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Comments by FergusDuniho
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Chess is in fact a very popular game among nerds and geeks. But there are occasionally rumors that other people enjoy the game. If you dig far enough into the comments, you will find where I answered this question more seriously.
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No, Game Courier does not support that sort of hidden-information game.
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Let me ask you this, Ryan. Do the words nerd and geek describe a person who has certain characteristics? If so, what would you say those characteristics are? Or are these words merely used as labels by people who wish to put down certain people who don't belong to their clique?
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The page on Heraldic Chess, from which this piece comes, was posted six months before the page on SuperKing.
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For the definition of clique, follow this link: http://dictionary.reference.com/search?q=clique Anyway, what you're telling me is that the words nerd and geek have no objective meaning, and certain people are simply using these words to make fun of other people. In that case, no one who plays Chess is truly a nerd or a geek in any important objective sense. They are just meaningless names used by some people to bully others into being more like them. What matters most is that you remain true to yourself. If you enjoy Chess, continue to play it and don't worry what others will label you for it. The truth about many kids is that they are just looking for any excuse to pick on other kids. If some kid doesn't play Chess, he might choose to pick on you for playing Chess. But if you didn't play Chess, he might choose to pick on you for something else. The main thing you can expect growing up is that kids pick on kids. Whether or not you play Chess has no bearing on this fact. So there is no reason to give in. Chess is not a bad thing at all. It is great for helping you improve your reasoning skills. When you're good at Chess, it is a legitimate source of pride. And using your mind in the way that Chess requires actually helps protect you from depression. When some kid doesn't appreciate Chess and chooses to make fun of others for playing it, it's a sign of insecurity, not a sign that he is hip or cool and knows something that you don't. On the contrary, if you enjoy and play Chess, you know something that he doesn't.
I disagree very much with Antoine's comments on the Gold and Silver Generals from Shogi. These are not strange pieces that appeared out of the blue. They are just modified versions of the Wazir and Ferz. Each has been modified to move in any forward direction in addition to the regular moves of the Wazir or Ferz. The Gold General is a Wazir that can also move diagonally forward, and a Silver General is a Ferz that can also move vertically forward. These pieces are preferable to the Wazir or Ferz, because they are better suited for attacking the enemy King. In the case of the Silver General, its additional vertical movement gives it the ability to reach any space on the board.
I see no need for adding an extra Queen to Cavalier Chess. The Queen is still the most powerful piece in the game. My only complaint about the game is that it is played in a tight space given the power of the pieces. I fixed this with Grand Cavalier Chess, which I think is the better game.
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I would like to remind people about using the resign command when resigning from a game. To resign from a game, type 'resign' as your move. Don't just update the status field. When you enter 'resign' as your move, it will automatically update the status field for you, and it will make sure that there is a move that separates your comments from your opponent's last move.
Since someone seems to have taken this message seriously, let me point out that Sue D. Nym is obviously a pseudonym, and this message was posted on April Fools Day in the time-honored tradition of reporting fake news stories on April Fools Day.
As an experiment, I made a preset for a version of Cavalier Chess with an extra Queen. I doubt it is an improvement. But we shall see. Paladins begin on the same color squares, but that's not the problem it would be for Bishops, since Paladins change color with Knight leaps. Here is a link to the preset: http://play.chessvariants.com/pbm/play.php?game%3DBigamous+Cavalier+Chess%26settings%3DMotif
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In Bigamous Cavalier Chess, I did not use a 9x9 board, because the Nightriders would be attacking the back rank, and the solutions for fixing this caused problems of their own. If I stopped this by moving the Cavaliers up one rank, both sets of Cavaliers could immediately move to the 5th rank. In the initial position, a Cavalier could move forward only to the 5th rank. Thus, the first Cavalier to move forward would be moving to a space where it could be immediately captured by an enemy Cavalier. This could result in a quick exchange of Cavaliers, which would undermine the reason I chose Cavaliers over Knights in the first place. I chose Cavaliers (aka Chinese Chess Knights) for their ability to block each other, sort of like Pawns can block each other. To make this more feasible in the opening, I needed at least four empty ranks between the Cavaliers. If Cavaliers started on their player's 3rd ranks to prevent Nightriders from reaching the back rank on a 9x9 board, they would have only three empty ranks between them. Compromises that put some Cavaliers on the 2nd rank and some of the 3rd did not work out well either. Using a 9x10 board eliminated all the problems caused by a 9x9 board without introducing any new problems. I did not include an Amazon for the same reason I never included one in Cavalier Chess. This piece to too powerful, resulting in a less interesting game. I don't like to include any piece that is so powerful, it can force checkmate on its own. It makes the other pieces superfluous. I find a Chess variant more interesting when it involves the strategic marshalling of a variety of forces, and I don't like games where the main strategy is to get one super piece into a position where it can proceed to force checkmate. That's why I hate Frank Maus's Cavalry Chess.
