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Comments by FergusDuniho

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Game Courier Developer's Guide. Learn how to design and program Chess variants for Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Sat, Feb 28, 2004 10:44 PM UTC:
Some of the new features I added are only temporary. I will be replacing some of the conditions and expressions I wrote for if and set with a function that allows various operations to be combined in a single expression using backwards Reverse Polish Notation, i.e. Polish Notation.

🕸📝Fergus Duniho wrote on Sun, Feb 29, 2004 12:08 AM UTC:
I have added the ability for if, set, and verify to use a Polish notation calculator for evaluating complex expressions. But it will be a while before the documentation is ready.

🕸📝Fergus Duniho wrote on Sun, Feb 29, 2004 08:25 PM UTC:
The automation language for Game Courier is now more powerful than ever. The newly developed if, set, and verify commands can all make use of a Polish notation calculator for evaluating very complex expressions. The Polish notation calculator includes special functions for getting information that can be used in code for enforcing rules to games. It might be possible now to write code that enforces the rules of Chess, though what I've done so far focuses mainly on the easier task of checking whether a piece has moved as its powers enable it to. The harder part is checking for check and checkmate. I haven't worked out all the details yet, but what I have implemented may already be capable of this. But even if it is, I expect to write some more functions to make the process go faster and take up less code.

Mortal Chessgi. A Chessgi game in which captures reduce material. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸💡📝Fergus Duniho wrote on Mon, Mar 1, 2004 06:11 PM UTC:
If you really want to play Mortal Chessgi by yourself in solitaire or
against a computer opponent, I can't recommend anything better than
Zillions of Games. I implemented Mortal Chessgi for Zillions of Games back
when I created the game. Here is a link to the page that Zillions of Games
keeps on this game:

http://zillions-of-games.com/games/mortalchessgi.html

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Wed, Mar 3, 2004 03:51 AM UTC:
I've begun to think about the procedure to use for pairing people up for
games. Before describing the procedure, let me state its goals. One goal
is to maximize the number of games played by everyone. Short of that, to
maximize the number of people who play any game. Another goal is to
maximize the number of each player's top n choices that he gets to play.
Short of that, to keep each player's assignment of games in conformity
with his preferences as much as feasible.

Here is what I'm thinking of. I'll begin by getting a list of ranked
preferences from each person of his top n+3 games. I'll mark any game
that appears in everyone's top n games. Let's call the number of games
everyone has in their top n m. Everyone will play these games, but I
won't pair people up in them until I have paired people up for other
games. I will first pair people up for the remaining n minus m games.
Beginning with each person's top ranked unmarked game, I will try to find
a partner who also ranks that game highly. Someone who ranks a game more
highly will be favored over someone who ranks a game less highly. If an
odd number of players rank a game among their top n games, precedence will
be given to those who rank it higher. As much as possible, any player who
has ranked a game on top will be given an opponent who has ranked it among
his top n games. Whenever two people are paired up for a game, I will mark
that game in their rankings. After pairing up opponents on the basis of
top ranked games, I will repeat the procedure a rank lower, and repeat
again until every player has been paired up for n-m games. If the
procedure terminates without pairing everyone up on n-m games, I will
repeat the procedure on the unmarked games of player's who haven't yet
met their quota, but I will extend it to the full ranking. Then I will
pair everyone up on the games everyone put in their top n games, pairing
each person up with someone he hasn't already been paired up with.

If anyone would be happy to play any game among the top n, saying so will
make it a bit easier to pair everyone up for games they will be happy
playing. If anyone ends up unhappy with his assignment of games, he can go
read Green Eggs and Ham. If anyone has a better suggestion for how to
acheive the same goals, I will be happy to hear it.

🕸📝Fergus Duniho wrote on Wed, Mar 3, 2004 05:39 PM UTC:
I wasn't aware of Glinski's rules concerning the points given for stalemate, but since those are part of the rules for that game, we should follow them.

