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Clockwork Orange Chess. Captured pieces are replaced with non-capturing counterparts. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on Thu, Mar 25, 2004 08:47 AM UTC:Excellent ★★★★★
What can non-capturing Pawns be promoted to?

Larry Smith wrote on Thu, Mar 25, 2004 11:07 AM UTC:Excellent ★★★★★
Well, according to the ZRF non-capturing Pawns promote to other
non-capturing pieces.  This appears very logical.

A very interesting game.  Sort of Alice Chess meets Shogi with boxing
gloves in a knife fight. ;-)

🕸💡📝Fergus Duniho wrote on Thu, Mar 25, 2004 05:21 PM UTC:
Larry Smith has it right. I have now clarified the rules on this page, so that this point gets covered.

Michael Schmahl wrote on Fri, Apr 2, 2004 07:41 PM UTC:Excellent ★★★★★
Promoted pawns retain their promoted status after being captured, I assume?

🕸💡📝Fergus Duniho wrote on Sat, Apr 3, 2004 12:31 AM UTC:
Yes, promoted Pawns retain their promotion.

Gary Gifford wrote on Sat, Apr 3, 2004 06:06 PM UTC:Excellent ★★★★★
I just want to say that I am quite impressed with Clockwork Orange Chess. It is easy to play and the Shogi-like drop of active and neutral pieces adds a great deal to the tactical and strategic arena. I appreciate the allegorical aspect of the game. Its relation to the Clockwork Orange story is both intriguing and carries a subtle humorous tone. I saw the movie... but now feel inclined to read the book. If a remake of Clockwork Orange is made, I think that to have a few characters in the movie playing Clockwork Orange Chess would be a very nice touch. Thank you Fergus Duniho, for bringing us this enjoyable and clever variant.

Kevin Pacey wrote on Tue, Jan 16, 2018 01:47 AM UTC:

One thing I haven't seen mentioned explicitly in the rules, but which seems to be assumed, is that non-capturing pieces or non-capturing pawns are capable of giving check or checkmate (or even contributing to a stalemate, if that were somehow ever possible).


Kevin Pacey wrote on Sun, Jan 21, 2018 12:11 AM UTC:

I'm playing my first GC game of this variant. The rules enforcing preset did not announce 'check' when a non-capturing piece/pawn could have been giving one, so I now assume that it's assumed by the rules that non-capturing pawns/pieces do not in fact have the power to give check, checkmate, or contribute to any possible stalemate.


🕸💡📝Fergus Duniho wrote on Sun, Jan 21, 2018 04:44 PM UTC:

It is part of the meaning of non-capturing that non-capturing pieces cannot check the King. After all, check just means that the piece would be able to capture the King if it were the turn of the player with that piece. If non-capturing pieces could check the King, that would have been stated explicitly as an exception to the non-capuring nature of these pieces, but it was not.


Kevin Pacey wrote on Thu, Mar 1, 2018 07:05 AM UTC:Excellent ★★★★★

A cool idea for a variant. It takes some time to discover various strategies that can be employed by the players with the stated rules.

[edit: My tentative estimates for the piece values are as follows: Capturing pieces: P=2; B=3; N=3.5; R=4 and Q=6 (same values as I gave for in Crazyhouse); Non-capturing pieces: P=1.25; B=1.5; N=1.75; R=2 and Q=3 (computed using x0.5 penalty for non-capturing movements - note a pawn is thus slightly less affected in its value decrease).]


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