Hi. This is my second contribution to the CV.org community.
My new creation is DoubleRace, where I wanted to explore the main goal I imposed to my Kingdrops. That is, the game should have a big strategic depth.
I divided this main goal into two subgoals:
1. big game-tree
2. great clarity, that is easy to look ahead or easy to see down the game tree
For reaching the first subgoal my cv has:
a. three-move per turn
b. 10x10 board and 20 pieces per side
For reaching the second subgoal my cv has:
c. just 3 type of pieces
d. pieces with easy-to-visualize movements
e. short range pieces
f. multi-move with each piece can move just one time per turn
I would like to know your feedbacks on how to improve the game.
All rules of Orthodox Chess (FIDE Chess) apply, but with the following modification.
PIECES
8 rooks: move up to two square orthogonally (no castling)
8 bishops: move up to two square diagonally
2 kings: move to any orthogonally or diagonally adjacent space; or move two squares forward but without capturing and without passing or stopping in a square under attack
King's movement:
King can move with or without capturing to any red spot. Or King can move without capturing to any green spot, but, for example, if the king move to the "1" green spot, both the "1" red and green spots must not be under attack.
SETUP
The game begins with a board as in the picture below:
TURN
In the first turn, white has to make one move. After that, each player has to make three moves per turn.
OBJECTIVE
No checkmate. The kings can be captured.
The winner is the first player who reach one of the two following objectives:
- capturing the two opposite kings
- getting one king to his last row (the tenth one for the white player and the first one for the black player)
The repetition of the same position for the third time is a loss. The player in stalemate loses the game.
My new creation is DoubleRace, where I wanted to explore the main goal I imposed to my Kingdrops. That is, the game should have a big strategic depth.
I divided this main goal into two subgoals:
1. big game-tree
2. great clarity, that is easy to look ahead or easy to see down the game tree
For reaching the first subgoal my cv has:
a. three-move per turn
b. 10x10 board and 20 pieces per side
For reaching the second subgoal my cv has:
c. just 3 type of pieces
d. pieces with easy-to-visualize movements
e. short range pieces
f. multi-move with each piece can move just one time per turn
I would like to know your feedbacks on how to improve the game.
I wrote the zillions file. You can download it here: DoubleRace zillions files
PIECES
8 rooks: move up to two square orthogonally (no castling)
8 bishops: move up to two square diagonally
2 kings: move to any orthogonally or diagonally adjacent space; or move two squares forward but without capturing and without passing or stopping in a square under attack
King's movement:
King can move with or without capturing to any red spot. Or King can move without capturing to any green spot, but, for example, if the king move to the "1" green spot, both the "1" red and green spots must not be under attack.
SETUP
The game begins with a board as in the picture below:
TURN
In the first turn, white has to make one move. After that, each player has to make three moves per turn.
OBJECTIVE
No checkmate. The kings can be captured.
The winner is the first player who reach one of the two following objectives:
- capturing the two opposite kings
- getting one king to his last row (the tenth one for the white player and the first one for the black player)
The repetition of the same position for the third time is a loss. The player in stalemate loses the game.