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Comments by FergusDuniho
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As of right now, 4:00 PM EST, I have preferences from everyone except Tony Quintanilla.
It is 4:16, and I now have everyone's preferences. I will now begin to work on pairing people up for games.
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I didn't say 'if' or 'when'. I said 'whenever', and it expresses what I mean just fine.
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I'm still not finished debugging the software for assigning games. In the meantime, if you're one of the people scheduled to play Shogi or Kamikaze Mortal Shogi, please let me know whether you prefer a checkered board, a plain board, or a marble board. Whichever board you prefer, you will be able to select your preferred piece set after the game starts.
You have the same preferences as I do, Roberto. I prefer the checkered board, because it is easiest for me to visualize Bishop moves on it, and for whatever reason, perhaps the plainness of the plain board, it is the hardest one for me to visualize moves on. I prefer the marble board to it, because that board gives the playing area some visible terrain that helps me better distinguish the spaces from each other.
The tournament has now begun. I have assigned all the games for round 1. You should find your games on the logs page. I will later change the logs page to give the option of viewing only the games in the tournament.
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This game is similar to my own Assimilation Chess.
First let me mention that Pritchard's Encyclopedia of Chess Variants includes an article on this subject, written not by Pritchard, but by Tom Braunlich. It's under the entry 'Designing a Variant'. In this short article, Braunlich describes two criteria: elegance and balance. These are two criteria I had an instinct for as early as Cavalier Chess, though I hadn't formalized my thought on the subject. 'An elegant game', he says, 'combines minimum rules with maximum strategy.' To give one example from my own games, Metamorphin' Fusion Chess combines the rules of two other games, Metamorph Chess and Fusion Chess, and the result transforms the strategy of the game. Unlike its forebears, Metamorphin' Fusion Chess allows you to increase your material through reproduction. Now let me contrast that with another of my games that never got uploaded to the web. Shortly before Jason Whitman introduced a game called Evolution Chess, I had created a game called Evolution Chess. My Evolution Chess was completely different. In my game, each piece had a double set of chromosomes, which is what determined its powers and its gender. Instead of making a regular move, a player could mate a male and a female piece, to procreate a new piece whose DNA was a random mixture of the two with some chance of mutation. I suppose I should release it with an alternate name such as Procreation Chess or Sex Chess. Anyway, as elegant as both games are, I think that Metamorphin' Fusion Chess probably handles procreation in a more elegant way. Procreation simply follows from the rules, whereas procreation is explicitly built into the rules of my unpublished game. In general, it is better when the strategic elements of a game simply flow from its rules instead of being built into them. Braunlich describes balance as being between pieces. He points out that changes in various parameters can upset the balance between a game's pieces, and these 'must be reconstituted in some way to prevent the game from becoming too straightforward.' A game that is too straightforward would be one that has too much clarity and not enough depth. So he is getting at something of the same thing as Mark Thompson writes about. As an example, let me compare Cavalier Chess with an early version of the same game. In Cavalier Chess, most pieces get additional Knight powers, and the Knight itself moves as a Nightrider. In an early version of the game, Pawns were replaced by Knights. This made the game too straightforward, for the Knights quickly captured each other, leaving the other pieces too easily exposed to each other. I fixed this by replacing leaping Chess Knights with the lame Knights used in Chinese Chess. These could be used for blocking, which allowed the powerful pieces behind them to be used more strategically.
I'd like to discuss Thompson's four criteria in a separate comment. These are all important criteria. I especially like the focus he puts on balancing complementary elements. Tic-Tac-Toe is a perfect example of a completely unbalanced game. It has complete clarity, no depth, complete decisiveness, and no drama. A game I've been working on recently, Magic Chess, a Chess game played with cards, is high in drama but has been lacking in decisiveness. In one game that I played against myself, each side kept getting the upperhand over the other for a while, only to lose it again. I'll have to focus on making that game more decisive.
