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This page is written by the game's inventor, Aleksandr Kostin.

Chess with magical connections

Setup

Chessboard with the pieces in their starting positions.

Pieces

The power of each piece in chess with magical connections.

King

The King is unchanged from Chess.

Queen
 

 

The Queen has an additional Knight's move.

Rook
 

 

The Rook has an additional Bishop's move.

Bishop
 

 

The Bishop has an additional Knight's move without shifting to the side (Dabbabah move, i.e. a 2‐space orthogonal leap).

Knight
 

 

The Knight has an additional Bishop's move.

Pawn
 

 

The pawn on its side moves as usual. A pawn on the opponent's side of the field can capture forward.

Rules

Chess with magical connections is a type of chess in which a piece changes its properties if it is supported by two other pieces.

For example, the king is located next to the knight and the rook on the same line with the knight supports him. Then a horse supported by two figures will additionally be able to walk like an elephant.

The pawn on its side of the board does not participate in such support.



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By Aleksandr Kostin.

Last revised by Aleksandr Kostin.


Web page created: 2022-03-18. Web page last updated: 2023-12-19

Revisions of MSchesswithmagicalconnections