🕸📝Fergus Duniho wrote on Wed, Mar 3, 2004 06:22 PM UTC:
Okay, I've done some additional thinking on how to pair people up. To
maximize how many people get their full preferences met, it is important
to pair people up for less popular games before pairing them up for more
popular games. Also, if the tournament is played in multiple rounds, it
will be okay to let people play the same game twice, so long as it is
played for a second time in a subsequent round between two people who each
won the game against other opponents in a prior round. This will help
allow everyone to play only his preferred games. To better enable this
option, it will also help to play the most widely preferred games during
the first round. With these things in mind, here is how I propose handling
this.

First, make a list of how many times each game is included among
someone's top n games. Next, make a table of which games are among the
top n for each pair of players. Make an ordered list of all pairs of
players, using the following criteria:

Give precedence to the pair that prefers fewer games in common.
When two pairs prefer an equal number of games in common, give precedence
to the pair whose commonly preferred games includes the least popular game
among both sets of commonly preferred games. In case of a tie, appeal to
the second least popular game in either set, and so on.

Go through the sorted list from the beginning, pairing each set of
entrants together on the game that is least popular among all the
entrants, for which neither entrant has already been paired up with
someone else. In the event of a tie on this score, pair them up on the
game most preferred by both. If there is no game most preferred by both,
pair them up on the game most preferred by the entrant who has had fewer
of his preferences met so far.

If this process does not pair everyone up with everyone else, additional
pairing may wait until the second round as long as each player has been
paired up on enough games for the first round. On the next round, anyone
who still needed to be paired up for some games could be paired up on
games he and someone else each won in the first round. In some cases, two
entrants who had been paired up for one game could be allowed to switch to
a game both won in a previous round. This could free them up to play the
game they had been paired up for against other opponents. In either case,
this would help all players play only their preferred games.

In the event that people still had to be paired up for the present round,
the previous procedure could be repeated with everyone's top n+1 games.
As needed, it could be repeated again with everyone's n+2 games and
finally with everyone's n+3 games. At n+3, all games would be tied for
overall popularity, and pairing would be based on overall preference
between both players. In each case, someone would get to play one of his
preferred games.

[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Sat, Mar 6, 2004 01:46 AM UTC:
I don't like this kind of thing any more than you do. I was recently
playing a game that my opponent deleted as soon as I got ahead in
material. But the timing was good, because it inspired me to make every
game in the tournament immune to deletion by the players.

[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Sat, Mar 6, 2004 04:32 AM UTC:
I have Windows 98 and Windows Me, but I don't have Windows XP. So, if it
is a problem peculiar to XP, I don't have the means to look into it.
Maybe there is something subtly different about one of the bitmaps.

Fusion Chess. Play this variant in which pieces combine and split apart.[All Comments] [Add Comment or Rating]
🕸💡📝Fergus Duniho wrote on Sun, Mar 7, 2004 12:58 AM UTC:
The commands for Game Courier automation have been greatly enhanced recently, and if you want to see a good example of what can be done with them, take a look at this preset in Edit mode.

Chess. Play Chess online with other people, using Game Courier, a PBM system that works with any web browser on any computer.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Tue, Mar 9, 2004 04:15 AM UTC:
I did some more debugging this evening. I fixed a bug, reported by Antoine,
that allowed a piece to capture another piece of its own color. I also
fixed a bug in my Polish notation calculator that caused it to ignore
checks from Knights. I spent the past hour or so entering moves from a
game between Captain Smith and Philidor. The entire game played through,
and I caught the Knight bug while trying to make illegal moves on
occasion. At the end, I tested the checkmated King's moves, and none were
allowed. One was because it couldn't capture a piece on the same side,
and the rest were because it couldn't move into check. I also tried
moving another piece, but the King remained in check, so the move wasn't
allowed.