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I don't like to rag on a game invented by someone who just praised one of mine, but in the interests of promoting good game design, I'll speak up anyway. This game reminds me of Frankenstein's monster, which was just pieced together from the body parts of various corpses. I doubt that what makes Chess, Xiang Qi, and Shogi such good games can be retained by combining them in this way. Each game is a carefully constructed whole. If you just rip pieces from each game and combine them in the manner that you have, I don't expect that the new game will retain the appeal of any of the original games. If you want to marry the best qualities of each game together, it would be best to find a way that is more seamless. However, that may be difficult, or even impossible. Combining all the best qualities of each game would be sort of like combining all the best qualities of a beautiful blonde, a beautiful brunette, and a beautiful redhead into one woman. While the game may be interesting to play, it lacks the aesthetic appeal that I find in games whose elements are woven together more seamlessly.
One significant difference between Shogi and Chess is that the Bishop in Shogi can change color, so to speak, by being captured and then dropped. It is also possible in Shogi for a player to possess both Bishops. So, the drop rules of Shogi are making up for the imbalance created by each side beginning with only one Bishop. If Shogi were played without drops, it would be a significantly less balanced game than it is with drops.
You can't change the time controls of an invitation. What you can do is delete one invitation and issue a new one with different time controls.
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Gary, If you're really up to the challenge of combining images of a beautiful blonde, redhead, and brunette, let me give you the names of three beautiful actresses, images of whom can be found various places on the web, and see what you can do. For the blonde, I pick Heather Graham. For the redhead, I pick Milla Jovovich, as she appeared in the movie The Fifth Element. And for the brunette, I pick Patricia Ja Lee, who played the Pink Power Ranger in Power Rangers in Space. (I'm not really a fan of Power Rangers, but her beauty was so great it gave me all the reason I needed to watch Power Rangers in Space. You can probably thank her beauty for the eventual existence of Sentai Chess, Fusion Chess, and several games I based on Fusion Chess.)
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I just fixed a serious bug in the presets for Kamikaze Mortal Shogi. Whenever a Kamikaze captures a piece, it is supposed to be removed from the game. But the code was removing the Kamikaze with the capture command, which had the unintended side effect of replacing the captured enemy piece with the capturing Kamikaze. This would cause the capturing Kamikaze to be put in hand in place of the captured enemy piece. I have now fixed this by using an alternate method for removing the capturing Kamikaze. I looked over the tournament game currently being played between Ben Good and Michael Howe to see whether this bug had affected their game. Apparently, it hasn't, since neither side has yet made a capture with a Kamikaze.
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Laila is wrong. If you were playing with the preset that enforces the rules, it would automatically be sending pieces back and forth between the boards, and this dispute over the rules wouldn't need to arise.
Your comments about the Alfil and Dabbabah remind me of the Dragon in British Chess. This piece is a compound Alfilrider and Dabbabahrider. So, like the Dabbabah, it is limited to only one quarter of the board. Each player gets two Dragons, which are enough to cover only half the board, and the four initial Dragons in the game each cover a different quarter of the board. The only way for two Dragons to cover the same area would be through Pawn promotion to a Dragon. But since the only way a Pawn may promote to a Dragon is if one has been captured, no player will ever have more than two Dragons. Despite the fact that a player will never be able to cover the whole board with his Dragons, I don't think the game suffers from giving each player only two Dragons instead of four. The Dragon is useful mainly in support of other pieces. Also, given that a player's Dragons cannot capture each other, there is a greater potential for uneven piece exchanges, which may help to make the game more interesting.
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To keep everyone up to date, Gary made two substitutions: Rachael Welch for Patricia Ja Lee and some unidentified redhead for Milla Jovovich, then combined the legs of Heather Graham, the torso of Welch, and the head of the unidentified redhead. I regarded the result as unattractive, but also explained that I had in mind a combination of faces, which is why differences in hair color mattered. Gary accepted this challenge, and today I sent him three JPG images, all of different actresses. The brunette picture is of the actress who played that sexy green chick in one of the original Star Trek episodes. The redhead picture is of the actress who played a Romulan commander in the latest Star Trek movie. And the blonde picture is of an actress who, as far as the Internet Movie Database can assure me, has never appeared in any Star Trek episode or movie. But they all have something in common. If you're clever enough, you can figure out what that is and who they all are. So I'll just leave it as a puzzle without mentioning their names.
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I don't believe we use temporary userid numbers. If you're having problems, you might be entering a userid or password that it doesn't like. But I'm not sure what the details are on acceptible userids and passwords. David Howe can fill you in better than I can.
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I am unrated. I play Chess infrequently, and I'm not part of the Chess club or Chess tournament scene. What I do play frequently are Chess variants, games that are similar to but not identical to Chess. I'm pleased that your interest in Chess brought you to this site, but Chess is not what this site is really all about. Its main topic is Chess variants, and it is a broad interest in a wide variety of games, not a specific interest in Chess, that keeps most of the regulars coming back to this site. Few Chess variants have any rating system developed for them, and there is no generic rating system for Chess variants in general. Given the absence of any other responses to your question, and given the focus of this site, I would expect that most people here are also unrated. Anyway, Chess variants are a lot of fun. Please explore the rest of this site and learn about the iceberg that Chess is only the tip of.
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Mike Nelson has correctly answered your questions. Regarding splitting and capturing in the same move, I already tried this in Sentai Chess, the precursor of Fusion Chess. It was too powerful of a move, making the game less balanced. When one compound piece attacked a defended compound piece, it could capture it with minimal loss. This made compound pieces a bit too much like rifle pieces.
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I think I'll skip the contest this year. I haven't had any fresh game ideas suited for a small board, and I still have plenty of other things to work on.
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