Roman Chess, another commercial variant, also has a piece called an Archer. I almost used the name Archer for the Arrow in Yang Qi and Eurasian Chess, but I could not find a Chinese character I was sure meant Archer. If I had named the piece Archer, I would not change it because you have now used the name in a patented game. Patents do not protect names. That's what registered trademarks are for. Even so, a registered trademark would not give you the rights you seem to think you have. Marvel Comics has a registered trademark on the name Captain Marvel, which it uses to keep DC from publishing any comic book with the name Captain Marvel in the title. But, as much as Marvel might otherwise like to, it cannot stop DC from using the name Captain Marvel for one of it's comic book characters, which DC does do. If Marvel can't force DC to change the name of the superhero Billy Batson turns into when he says Shazam, you surely don't have the right to ask anyone to change the name of any piece previously known as Archer.
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Apology accepted. Following up on Michael Nelson's comment, the earliest game I've found with an Archer in it is Spanish Chess, which dates back to 1739. I used the list of Fairy Chess pieces on this site to find the names of games that use an Archer, then looked them up in Pritchard's Encyclopedia of Chess Variants. In Spanish Chess, Archers move forward like Rooks and backwards like Bishops. The Archer was also used more recently in a commercial game called Fantasy Chess, made by Little Soldier Games in 1975. This Archer moved up to four squares in any direction.
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That's very peculiar. I'm not having that problem at all. It could have been something temporary. Try it again.
I've just been browsing through the patents on Chess variants and have learned some curious things. There is a game called America's Chess, and the new piece in this game is called a Pope. With a name like America's Chess, I might expect a new piece with a name like Eagle, Minuteman, or President, but I would never expect Pope. In 1977, Michael J. Corinthios of Montreal patented a game called Grandchess. That's 8 years before Christiaan Freeling invented his game. This game is listed in Pritchard's Encyclopedia of Chess Variants, but the GRANDCHESS entry just refers you to the MINISTERS entry. Grandchess is the only name I found in the patent. He uses the same name in a second 1988 patent.
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Thanks for spotting that. I've now fixed the link.
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I just downloaded and successfully unzipped the file with PowerArchiver. There might have been an error in your downloading of the file that corrupted your copy, or you might need to try a different unzipping program. As a check for the first possibility, look at the exact byte size of the file in its properties window. It should be exactly 126,772 bytes in size. Note that the properties window will also show you how many bytes are used. I assume this is how much space it is taking up on your harddrive, which may vary locally. The byte size appears in parentheses before the number of bytes used. At least this is how it appears in Windows 95.
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You do not get a piece back for getting your King across and back. When one side has only a King and a Bishop, and the other side has only a King and a Knight, the game will end in a draw -- but not because there is any rule which says the game is a draw. It will be a draw because neither side has enough material to checkmate the other side. If the players did not choose to call it a drawn game right away, it should eventually end in a draw by the 50 moves rule.
Why repost what is already posted? My last post is still there for you to read. If that's not what you're asking for, please be clearer.
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I'm thinking that a Shogi variant tournament might draw in people. Some possibilities would be Shogi, Kamikaze Mortal Shogi, Hex Shogi, Tori Shogi, and Yari Shogi, Crazyhouse or Chessgi, and Loonybird.
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Here is the rule that most pertains to the sort of situation you were asking about:
<P>10.4<BR>
The game is drawn when one of the following endings arises:</P>
<P>(a) king against king;<BR>
(b) king against king with only bishop or knight;<BR>
(c) king and bishop against king and bishop, with both bishops on diagonals of the same colour.<BR>
This immediately ends the game.</P>
<P>There is no mention in this rule of the specific situation you described, in which one side has a Knight and the other side has a Bishop. In looking over the FIDE rules of Chess, I found no rule describing the situation you asked about.</P>
<P>I expect the reason for there being no rule saying this is a draw is because checkmate is still possible with these four pieces. Set up this configuration, and you will have a mate-in-one for White. White King on f8, White Knight on e5, Black King on h8, and Black Bishop on h7.</P>
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Whale Shogi would be a good one to include. Tai Shogi is too large. That one game alone would drag out the length of the tournament well past the ending of the other games. Loonybird has more of a distinctive character than Dragonfly has. Dragonfly is too much like Chessgi to bother including both games, but Loonybird, with its hunter pieces, stands out.
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Larry Smith has it right. I have now clarified the rules on this page, so that this point gets covered.
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Besides posting with id authentication, as you have just done, you can play games on Game Courier, and you can vote in polls when we have them.
To play games on Game Courier, go to http://play.chessvariants.com/pbm/ and follow the instructions there.
I can start a poll, but you can't. Polls are conducted by the staff.
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