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Why not make a real berolina chess. Real berolina chess would assume: Split 360 degree into 4 parts, rook move into those lines. And can do castling move. Bishop move between those rook moves. Pawn has the moves of rook that advance, but only in move mode. And have the bishop moves that advance only being able to capture with it. So Real Berolina chess Usuall chess rules except: Rook move like a fide bishop and can castle. Bishop move like a fide rook but cant castle. Pawn is berolina pawn.
I rate Berolina Chess as below Excellent since I somewhat dislike that pawns open files so easily, and that they can more easily become passed (plus Berolina pawns continually force the mind of an orthodox chess player to adjust at every stage of his calculations). The pawn structures that often result, in spite of not being clearly weak, also look ugly to the orthodox mind. On the bright side, such features (the merits of which can be debated) do attract a lot of variant players due to their novelty, in fundamentally shifting away from the foundation of standard pawns that is retained in so many variants.
As for chess, my estimates for the piece values would be: P=1; N=3.49; B=3.5; R=5.5; Q=10 and a fighting value of K=4 (though naturally it cannot be traded).
Here's an experiment 10x8 CV that uses Berolina Pawns also:
Not sure why this CV would be hated, though these are not my favourite types of pawns (but I still play the game from time to time).
It's refreshing to see more comments from different people (some being newcomers?) on various CVs etc. on this site, even if some don't plan on playing, or authoring/inventing, things anytime [soon].
BTWAFAIK all Game Courier presets for this variant are bugged (b & h pawns cannot make double step, a pawn is immobile). I’ve created GC preset without this flaw.
Berolina Chess960
Berolina Gridiron Chess960
You might like this variant where open files aren't that useful.
Normal Pawns since they can fork.
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