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Matt, You might want to consider getting a userid that will allow you to post here without waiting for an editor to okay your messages. It's free, and it will also give you the ability to edit your messages after posting them. I think Larry was complaining about a marketing ploy for getting people to buy more than they need. It's commonly done with cards. You buy a packet of trading cards without knowing what's in it and hope you get some new ones. But it seems less likely to me that this would be done with figurines. I imagine that Navia Dratp will include some starter sets and booster sets, but I doubt that they will be selling their figurines in mystery grab bags. With the higher prices of figurines, I expect that would be a bad marketing ploy. It seems more likely to me that most figurines will be sold individually like action figures. As for myself, I don't expect to buy the game at all. This is partly because I'm poor, and this game is just an extravagant luxury item to me. Also, I have never been into collectible games, perhaps because they were never a fad when I was a kid. The first collectible game I ever heard of was Magic the Gathering, and I never heard of it until I was in graduate school. And I've still never played it. The only collectible game I ever played was Pokemon, which I played once with a much younger cousin who was into the game. I somehow won without really understanding the rules, and I know I won only because that's what my cousin told me. When I was in high school, the really big thing in gaming was Advanced Dungeons & Dragons. I remember remarking once that I had spent around $200.00 on this game. It was like a collectible game in that you would buy it in components, but it wasn't the same thing. I would describe it as a modular game, not a collectible game. The main things to buy for the game were rulebooks, modules, and dice. You could buy figurines for it too, but I never did. I was still in high school the last time I played AD&D, and I eventually sold most of my books. Since then, I have never played another role playing game. I do hold out some hope that Navia Dratp will draw some people into Chess variants. It sometimes takes only a little push to move someone in this direction. My early interest in Chess variants had lain dormant for many years. In 1998, I downloaded an abandonware copy of Battle Chess II for the Amiga, and I ran it on an Amiga emulator on my PC. This turned out to be Chinese Chess, which got me interested in the possibility of finding programs that would play other Chess variants. I then found programs for Shogi, Grand Chess, and Capablanca's Chess. A short time later I discovered this site, and shortly after that, Zillions debuted, and the rest is history. It's possible that Navia Dratp will directly inspire an interest in Chess variants in only a few people, but even if that's all that happens, it could have a rippling effect if even just one of them becomes a regular member of the CV community. So there is potential that Navia Drapt will help the CV cause even if I'm not going to buy the game myself.
Fergus, It's been confirmed by distributors that ND booster packs will be mystery grab bags of 3 minis for $9. The same with the 8 minis in the starter set, except you can see the Navia through the packaging. Wizkids already uses this marketing tactic, and me and my brother probably have 200 click-dial miniatures between us. I stopped buying them cold turkey last year after I saw Navia Dratp, and started selling them off, because I am strictly a 'one-expensive-miniatures-game-at-a-time' kind of guy. I feel your pain. Michael, true or false: game companies should not sell a sealed box of random game components in which the purchaser does not know what he is paying for. Is such a company exploiting its customers? Or as I would say, hey, I can't blame them for milking a cash cow for all it's worth. The answer could be interpreted as a statement about morality. Stay on this channel after the movie for a shocking expose on the 11:00 news. I was being deliberately hyperbolic, sorry-- but that's because controversy is so much more interesting. ;^) Any relation to David Howe?
One of the reasons that video-game adaptations of these sorts of games are so great is that the only money you spend is the $20-$50 on the game itself... Of course if successive versions are released, we all know how that goes. Still, there really isn't anything like playing a game with physical pieces with a human sitting opposite you. An average of $3 a piece may seem a little high, but do recall that you use much fewer pieces in an army for Navia Dratp than you do cards in any given CCG, meaning that in the long run you may spend less money to get a 'really good' set. Of course, none of us knows until it's released. I suggest we all wait until then, and *then* start to bash the game's little details.
