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Glenn, I haven't played it, but PromoChess looks quite interesting. The piece selection is varied and interesting in its own right. I like the idea of promotion of all the pieces, while retaining the King.
This is a nice idea, and like Tony, I'll have more to say once I've played
with it a person. But why no King promotion? It would continue the theme,
and a mild promotion, to say R2F wouldn't be so bad.
I left the King unpromoted for two reasons. One was the notorious difficulty of checkmating more mobile royal pieces. The other was the influence of Shogi itself, where the King is one of just two pieces that cannot promote. But there are potentials for promoting the King, and a case could be made that if it survives to get out 7 ranks it deserves to be harder to kill :)
I'm not sure a King should be promoted. If it gets out seven ranks, I'd assume one of two things is going on: It's getting chased all over the board by the opponent. The opponent probably deserves to win, so why make it harder? It's advancing despite the best the opponent can do. Why are you fooling around with your King? Put that effort into mating or gaining a winning material advantage.
I really like this game. If a King promotion is desired, perhaps a mW2F2cK allowing more mobitity with the stipulation that the 2-square move couldn't cross check (like castling). This would be worth having as the promoted King could get out of a dangerous position quicker, but most mating positions would still be the same. Let's take a look at promotions: Knight is a two atom piece that promotes to a five atom piece--this is the strongest promotion and a good thing -- the 9x9 board weakens the Kinght vs the Bishop and the stronger promotion rebalances the eqaution. Bishop is a two atom piece that promotes to a four atom piece, as is the Camel; the Rook is a three atom piece that promotes to a five atom piece. These promotions are of appoximately equal value. The Silver (FfW) is worth maybe 1 1/3 or so atoms and promotes to a three atom piece, clearly a a bigger gain than Bishop, Rook, or Camel, but a lessar gain than Knight. The Pawn is harder to evaluate -- it can promote in two steps vs five in FIDE but does not promote to a decisive piece, so FIDE's 2/3 atom is probably a good guess. The Gold (WfF) is worth 1 2/3 atoms, so this is the weakest promotion--but Pawn promotions collectively can add a lot of power.
Excellent, great playability, the game play is really nice. For me, one of the best 'western chess with oriental flavour'
9x9 fits both Knight and Camel, and the promotion rule is a nice way to allow Marshals and Januses (Jani?) without having to start with blockbuster armies. (I like the Janus more than the Marshal, so if that idea had occured to me, I would have decided promoted Rook = Rook + Bishop = Queen promoted Bishop = Bishop + Knight = Janus promoted Knight = Knight + Camel = Wildebeest promoted Camel = Camel + Silver = augmented Omega Wizard well... promoted Pawn = Gold, and promoted Silver = Silver + promoted Pawn = Commoner) It seems this game will find a bracket before I enter the PBEM design and play!
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