Super Knights Chess 2
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Super Knights 2 is a slightly different take on the usual chess variants proposed using the Chancellor and Archbishop pieces.
- The Knights are replaced by the Ferz Knight and Wazir Knight which make a diagonal step or an orthogonal step respectively in addition to their knight jump.
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During play, 5 Ninja Pawns can be dropped into an empty space ( 1 per turn) on 2nd rank and optionally pushed forward 1 or more squares to the middle.
The Ninja Pawn is a special pawn that can move/capture like a regular pawn as well as move 1 space sideways.
When in enemy half of board it can also capture 1 space sideways. - The standard Pawn (as well as the Ninja Pawn) can move 1-multiple spaces towards the middle rank at any time. After they reach the middle, they move forward just 1 space a turn.
En-passant applies to the Pawn but not to the Ninja Pawn. - Flexible Castling allows the King to move 1-3 (or 4 on Q-side) spaces towards the Rook.
The board is setup as shown. |
SEE ALSO
Zillions File
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By Charles Daniel.
Web page created: 2008-10-10. Web page last updated: 2008-10-10