The one remaining bug that I know of has to do with being able to enter
illegal moves by entering multiple moves with semicolons or by entering
commands. This has to do with what kind of entry data is allowed and not
with the preset per se. If I included an option for restricting entry
data, I could stop the entry of illegal moves. But for now at least, I am
going to consider this bug acceptible. The preset is good enough to keep
you from making illegal moves by mistake. It just won't prevent you from
deliberately making some kinds of illegal moves. But on those occasions
when you did deliberately make an illegal move, it would be obvious to
your opponent that your move wasn't well-formed.

Other than that, it seems to be in full working order. Try it out and let
me know if you find anything amiss.

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Tue, Mar 9, 2004 04:42 PM UTC:
Before the tournament begins, I am going to see what I can do about creating presets that actually enforce the rules of each game. I have already done Alice Chess, which seemed to be one of the easiest to do first. I'll continue with others that seem easier to do.

🕸📝Fergus Duniho wrote on Wed, Mar 10, 2004 04:08 AM UTC:
Rule-enforcing presets are now made for Grand Chess and Cavalier Chess. I plan to work on Eurasian Chess and Chinese Chess next. These will require a new function for checking for attacks from hopping pieces.

🕸📝Fergus Duniho wrote on Wed, Mar 10, 2004 05:41 PM UTC:
I have begun to implement a significant change to Game Courier, which is going to be made use of in the tournament. In the past, every preset was fully stored in a log file, and all settings were stored in forms. I am now implementing the ability to create and use separate settings files. My three main reasons for this are (1) to use less storage space, (2) to generate less bandwidth, and (3) to be able to debug automation code without interrupting a game. These three reasons all became more important once I began writing long pieces of automation for enforcing rules. The long code would have been needlessly duplicated in multiple logs and needlessly included in hidden form fields on webpages. Also, I would have had to edit individual log files to debug automation code that isn't working right. This way, we can use presets that enforce rules without worrying about bugs. If anyone finds a bug during a game, I can just update the appropriate settings file without touching anyone's log file. I will start uploading presets with settings files this evening.

Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Sun, Mar 14, 2004 04:49 PM UTC:
When you're implementing the rules of a game, you have to pay closer
attention to the consequences of the rules than you would have to just to
learn the game. This page omits an important detail I had to discover on
my own. En passant is possible only for a Pawn on the second board. When a
Pawn makes a double move, it moves to the second board. If it had moved
only one space, it would have still moved to the second board, and only a
Pawn on that board would have been able to capture it. Since en passant is
supposed to allow a Pawn to capture an enemy Pawn it would have been able
to capture if it had moved only one space, it follows that en passant is
for the Pawn waiting on the second board, not for any Pawn on the first
board.

Furthermore, I have deduced that a Pawn can be properly situated for
making an en passant capture only if it has never made a double move. To
be properly situated, a Pawn must be on a player's fifth rank. To get to
the fifth rank, a Pawn may make three single space moves or a double space
move and a single space move. With three single space moves, the Pawn will
be on the second board. But if it makes a double move and a single move,
its two moves will return it to the first board, and it will be unable to
capture anything by en passant.

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Sun, Mar 14, 2004 04:55 PM UTC:
Yes, you have until the end of Monday to enter. If you can't use Paypal, send a check to David Howe and notify me that you have done so, since the check wouldn't arrive by Monday.

🕸📝Fergus Duniho wrote on Sun, Mar 14, 2004 05:21 PM UTC:
I've spotted an inconsistency in the details for how the tournament will
be run. I said that 10-12 will be played round robin, and I said that 12+
will use elimination rounds. So I've said contradictory things about what
we'll do with 12 people. I have now removed the inconsistency by going
with round robin for 12 people with three rounds of four, four, and three
games. This would allow everyone to play 11 games. Anything above 12 will
keep the maximum number of games at 11, while allowing all the strongest
players to play each other, by using elimination rounds.

If we go with elimination rounds, I am considering making only the second
an elimination round, allowing everyone to play at least 8 games. If 13 or
more sign up, then I will let everyone in the tournament vote on the
matter, with any abstention counting as a vote for what I originally said
I would do.