I don't believe it is a question if random distribution of pre-painted miniature games are immoral or unethical. The fact is products distributed in this manner are very popular right now. The random distribution element immediately creates a market and collectibility that does not exist with games that have all fixed pieces. Wizkids, who has a number of randomly distributed game products, tried to create an all fixed, what you see is what you get, game product in reaction to these types of concerns, but it did not catch on. Whether a game has too many rare, chase figures, cards, etc. is only a matter of concern if you want to compete in ultra-competitive tournaments. Most CCGs and TMGs play just fine even on limited resources. You don't need a complete set or multiple broken chase figures to play. A starter set or two, and perhaps a few boosters later on is usually more than enough to try a game out and play the game for fun just like any other fixed game set. Having a number of extra playing pieces available to add to your game later if you really like the game is just an added option that doesn't exist with most off the shelf, fixed game sets.
I played Navia Dratp Tournement this weekend. There are a few rules that you don't have listed. 1 Winning the game: Capturing opponents Navia, Moving your Navia off the opposite side of the board, collecting all 60 points. 2 When a piece is captured, you recieve it's value in points, 1 or 3 for the pawns, and the promotion cost for a figure. 3. You may use your turn to promote a piece without moving it, but you can not move any other piece.
Mike, this is exciting news! Where was this tournament? How was it possible to conduct a whole tournament before the public release? Do you mean a demo? Can you describe some of the pieces?
What I want to know isn't how many pieces are going to be rare but, how many are there going to be total in the series? (Series 1)Such as is there going to be a checklist type page sent out with each booster? Or no? And if not how will you be able to get one? Most people will want to know how many there are so that they know wether or not they have the whole set or, if they still need to get more. Also if there is only three pieces in the boosters then how will they be arranged? 1 Rare and two others per box. Or 1 rare, 1 uncommon and, 1 common per box? The set up design of the boosters will also have a big effect on sales too.
If every booster set has a rare piece, there will have to be very many different rare pieces. Otherwise, rare pieces will rarely appear in booster sets.
From someone helping with Bandai's demos and game play. Trying to answer some of the questions I've seen: I believe that there will be 31 pieces total in the first series (7 each in 2 starters and 17 pieces only available in the boosters. There is a checklist in the instruction booklet that comes with the starters. Hope I remembered it correctly. Right now the rules allow you to have any 7 masetai that you wish on your side. No duplicates unless you have a painted and unpainted figure. The theory behind allowing any pieces of your choice is that if you pick figures that all have to high of a drapting cost (the more powerful figures) that you will never earn enough gyullas to use them. So you need to balance your team. We'll just have to see how this works out because I'm not sure if the theory will work or not. Because there are 3 different ways to win you may pick very different pieces from your opponent. Again, we will have to see if this theory works out or if everyone is going to play with the same figures. Bandai is having very small informal tournaments at some of the summer conventions. So far Origins, Anime Expo, San Diego Comic Con. First officially scheduled tournament will be at Gen Con Indy. We have been having the players draft pieces from the 2 starters to form their side and it has worked out pretty well so far. Not sure how Gen Con Indy will be run yet. Prizes have included starters and boosters for the top couple of winners. Hope this helps a little.
Thank you very much, James! Can you give us the names, movements and powers of the pieces you've seen? That's what I'm dying to know!
Unofficial news but this should be accurate: Odd - (revival) has the ability to revive as many black gulleds as possible from your graveyard for 6 gyullas Lord Kiggoshi - (smart bomb) drapt for 25 gyullas and kill all pieces even your own in 3x3 grid on the board Nemchant - (power destroyer) for 7 gyullas un-drapt all pieces even your own on the board Hansa - one of his movements is move diagnolly but can bounce off the side of the board Those are a few of the pieces in the booster boxes.
