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Dragonfly. Drop pieces you have taken on a 7 by 7 board. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Joshua Morris wrote on Fri, May 11, 2007 04:21 PM UTC:Excellent ★★★★★
I'm surprised there have been no comments on this game, particularly given the popularity of Grand Chess.  The game is great as presented, but it also makes an excellent game for Bughouse - the absence of queens and the destruction of pawns makes it even better than Orthodox Bughouse, in my opinion.

Gary Gifford wrote on Sun, May 13, 2007 12:30 AM UTC:
I have the feeling that this may be an excellent game, but I will have to play it first.  Anyway, I have such a good hunch that it is an exciting and fun variant that I just made a pre-set for it.

http://play.chessvariants.org/pbm/play.php?game%3DDragonfly%26settings%3DDF

Anonymous wrote on Wed, Apr 21, 2010 07:02 AM UTC:
One unprotected pawn! Bishops on squares of same colors is better than unprotected pawns!!

Player wrote on Mon, Jan 2, 2012 08:07 AM UTC:BelowAverage ★★
I have a 7x7 board and two chess sets and I tried this game. This game is all tactics and uninspired tactics to that (as you can drop anywhere you want). There is a rule for pawn promotion but you are unlikely to ever see a promotion in this game because once the drops start they never end. In general I feel this is a problem of drops as such. Chess is a game which pieces are subject to various restraints and you need good coordination and management to overcome these restrictions. Thus chess is a game of coordination. Drops destroy this very idea by allowing you to drop pieces anywhere on the board. The moment you make a drop every piece becomes all-powerful - it can go to any free place on the board. This essentially destroys the structure of the game. In original shogi the problem is alleviated somewhat because pieces are slow and the board is rather large. But here it is the other way round. The board is small and the standard chess pieces are very fast so the game becomes a heavy-handed slaughter. In general I am of opinion that the shogi idea of drops is one of the worst concepts in game design ever.

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