Chessgi. Drop the pieces you take from your opponent. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Mar 15, 2004 01:41 AM UTC:
The person who said that Crazyhouse is better was surely referring to a well-known game that is only slightly different from Chessgi. Crazyhouse is played like Chessgi with two differences. Besides Chessgi's restriction against dropping Pawns on the last rank, Crazyhouse has a further restriction against dropping Pawns on the first rank. Also, whenever you capture a promoted Pawn, it demotes back to a Pawn in Crazyhouse, while it remains whatever it promoted to in Chessgi. I suspect the reason anyone would prefer Crazyhouse is that it diminishes the power of the pieces one may hold in hand. But this is not such a strong reason as one might think. Although it's possible that someone could hold several Queens in hand in Chessgi, it's also unlikely, because the threat of having your promoted Pawn captured may often lead Chessgi players to promote to something weaker than a Queen.

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Mon, Mar 15, 2004 03:18 AM UTC:
Of the 14 games that may be played in the tournament, I have now created presets that enforce the rules for 10 of them. I expect I should be able to do Pocket Mutation Chess, but the remaining 3 -- Ultima, Maxima, and Takeover Chess -- may be too difficult for me to do.

Eurasian Chess ZIP file. Synthesis of European and Asian forms of Chess.[All Comments] [Add Comment or Rating]
🕸💡📝Fergus Duniho wrote on Mon, Mar 15, 2004 01:52 PM UTC:
You wrote: 'someone earlier on this list indicated that the name
'Eurasian chess' implies a chauvinistic western standing, and the writer
suggests the name 'Asiropean' chess.'

You are reading way too much into what that person wrote. All he/she wrote
was 'Hmmmm...so what would an 'Asiropean Chess' look like? :-)' There
has never been any suggestion from anyone but you that the name 'Eurasian
Chess' implies any kind of chauvinism. And it's a ridiculous idea. The
simple fact is that eurasian is a real English word and asiropean is not.

🕸💡📝Fergus Duniho wrote on Tue, Mar 16, 2004 05:36 PM UTC:
Yes, language is fun to play with. And let me put to rest any suspicion of eurochauvisnism on my part by mentioning that I regard Asia as a much better rock group than Europe. :)

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Wed, Mar 17, 2004 04:14 PM UTC:
The rules for Chessgi and Eurasian Chess have been programmed into the new
presets. So, even if you were unsure of the rules, you couldn't move
illegally. Michael Howe gave you an accurate answer for Chessgi. In
Eurasian Chess, the rule is that a Pawn may not check a King unless it can
promote. 

I originally based the promotion rules in Eurasian Chess on those in Grand
Chess, and in programming both games in the same timeframe, I came to
notice some disparities between them that I hadn't paid attention to
before. In particular, in Grand Chess, a Pawn may check the King even if
it can't promote. I'm considering changing the rules of Eurasian Chess
to more exactly match the promotion rules of Grand Chess, including
allowing optional promotion on the eighth and ninth ranks, but I'll let
this tournament be a trial run with the original promotion rules of
Eurasian Chess.

As for Maxima, Roberto Lavieri can answer your questions.

[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Thu, Mar 18, 2004 06:32 PM UTC:
Your first rule is the same as the first rule in Parton's game
Contramatic
Chess.

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Fri, Mar 19, 2004 02:39 PM UTC:
So far, I have the preferences for myself, Mark Thompson, Antoine Fourrière, Carlos Carlos, Roberto Lavieri, Mike Nelson, and Gary Gifford. A few days ago, I emailed everyone I hadn't gotten preferences from, plus Mike Nelson as an oversight.

🕸📝Fergus Duniho wrote on Sat, Mar 20, 2004 12:32 AM UTC:
As of right now, 7:30 PM EST, I now have preferences from Michael Howe, Mike Madsen, and Thomas McElmurry. These are in additions to those mentioned previously.

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