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The new time controls now provide all the timing flexibility needed. If one is playing a long term game or a 'live' game and one wants time limits this provides the ability to select any time conditions wanted. Very nice!
when i click on the 'logs' link, i get a page can't be found error. this is esp a problem for me right now because that's precisely what i was looking for.
That's very peculiar. I'm not having that problem at all. It could have been something temporary. Try it again.
i see what's happening. if i click on the 'logs' link at the bottom under 'see also', it works. but if you go up to the paragraph 'how to play a game by email' and click logs, it doesn't, because it's looking for an address ending in .html instead of .php. so you need to fix that.
Thanks for spotting that. I've now fixed the link.
One of my opponents does not seem to know how to resign. I would like to suggest this user's guide should include the information about how to resign. Though I know the information is described in the developer's guide, I think most of players read the user's guide only and does not know the command how to resign.
My opponent is offering a draw. How does he register a draw offer in Game Courier? How does one accept a draw offer? Is there a draw command?
In Rococco, how do you make a mutual destruction attack? I amn't allowed simply remove them, and attacking a piece with my swapper replaces it.
It should have been s a1-b2; @-a1 or s a1-b2; @-b2 (I don't remember which), but it seems Game Courier doesn't recognize the @ symbol any more.
Sorry, I wasn't thinking of the @ symbol when I wrote a new, more sophisticated parser for Game Courier. It should work now.
<a href='http://play.chessvariants.org/pbm/play.php?game=Xaigo2&settings=Xaigo2'>Xaigo</a> works in solitaire mode, but when trying to record a game or problem I get the error 'You can only move your own pieces!' What am I doing wrong? All I did was I entered 'a1-a2' in the moves section
As a test, I tried Record mode with Shogi and got a similar error. There seems to be something wrong with the part of Game Courier used for recording whole games. I wrote it before designing GAME Code, and there are apparently some incompatibilities I need to work out. So the error doesn't seem to reside in your code.
Okay, the problem was with viewing a game that had a non-empty list of moves with the movenum variable set to zero. This has now been fixed, and recording a game should now work correctly. On viewing a recorded game, it will initially show it in is starting position, and it will let you choose which move in the game you would like to view.
Fergus, I was using your Game Courier program to play Rococo at http://play.chessvariants.org (if I spelled that right) and elected 'mutual destruction' for my Swapper (white), and the enemy King (black) it was standing next to. So I entered a compound move along the lines of @-e5; @-d6 causing both the Swapper and King to be deleted from the board when the diagram got redrawn. Here's my question- Did I employ the correct notation? The User's Guide doesn't state the procedure for declaring victory. The Game Courier program just wants to keep going, not realizing that Black no longer has a King to defend. Shouldn't there be a subroutine somewhere checking for the existence of the King in Rococo? At the least, the subroutine could fall through to a status report of some kind, with an option to back up, or log it as a victory?
If the preset does not include code to automatically check if you won, you can type 'won' if you won, 'drawn' if you drawn, and 'resign' if you want to resign.
from the instructions above, it sounds like you can write a move such as: Q d8-e7 but when I tried this game courier does not recognize the symbol 'Q'
Piece labels are case sensitive. If you're playing Chess, the piece that begins at d8 is identified by the letter q, not Q. This is frequently mentioned in the Notation section for individual games, but it wasn't clarified well on this page. I have added a section on piece labels to better clarify this point.
If two players agree upon a draw, how does one indicate that on a gameboard?
How do you choose whether to be white or black when issuing a challenge?
You can not choose whether you are black or white when issuing a challenge. The player accepting the challenge chooses the color. What you could do is make a note when issuing a challenge saying 'I want white in this game, plz accept this challenge only if you will take black' for example
Game Courier's Table rendering method for drawing Square spaces now supports point-and-click movement. I have not added this feature to the other rendering methods or shapes yet. Here is how it works. First of all, make sure JavaScript works with Game Courier. When it is your turn to move, click on a piece. A border will appear around the piece. Then click on any other space, and Game Courier will submit your move as one from the first space you clicked on, marked by the border, to the second space you clicked on. You will then have the opportunity, as usual, to verify your move and send it to your opponent. If you click on a piece but decide to move a different piece instead, click it again to get rid of the border around it, then click another piece. Note that the point-and-click interface is very dumb. It does not know which pieces are yours, and it will let you move one piece on top of another piece. If your preset enforces rules, it will normally intercept any illegal moves, but if it doesn't, you should be careful.
I have partially added point-and-click movement to the PNG, GIF, and JPG rendering methods for square and hexagonal boards. It will let you move a piece by clicking on it and then its destination with your mouse. But when you first click on a piece, it will not give you any visual indication of what piece you clicked on. These rendering methods create a single graphic image and overlay it with an imagemap. The problem is with trying to highlight an AREA. This HTML element does not seem to use the CSS border style properties, and I have found no way with CSS or HTML to highlight the AREA element clicked on. I would like to do this without having to draw a new board image. One idea I have is to blanket the image with transparent images whose borders can be turned on when needed. But it is too late to try this tonight.
I have now added point-and-click movement for the CSS rendering method for square, hexagonal, and other grid boards. JavaScript needs to be enabled for it to work. Click on a piece, and a border will appear around it. Click on another space, and it will submit your move to the next form, where you can review your move and send it. If you change your mind about which piece you want to move, click the same piece again to make the border go away, then click another piece.
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