Six Fortresses Short Range & SHORANJI
Setup
As per the preset links, with ALLOWABLE RELOCATION OF FERZS AND WAZIRS TO ANY NON-FORTRESS SPACES ON THE FIRST RANK (see rules) PRIOR TO MAKING THE FIRST MOVE. Both players would make there setup change, if desired, prior to white's first move. White makes the setup change first. Original setups are shown above. To get to a preset you may need to cut-and-paste the associated link into the search-bar, i.e., if it fails to work automatically. For Six Fortresses use this URL: http://play.chessvariants.org/pbm/play.php?game%3DSix+Fortresses+Short+Range%26settings%3Ddefault For SHORANJI, use this URL: http://play.chessvariants.org/pbm/play.php?game%3DSHORANJI%26settings%3Ddefault-ji For SHORANJI Maximus, use this URL: http://play.chessvariants.org/pbm/play.php?game%3DSHORANJI+Maximus%26settings%3Ddefault-ji2
Pieces
At the start of the game there are these pieces in the quantities shown are visible for each side: Pawns – 9 For Six-Fortresses: Move as chess pawns; except no initial 2-step move. Promote on the last rank to Rook, Knight, Modern Elephant, Modern War Machine, King's Imposter, Wazir, or Ferz. For SHORANJI & SHORANJI Maximus: Pawns have the initial 2-step move option as in Fide Chess. Also, pawn en passant is allowed. Promotions as in Six Fortresses. Rooks – 2 As in Chess, but no castling Knights – 2 As in Chess Modern Elephant – 2: Can leap over one space diagonally, or can move 1 or 2 spaces diagonally. Capture by displacement. Modern War Machine – 2: Can leap over one space orthogonally, or can move 1 or 2 spaces orthoganlly. Capture by displacement King's Imposter - 1: Moves as does a King; Immune from check and Checkmate, can be captured. Wazir -2: Orthoganally, 1 Step. At start of game, Wazirs and Ferz can be relocated to any non-fortress space. This does not count as a turn. Ferz-2: Diagonally, 1 step. At start of game, Wazirs and Ferz can be relocated to any non-fortress space. This does not count as a turn. Fortresses - 3 These each include additional pieces as described in the rules. Fortresses CAN NOT MOVE. The last of your fortresses captured holds your King. Therefore, as long as you have 1 fortress remaining you cannot be checkmated.
Rules
At start of game, Wazirs and Ferz can be relocated to any non-fortress space. This relocation does not count as a turn. ***** When the FIRST ENEMY FORTRESS is captured ... ***** When you capture your opponent's first fortress, you get a Modern Elephant and a Knight of your color to drop as in Shogi, on your following turn or after. Your opponent gets his choice of Wazir or Ferz to drop. You can only drop one item per turn. Your opponent cannot drop the Wazir or Ferz adjacent to any of your Fortresses. IMPORTANT: THE OPPONENT CANNOT DROP HIS WAZIR OR FERZ ADJACENT TO AN ENEMY FORTRESS. THERE MUST BE AT LEAST 1 SPACE BETWEEN THEM AND AN ENEMY FORTRESS IMMEDIATELY FOLLOWING THEIR DROP ONTO THE BOARD. **** When the SECOND ENEMY FORTRESS is captured ***** When you capture your opponent's second fortress, you get a Knight and Modern War Machine to drop. Your opponent gets a Modern Elephant or Modern War Machine to drop. Again, your opponent cannot drop his new piece adjacent to any of your fortresses. ****When the THIRD ENEMY FORTRESS is captured***** When you capture your opponent's third fortress, you get your choice of two pieces to drop, they can both be the same, if desired. Your opponent gets his real King which he must place on the board at this time. He also gets to choose a second piece of his choice to drop later. Note that the King placement ends his current turn. Play proceeds until a King is checkmated, stalemated, or a draw is agreed.
Notes
A special thanks to Joe Joyce for his persistance regarding the creation of these three variants of my Six Fortresses game. Short Range Six Fortresses (c) by Gary K. Gifford 30 October 2006 SHORANJI & SHORANJI Maximus(c) by Gary K. Gifford 29 December 2006 The following is a temporarary link hold to a large game. It is not related to these 3 games. http://play.chessvariants.org/pbm/play.php?game%3DShogi+of+Chesstonia%26settings%3Ddefault-ji3 http://www.chessvariants.org/index/msdisplay.php?itemid=MSshogi-of-chess
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By Gary K. Gifford.
Web page created: 2006-10-30. Web page last updated: 2006-10-30