Transmitter Chess
Setup
The initial setup is as indicated in the first figure. Each player begins the game with 9 Pawns, 6 Drones, 3 Transmitters, 4 Engineers, and 1 Wazir King.
Pieces
Rules
Note: There is no castling, no pawn en passant. Pawns promote on the last rank only. If a Transmitter is captured, pieces that most recently received a transmission from it return to the initial Drone state. Thus if you had 3 Bishops and the Bishop Transmitter was captured, those 3 Bishops would convert to initial Drone state. If you lost a Rook Transmitter and a Bishop Transmitter, you could only have Drone Knights or Drones in initial Drone State; but certainly no more Bishops or Rooks. On each turn a player can: (a)Move any one of his Transmitters. (This option may be passed). (b)Transmit from any one of his Transmitters. Transmission can be to a Drone in its initial state, or to a Drone in a Bishop, Knight, or Rook state. (This option may be passed). (c)Move the Wazir King, Pawn, Engineer, or a Drone (which is in a piece state as a Bishop, Knight, or Rook). Drones in their initial state cannot be moved. However, they can be captured. A Drone that just became a piece this turn (i.e. was transmitted to) can be the piece selected for movement. Unlike the optional "a" and "b" actions; action "c" is required as a part of each turn. ****************** IMPORTANT ******************************** {1} Actions (a) (b) and (c) can be performed in any order. {2} Although performing "a" and/or "b" is optional; action "c" is required for each turn. ************************************************************** An example of possible play follows, for 6 moves. “T†refers to Transmitter. “@†indicates a transmission was made. Thus, on move 1 white moved his Bishop Transmitter (on a1) to b1. He then transmitted to the drone on c2, making it a Bishop. He then moved his Engineer on g1 to g2.Notes
Question: What happens if I checkmate my opponent with a Rook, but then he claims he can capture my Rook Transmitter, thus getting out of the checkmate? Answer: There are no checkmates in Transmitter Chess. You must capture your opponent’s Wazir King to win. A case in point follows: This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.
By Gary K. Gifford.
Web page created: 2005-11-27. Web page last updated: 2005-11-27