Mimic Chess
Lately, I have become intrigued with developing ways to eliminate "opening book" play in games, but trying to avoid randomization. One of the most effective ways that I have found is to have pieces who's movement and capturing abilities are dependent upon conditions on the board. To my knowledge, two of these pieces, the CopyCat and the Mimic, I have developed on my own (though the Mimic closely resembles the Morph in Gary Gifford's Pillars of Medusa), and the last piece (the Chameleon) was borrowed from the Ultima games. This creates a rather in-depth game. I chose the Mimic as this game's namesake because out of the three, it is my favorite.Setup
Mimic Chess is played on a 10x10 board setup as in the diagram below. Honestly, the king and queen are in reverse symmetry by accident, but I have already published a Zillions of Games file with that setup so here it is to stay. Chameleons rest on the first rank of each side at d1, d10, g1, and g10. The Copycats start at b2, b9, i2, and i9. The Mimics start as Mimic Kings and are at c2, c9, h2, and h9.Pieces
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All FIDE pieces move and capture as they do in a normal game of chess.
Rules
The object is to Checkmate the enemy King.The game is played just as in FIDE Chess, but with the additional pieces and their movements listed in the section above. Pawns promote to any piece but the Royal King, to include any form of the Mimic. Castling occurs just as in FIDE Chess, but the King must move three spaces in the direction it is castling.
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By Nick Wolff.
Web page created: 2017-05-07. Web page last updated: 2017-05-07