I got the demo set in yesterday, and the game is gorgeous, and we're looking forward to generating some excitment for the game by the time it appears mid-August. The game play is relatively simple to grasp the basics, then it takes a bit more study to get to the strategy of it all. I know the collectibility of the pieces is going to turn some people off of the game. As a retailer, of course, I enjoy what collectibility does to my cash register. As a player, I'm torn on it. I like the excitment of the chase, but if I'm really wanting a particular piece, then I'm going to be frustrated if it doesn't turn up within a few purchases. Give the game a try...I think most of you will find it enjoyable. And if nothing else, the pieces are beautiful to look at--and not all of them are little 'girlie' figures. They should appeal to both genders.
Thanks to Michele from Conclave Games in Louisiana for sending me info about the Maseitai that come with the first starter sets. In the following descriptions, keep in mind that each piece may only Dratp one time (I think). Here is the team that comes in the set of the Navia named Estelle. #1. 'Troll' looks like an elf with long ears, bug eyes and bug wings. It moves as a Ferz (one diagonal step). For 4 gyullas, Troll promotes to a Dabbabah Ferz (leaps to the second-out orthogonal space, or one diagonal step.) 'Navia Guard:' Can be summoned not just to a Summoning Square, but also to any square adjacent to the Navia. 'Energy Drop:' Earn 10 gyullas when Troll is sent to the Graveyard by your opponent. #2. 'Agunilyos' is an anthropomorphic tiger wearing armor and a cape with a sword. It moves as a King, but for 16 gyullas promotes to a Queen. #3. 'Hamulus Garuda' is an anthropomorphic pterodactyl carrying a six-barreled crossbow. It moves as a Ferz combined with non-leaping Alfil. (In other words, up to two steps in any diagonal direction.) For 9 gyullas it promotes to King + Bishop. #4. 'Garrison' is an anthropomorphic panther wearing armor and a cape with a sword. It starts as a Gold General (like a King missing the backward diagonal directions) and promotes for 5 gyullas to a Lance (a Rook that can only move forward). I sure wouldn't Dratp this piece, unless you have another one with the magic power to bring him back when he's stuck helpless on the farthest rank. #5. 'Netol' is a woman with rabbit ears, a huge collar-frill like a lizard, and skin as ebony as night. She can take one step straight forward or backward, or the forward diagonals, but not straight to the side, or back diagonals. For 5 gyullas she invokes the 'Spider's Thread:' Resurrect any Maseitai of your choice from your Graveyard to any open Summoning Squares, and send Netol to take its place in the Graveyard. #6. 'Gundrill' is a wrinkly Mandrill ape with screaming jaws full of fangs and a gigantic exposed brain. It moves as a Ferz combined with non-leaping Alfil. (In other words, up to two steps in any diagonal direction.) For 6 gyullas, decrease its range of movement so that it can only move side-to-side up to two spaces, and it gains 'Voice to Call:' Once per turn, you may move one of your battle pieces of your choice (such as the promoted Garrison, I hope) from anywhere on the battlefield to any open space adjacent to Gundrill, except for the ones straight left and right. The following is the team that comes in the set of the Navia named Deborah. #7. 'Tiny Kiggoshi' looks like a green Martian with a big spherical braincase, a conical hat with streamers, slouching posture and a vapid expression. It takes one step right, left or forward. For 14 Gyullas invoke 'Shared Destruction:' Send Tiny Kiggoshi plus any Battle Piece of your choice (even your own) from the Battlefield to the Graveyard. #8. 'Olip' is a little floating, puffy, multi-colored glowing jelly with flaps like a flying squirrel and tiny fangs under his cute beady eyes. He takes one orthogonal step. For 4 gyullas, invoke 'Reflection in the Water:' On the turn that you Dratp, switch the position of two of your pieces on the Battlefield. #9. 'Gilgame II' appears to be a giant bio-mecha like I used to see Voltron fighting. It moves as a Silver General (one step diagonally or straight forward). For 11 gyullas it promotes to King + Dabbabah + non-leaping Alfil. (1 or 2 steps in any direction.) #10. 'Moses' is an anthropomorphic dinosaur with a pteranodon crest, wearing armor and a cape and weilding a battleaxe. It moves up to 2 steps orthogonally. For 10 gyullas, promote to King + Rook. #11. 'Nebguard' is an anthropomorphic ram with giant spiral horns, wearing armor and weilding what appears to be a polearm. It moves up to two steps, diagonally forward or straight backward. For 3 gyullas, he promotes to go as far as desired in those three directions, like a 'forward Bishop' combined with 'backward Rook.' #12. 'Gyullas Turtle' is a flying robot turtle who moves one step in the three forward directions. For 5 gyullas, invoke 'Gyullas Glutton:' Earn 6 gyullas per turn when Gyullas Turtle moves from now on. #13. 'Kapinah' is an anthropomorphic bird of prey wearing armor and weilding a sword. It moves one step straight forward. For 8 gyullas, promote to move one step forward, left, right, or diagonally forward, and invoke 'Dive Bomb:' On the turn that you Dratp, immediately fly to any open space on the Battlefield.
