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Seems interesting…
Yes, nice idea. Worth to try, it looks fun.
Just a remark: "Territorial pieces move and behave like in the game of Go" They don't really move at Go. Maybe, say: "Territorial pieces behave like in the game of Go"
Yes, nice idea. Worth to try, it looks fun.
Just a remark: "Territorial pieces move and behave like in the game of Go" They don't really move at Go. Maybe, say: "Territorial pieces behave like in the game of Go"
I am glad you like it. You are right. I'll make that change.
The rules of this game still needs a lot of polishing. I'll take my time.
The rules of this game have been updated. I hope, I have covered everything. I also included a sample game with several diagrams.
It's now time for some feedback.

I find it very hard to digest the 'sample game', as the positions are very complex, and the board is so large that you cannot see two subsequent positions at once, but have to scroll to get the next one in view. So it is almost impossible to compare them, and see what goes on. There must be a more convenient way to present this.
Normally I would advise to use an Interactive Diagram configured as a game viewer, preloaded with the game you want to show. But I understand that would not be possible here, as the I.D. does not support the Go-like capture. But is should be possible to show all the whole-board images in the same location, one after the other, using buttons to step through those. Like below:
Only with the aid of this I started to see what is going on. But for each step too much happens, in places far removed from each other. To make this useful, it would really need to go through the game in smaller steps. (Sorry about that; I realize it is a lot of work to create diagrams like this.)
Normally I would advise to use an Interactive Diagram configured as a game viewer...
I am not sure I know how to do that. Also, the interactive diagram does not have the Go stones.
Only with the aid of this I started to see what is going on. But for each step too much happens, in places far removed from each other. To make this useful, it would really need to go through the game in smaller steps. (Sorry about that; I realize it is a lot of work to create diagrams like this.)
Look, to simplify things, I can make a step by step sample game (with 2 moves per player, per turn) on a 13x13 board and upload all of them. Then you can help me put them all together when you get a chance.

Look, to simplify things, I can make a step by step sample game (with 2 moves per player, per turn) on a 13x13 board and upload all of them.
I think that would be much better. And preferably a game where the action is a bit localized, and not jumping from one location to the other. The current diagrams are completely overwhelming for someone who just learned the rules. I can help setting up a view as I did in the Comment below. This is easy if the image filenames contain a contiguous series of numbers to distinguish them.
The current diagrams are completely overwhelming for someone who just learned the rules.
I just uploaded 30 diagrams for a step by step sample game. I wasn't sure how much I was allowed to upload so I stopped at 30.
In my images white is clearly winning. Should I finalise the sample game, or 30 images should be enough?
Ok. I made 4 extra diagrams. White player wins with more controlled territory.

OK, I put all images under control of the step buttons. People with JavaScript off would still see them all at once.
=========@ Mr. H.G.Muller
Dear respected H.G.Muller,
how to lame a horse by D (sD, or vD) ? Lame/bridge/blocking pieces are reality world, as there are trillions objects and ppl crowding everywhere. So, lame/block/ bridgeing gadgets are realities that are very useful. It could train brain complicated way.
=== Another reason is, lame/block pieces are long-playable, tactics heavy. Un-lamed pieces are easier to get draw games, and soon drains off all pieces energies. But lamed /bridged pieces could embed more artful maneuvrings of board locatiions and much more tactical and longer playable.
=== Thanks so much for your aid. Sincerely, Adella.
Thank you a lot for your effort. I really appreciate it.
I guess, this page should now be ready. I have covered all the rules.
I had to modify some rules for Territorial Chess in order to make it work.
Now, this page should be ready for review.

I don't understand the two stages from the beginning of the rules section. In the example game, chess pieces move before they are all on the board, and stones get dropped throughout.
I don't understand the two stages from the beginning of the rules section
You are right. That was unecessary. I have removed that part.
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I wonder what you guys think about this idea.