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I fixed it by trimming the section variables of whitespace before testing whether they are empty.
I think this needs a little clarification. It says:
The objective is to checkmate the opponent’s “0” by attacking it so that it has no safe positions to move to.
But it also says:
“Zero”: Stay still, moves and captures 0 steps.
So can the 0 move if attacked? Or must an attack on it be resolved by capturing the attacker or moving another piece in the way? (In which case, any double-check would automatically be mate).
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@Fergus, the sections aside from Introduction are empty, yet the display script is not hiding them as usual. Any idea why?
@Eric, I had to fix most of the index information you provided.