I noticed in the list below (and the card pics on your website (thanks for posting)) that there are only six different Maseitai listed for one of the starters. I know I could wait until the release :|, but I'm just curious if that means there are 2 of the same in that set, or if one was just accidentally omitted? Definetely looking forward to the game! P.
(Follow-up to my preceding post) Today, a gallery of all pieces (& cards) came online. Thus the missing piece is the following: #14. 'Koma' looks like a sort of knight in a shell/stone armore. Moves to any of a line of 5 squares in front of him (good defense?) Power: 'Sealing' - For 8 Gyullas, send any Maseitai of your choice (even your own) from battlefield to the Keep(Seal), Koma must be sent to Graveyard. The pictures seem to be from the final mass-production version, which went through the unfortunately expected process of 'cheapification'. The biggest changes are: - noticeably less detailed Navias (especially noticeable since the pictures of the original promotional pieces are still used on the cards) Maybe a little paint touch-up would improve them, but the sculptures look less detailed too... - a redesigned board which look like it just might be a piece of paper folded in four (I always wondered how they would fit the original mat, even rolled up, into the boxes on display) Regardless of the physical aspect, I liked the original design better (but that can be helped too) But all the other parts, incl. the Maseitai still look very nice, and of course none of the above detracts from a hopefully interesting gameplay. P. I don't know if links to (commercial) websites are permissible, but at the moderator's discretion: http://www.toywiz.com/nadrfiga.html (I have not personally dealt with the shop, and do not endorse it in any way) Otherwise, as always, Google is your helpful assistant.
(Finally got my ID, since it looks like I'm posting more than one or two messages :) Since at least initially Navia Dratp will only have a small audience, and players will be fairly few and far inbetween, by location or schedule (in my case) I have been toying with creating a simple online/play-by-email adaptation to try and get to play with other enthusiasts. As a warm-up I have created a Tori Shogi adaptation (on which Navia Dratp seems to be loosely based) using a generic, free/open-source boardgame/wargame engine called the Vassal engine (http://vassalengine.org/) which runs on all major OSes, and allows for both online and play-by-email gaming. If you would like to give it a shot, the beta can be found in the 'Files' section of the Yahoo Group of the same name. Also let me know if you would be interested in playing that way. I admit that regrettably any virtual version won't let you use the nice physical components but at least you get to play... and hey, I plan to make an effort to make it as nice as possible (see my Tori Shogi adaptation) P.
PL, I'm definitely up for that. Just let me know when it's ready.
Here's a list I found of the additional Pieces available through Booster Packs: NAVIAS: N-003 Navia Io, N-004 Navia Krra MASEITAI: M-015 Schmidt, M-016 Matogayu, M-017 Midrah, M-018 Kanaba, M-019 Sungyullas, M-020 Tanhoizer, M-021 Kanimiso, M-022 Billpentod, M-023 Hansa, M-024 Kapinahs, M-025 Odd, M-026 Coydrocomp, M-027 Nemchant, M-028 Lord Kiggoshi, M-029 Chugyullas Together with the 2 Navias and 14 Maseitais from the Starter Sets, that makes for a total of 33 unique pieces in the first release.
