Wildrider Chess
Wildrider Chess is a large chess variant which hopefully is easy to get into. It was created as a revision of my previous game Kjempe Chess.Setup
Pieces
Right-click on a piece in the interactive diagram to see its movement diagram.
Wildrider
Has all the moves of a knight, but can also ride like a rook in direction forwards.
Skirmisher
Moves like a queen when not capturing. Captures like a king. (Also known as Prince Consort, Duke, Queen takes as King, or Sparrow.)
Threeshop
Rides like a bishop, but max 3 squares distance.
Avian
Leaps 1, 2, or 3 squares diagonally.
Custodian
Leaps 1, 2, or 3 squares orthogonally, or leaps to the 4th orthogonal square in the forward direction.
Shield
Rides along the lines of a queen, but does not capture any pieces.
Quickpawn
Moves like a normal FIDE Chess pawn, but may always ride 2 squares forward non-capturing (and may then be captured en passant by an opponent's quickpawn).
Rook, Knight, Bishop, Queen, King
Rules
- When castling, the king rides 2, 3, or 4 squares towards the rook, and then the rook lands besides the king on the other side. (Like in standard Chess, all the squares between the rook and the king must be empty, and the king may not castle out of check, or pass or land on a checked square. And the king or rook may not have been moved previously.)
- Quickpawns promote when reaching the 12th rank, to any piece of the game, except quickpawn or king.
- All other rules as in standard chess.
Notes
Attempt at piece values (based on the diagram's evaluation)
quickpawn | 1 | |
shield | 1 | |
knight | 3 | |
threeshop | 3+ | |
avian | 4 | |
bishop | 4 | |
wildrider | 4.5 | |
skirmisher | 5 | |
custodian | 5.5 | |
rook | 5.5 | |
queen | 10+ |
Supposed design goals
- Easy to get into.
- Similarity in general feeling to standard chess.
- No giant increase in gameplay complexity compared to standard chess, despite the large board.
- Pieces can threaten each other assymmetrically.
- Balance between orthogonal, diagonal, and knight-y elements.
- Pieces sort into piece value classes (more opportunities for assymmetrical exchanges).
- Swift piece development in the opening, armies soon come in contact.
- But not all too sharp in the opening (enough time to develop all pieces).
- Often possible to move forward without leaving gaps in the defense.
- Enough attack power to be able to make interesting plans, and get an attack going.
Acknowledgements
Thanks to Daniel Zacharias for helping out with playtesting of this game's predecessor Kjempe Chess, and thanks to A. M. DeWitt for helpful inspiration for the move of the Wildrider. This 'user submitted' page is a collaboration between the posting user and the Chess Variant Pages. Registered contributors to the Chess Variant Pages have the ability to post their own works, subject to review and editing by the Chess Variant Pages Editorial Staff.
By Martin Nilsson.
Last revised by Martin Nilsson.
Web page created: 2025-05-16. Web page last updated: 2025-05-16