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Neohex. Chess variant on irregular hexagons. (Cells: 60) [All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Sat, Mar 30 07:26 PM UTC:

This sounds like a neat idea, but I struggle to make sense of the board directions even with the diagram showing where the orthogonals and diagonals are.
 

Resignation is not allowed if one of the opponents (or both of them) doesn’t accept it.

This seems rather arbitrary.

Otherwise, the page is good enough to be approved.


H. G. Muller wrote on Sat, Mar 30 10:11 PM UTC in reply to A. M. DeWitt from 07:26 PM:

Resegnation is a fact of life that cannot be prevented by any rules. The best rules can do is put a sanction on doing it, and the worst imaginable sanction is an individual game is that you would lose. Which is exactly the idea, and thus has zero value as a deterrent. You will have to find a better solution for when one of the palyers forfeits (e.g. loses on time because he simply walked away).

The board is drawn in an unnecessarily much distorted way; many cells are very narrow, without reason. The 'arms' of the board could be made much wider, and all cells could be approximately circular. All edge cells could be of the same, minimal size, and then increase in size towards the center, the three heptagons being largest of all.


Daniel Zacharias wrote on Sat, Mar 30 10:20 PM UTC:

I agree that it's hard to understand with the board distorted so much


A. M. DeWitt wrote on Mon, Apr 1 03:17 PM UTC in reply to H. G. Muller from Sat Mar 30 10:11 PM:

Resegnation is a fact of life that cannot be prevented by any rules. The best rules can do is put a sanction on doing it, and the worst imaginable sanction is an individual game is that you would lose. Which is exactly the idea, and thus has zero value as a deterrent. You will have to find a better solution for when one of the palyers forfeits (e.g. loses on time because he simply walked away).

I have edited the resignation rule to remove the constraint on resignation.


🔔Notification on Mon, Apr 1 03:17 PM UTC:

The editor A. M. DeWitt has revised this page.


A. M. DeWitt wrote on Mon, Apr 1 03:20 PM UTC in reply to H. G. Muller from Sat Mar 30 10:11 PM:

Resegnation is a fact of life that cannot be prevented by any rules. The best rules can do is put a sanction on doing it, and the worst imaginable sanction is an individual game is that you would lose. Which is exactly the idea, and thus has zero value as a deterrent. You will have to find a better solution for when one of the palyers forfeits (e.g. loses on time because he simply walked away).

I have edited the resignation rule to remove the constraint on resignation.


H. G. Muller wrote on Mon, Apr 1 03:40 PM UTC in reply to A. M. DeWitt from 03:20 PM:

Resigning in a 3-player game is a serious problem, though. I think the rule that is currently stated is very unsatisfactory. In fact most games are expected to enter a phase where one of the players has no hope at all to win, and would likely lose interest at that point. If one of the players was obviously winning, resegnation at that point, resulting in a 3/4-3/4-0 score, would rob him of the deserved victory. Preferably resignation of one of the players would not disturb the balance of power between the other two, and desiding upon a result immediately would almost always do that.


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