Yesterday I called up a local games store to see if they could confirm that ND would be on their shelves in time for the official street date this Saturday, and they told me it had already arrived that very day! So I went down there and plunked down $60 for Starter Sets 1 and 2. I played this game yesterday, and I can tell you it's fun and beautiful. I'd like to start a fan site and call it 'Variant Pad.'
Lucky You :) I ordered mine online since the only decent Gamestore in my area closed down a couple of months ago... there's a comicbookstore, but it's all YuGiOh cards :p I was thinking about starting a Yahoo Group, since there doesn't seem to be one yet, and it's free too... Of course a website would be more flexible, if you can host it & build it. Speaking of online presence, the Bandai marketeers are keeping a VERY low profile, aren't they? Companies like Wizkids drum up interest for months with sneak peeks, forums, downloadable rules etc, but Bandai's website: 'Coming soon'? They must be very sure of their success or, on the contrary, not care that much (since it's not a big property/brand anyway)?
Danny Satyapan of Bandai was interviewed and said 'Unlike with any product Bandai America's ever released, Navia Dratp, due to the nature of the property and the game, will see the overwhelming majority of presence in the hobby market. Our strategy is to have this product circulate in hobby for at least six months before and if it does eventually reach the mass retailers. Even if it does reach mass retailers, the hobby market will always be ahead of the game with new expansions in stores months before the mass market gets them. In addition, promotional figures for organized play support will only be available through hobby channels.'
That is the funny thing though, usually an internet presence is the glue that holds a community of gamers together between conventions and special in-store events, as all the smaller and larger game companies catering to the 'Hobby market' know well. Unlike major companies like Hasbro, or Bandai, which cater to the mainstream market with palette-loads of games shipped to the local Toys'R'Us, mainly big 'properties' and family classics like Monopoly, Pictionary, Stratego etc., smaller companies like Wizkids, Decipher etc. need to foster a community, especially online(!), organize tournaments etc.,which obviously a large corporation like Bandai isn't used to doing (even though they talk the talk, as per the interview you mention) I also remember reading an interview (maybe the same) about them opening a specific website like that, but one would think that by the time a product is released, it should be up and running... I guess we'll see on Saturday. I just finished reading a book on (non-computer) Game Design and the rather peculiar american games industry responsible for manufacturing and distributing these games, and it was full of anecdotes of mismanagement and odd decisions that make you wonder what were they thinking? It's just funny to see it ongoing. Perhaps, because it is aimed at such a 'small' market they don't know well, Bandai has barely been able to meet the demand with more pre-orders than expected, and not wanting to overstock, and thus have no interest in pushing it at this time... Another example would be Wizkids, who previously ran into major problems producing _too much_ product, and not finding any buyers, and just recently largely miscalculated the interest in their latest product, Pirates of the Spanish Main, after fanning the interest of gamers for months _online_ (irregardless of wether it's actually a good game), and ended up well short of the demand. Now some people make quite a bit of money on eBay while Wizkids looses sales, scrambling to get more product manufactured. Anyway, just some idle musings...
PL, my brother has Pirates otSM. I've played it and it's fun. The best thing about it is that they actually printed it all correctly; no errata sheet! The guy I'm corresponding with who is with Bandai organized play says to wait two or three weeks and they will have their company's organized play system complete. In the meantime my local chess variants group is getting together to play Navia Dratp tonight.
Matt, I'm glad you got your starters already. I'll be working at the Bandai booth at Gen Con Indy next week doing demos and Erick will be running Navia Drapt tournaments during the convention. Hopefully, we will get a good turnout for the tournaments. Creator of the game is supposed to come from Japan and play the winner of the tournament.
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