Asylum Chess
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Asylum Chess is a 10*10 board variant of chess played with the same rules as standard chess but with three new unique pieces that change the tactics and strategy of the game considerably.Click here to Play Asylum Chess Now!
Asylum Chess Setup
- The Insane Ninja Knight -
The movement of the Insane Ninja Knight is equivalent to the
Knight + Ferz +
Wazir + Dabbabah + Alfil.
Additionally, it can capture 2 pieces (within a 2 square range) that lie in a straight line horizontally, vertically or diagonally.
It can also capture any piece right next to it by moving to that square or by jumping over it (if an empty square exists on same line). - Mad Leaping BishopThis piece is essentially the same as the Caliph or Flying Dragon. It is a combination of the moves of the bishop and the camel.
- The Super Loony Rook - In adddition to moving and capturing like a normal rook, this piece can fire through an enemy piece and land on an empty square beyond it on the same line. It can also capture a second enemy piece on same line but it cannot extend beyond that i.e it lands on the second enemy piece's square.
Click here to Play Asylum Chess Now!!
Logs for Asylum Chess.
Game Description and Rules
Click here for more details of the Rules and Piece movementThis 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.
By Charles Daniel.
Web page created: 2007-08-30. Web page last updated: 2007-08-30