Comments by ChessShogi
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This page looks good.
I feel that the diagram showing which pieces are paired doesn't do the best job at it, and would be better replaced by a table that pairs the pieces together, or something similar. Or you may not need it at all, since the Piece diagrams already do this.
Regardless, I feel that this page is good enough to be approved.
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![A game playable with Jocly](/index/jocly.gif)
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I tested this description of the bug, and that looks to be exactly right. Would switching lines 142 and 143 help?
Also, does updating this require updating both the browser cache and CloudFare's cache in order for changes to show?
Edit: I also tested this with the other drop games. The bug also appears in Tori Shogi (Three Swallows instead of Two Pawns) but not in Mini Shogi.
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François Houdebert has some Shogi piece maps for his Jocly implementations that actually work better than the ones currently in use on this site (except for Tori Shogi apparently). Perhaps we can use those for their respective games?
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This page would benefit from some piece images and setup/move diagrams. Otherwise, it looks pretty decent.
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I have a question about the limit on the number of Tsarevna. How will you know when the limit is reached? It seems to me that there is no clear way to tell, based on what information would be available as you play the game over-the-board. Also, is this limit to three Frog promotions per game applied to each player separately, or is it shared between both players?
Also, do all the rules of standard Chess apply except where contradicted?
Otherwise, the page looks good, save for a few errors in your English (probably owing to you speaking Russion).
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I think this is a good start, but I think there are ways to make it better.
- Having one Dragon King and Dragon Horse instead of two
- Adding a pair of Kirins in place of the second Dragon King and Dragon Horse
- Giving the Dragon a different, but still powerful, move, such as Bishop+Nightrider (BN0) (The current one can easily force mate by itself, which is usually too powerful for a chess game)
Otherwise, I think this page is good enough to be approved.
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That explains a lot...
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I assume the orthodox pieces move as in standard Chess? If so, it would be beneficial to say that in the Pieces section.
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I assume the orthodox pieces move as in standard Chess? If so, it would be beneficial to say that in the Pieces section.
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I assume the orthodox pieces move as in standard Chess? If so, it would be beneficial to say that in the Pieces section. Same with Champagne Chess and Parity Chess.
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I assume the orthodox pieces move as in standard Chess? If so, it would be beneficial to say that in the Pieces section. Same with SOHO Chess, Champagne Chess and Parity Chess.
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I'm not sure how a change to the Pawn move will make the game less drawish. Regardless, the page is good enough to be approved.
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I have tried the game online, and it is really fun, especially on the normal version.
I don't think you need the word retainer in the sentence "Try to complete the King’s tour with the fewest retainer casualties as possible!".
Also, you should clarify that Pawns move upward, not downward, and that they can swap directly forward as well as diagonally forward.
Otherwise, this looks good enough to be approved.
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It is not super clear which pieces promote to what in this pages current form. I'd recommend making the promoted pieces have a + in front of their unpromoted form's name, as in Shogi, as follows:
- NightRider -> +H
- Rook -> +L
- Dragon Horse -> +U
- Flying Stag - > +G
Otherwise, this page looks good enough to be approved.
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The Pawns and Soldiers in the Diagram promote to King. Did you mean to have them promote to Begum instead?
Otherwise, this page looks good enough to be approved.
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I'm not sure why some of the sentences are broken up into fragments. This is unneccessary.
It is unclear what the rules for the number of pieces are, both when a Black Swan turns into another Black Swan and in terms of Pawn promotion (What types are brought out, rules for deciding number of pieces, etc.). Also, does the term "nearby empty square(s)" mean anything? If not, it can be omitted and/or replaced with "square(s) on own half of board" each time it appears.
If a Black Swan moves and turns into another Black Swan and ends up on a starting square of another Black Swan, is it still unable to be captured?
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This is actually supposed to be playable with a basic set, so the Kirin addition wouldn't work.
Just flip one of the Rooks to represent the Dragon King or Dragon Horse. Ultima does the same thing.
The BNN/BN0 move comes from one of my older games, Ryugi.
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Hidden Items have started showing up on the What's New page, which shouldn't be happening. I assume these still need to be converted to the new format in the database.
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Usually, the Pieces section is where the pieces are listed, but I suppose the Rules section works too.
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This is updated with some of my latest icon additions, so unless I've missed something, all that's left is to figure out how to make promoted pieces demote upon being captured (if that's even necessary). Then I can move the Diagram into the main article, and it'll be ready to go.
Setting holdingsType=-1 in the Diagram definition takes care of these types of demotions automatically.
Also, you say promotion is mandatory upon reaching the last row. Does this promotion rule apply to all pieces or only to Pawns? If the former, does it also apply upon leaving the last row after a drop?
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This page would benefit from having a setup diagram and piece images mapped to their descriptions.