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Jared: No, I'm in my mid-40s; my =son= is well over twenty. But my nephews are 19 and 12. I helped raise them to be gamers, and they taught me Triple Triad and Dragon Ball Z CCG among others. As for the RPG thing, I'm old-school tabletop myself (I started with D&D in 1975), because you can simply do so much more and be sociable to boot. But the continuing advances in PC/videogame technology make those games better all the time.
Alas, there is no editor named 'Mithter Petey', so your request can not be processed.
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My 11-year-old daughter really likes Golden Sun, or at least did until she lost it. She's highly skeptical about basing a CV on it, though.
Will the real Peter please stand up? Now will the real Peter please add the Chestria variant that gives the second player a copy of the first player's army to the page? (Also, will you ask your daughter why you couldn't make a GS-themed variant? Why couldn't you have one player trying to light the Elemental Lighthouses, and the other player try to stop them?) To Glenn: Did your nephews have any actual Triple Triad cards, which have been out of print since 1999 and are very rare, or did they show it to you on Final Fantasy 8? To Tony, if you're still around: Have you tried TTG yet? --Jared
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(Also, will you ask your daughter why you
couldn't make a GS-themed variant? Why couldn't you have one player
trying to light the Elemental Lighthouses, and the other player try to
stop them?)</i>
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I asked Jenny, and she answered:
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I suppose you could, but it would be a very complicated Chess variant.
And who would want to play the darkside?
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OK, let me get this straight. This is a game where the pieces are placed randomly, each have one move, and are never removed from the board . . . OK . . . There are also 20 different sorts of pieces, and 22 pieces on the board at any given time (over half of the number of spaces) . . . There is exactly ONE empty space on the playing field at the end of the game . . . The armies are not only unequal, but unbalanced, as a player randomly gets pieces that are as weak as a silver general (only three possible spaces are under attack) or as powerful as a queen (nine of em) . . . -- . . . -- . . . -- AGGHHH!!!! What the . . . ??????? Help!! Help!! . . . AGGHHH!!!! <br> I have no idea what to say! this might be pushing it a little too far. I'm about as liberal as they come, and it doesn't look to me like this has much to do with chess at all. Also, it seems to me like blue has an advantage, getting to make all of his decisions after he sees what red has done, and also getting to place the last piece on the board (a big plus in this sort of game). The randomness of the setup probably will throw things off track enough so as to eliminate this factor, however, so I really don't know what to think.
To Peter (sorry for the wait): Has Jenny played Golden Sun: The Lost Age yet? Because in it, you actually play as 'the dark side', except that it turns out that you're actually the 'light side'. (Also, rule clarification: A player may pass their last turn if and only if their only move is a special move and they have no pieces on-board.) To Mr. Kuchinski: CALM DOWN PLEASE and reread the rules thoroughly. Also, go try Triple Triad Gold (find it at www.qhimm.net or www.the-underdogs.org under 'T' if you can't get it at the former) to see where I'm coming from. There are no empty spaces at the end of a game, queens only attack eight spaces, SGs attack five, the most powerful piece is a Marshall/Cardinal (12 spaces if placed in the center). Blue can only have a clear advantage in the endgame if they can get over the disadvantage of having to place the Fodder, and if Red cannot play a good enough defense in order to try to nullify Blue's final moves (except for the special move, of course; if Blue gets a very powerful special, Red will have to work hard to overcome it). --Jared
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