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(III) More general fault in S-Chess is carryover lack of symmetry. That is, RN and BN since conceived around year 1617 are two distinct types. What is the compulsion that they occur together always? Actually in Janus Chess are two Carrera Centaurs(BN) on 8x10. In CVs obviously Rooks get paired R+R, Bishop B+B, Knights N+N in all sub-genres even Carreras. Most in the Carrera/Capablanca camp rather tend to add only one each of Marshall(RN) and Cardinal(BN). All sub-genres tolerate even emphasize several interchangeable names too, as here, understanding Centaur/Archbishop/Cardinal/Janus/Hawk are one and the same compound of Bishop plus Knight, according to cv-context and chosen definition. The CV-field is that way at once peculiarly fluid and precise. Now, that there are 8 piece-types not 6 counting Pawn is more disruptive 8x8 than 8x10 and 10x10 when adding one only Hawk and Elephant -- to the detriment of these thinkable S-Chesses. Usual aesthetics dictates paired same-types: Bifurcators, Sissa, Unicorn, Centennial's Murray Lion, Betzan C.D.A. Half-Duck, Falcon, Mastodon, Shako Elephant, Bent Hero and Shaman. Note that some of the above are embedded Track Two novelty CVs, notional artwork, and others intended Track I Next Chess replacements of f.i.d.e.-incomplete 8x8 and that one's random chess subvariants. Anyway the ideal of all the others is to keep pairing same-types across the board, excepting those self-designated special-case Carreras with late incarnation S-chesses suffering same affliction.
(V) Is there then something implied really special all the centuries about Carrera year 1617 Centaur(bn) and Champion(rn), so not subject to time-honoured design considerations? How could that be so if the types, unlike R-N-B-K-Q-P, figure in less than 0.5% the space of Chess tracts, histories and monographs? Even mediaeval Alfil and Ferz get mentioned more in passing reference. It appears the literature has plenty of catching up to start doing on nuance of B+N and R+N, a real gaping momentary lapse. For instant starter, how to get maximum potential advantage if opening '1 Knight g1-f3... 2 Elephant drop -g1...'? Will this '2 Elephant -g1' become standard? Think thump trunk-derivation instead, and Castle/00 (!) may become the favoured modern move to open Elephant(rn) line of attack. That scenario would lead up to '5 Elephant-h1...' where the vacated rook sat before the Castle. There are superficially 8 possibilities in the back rank, but really 10 or 12 when Castling is considered. 'Ten' possibilities because King and Rook must themselves go to an otherwise impossible square with subsequent immediate plant of the off-board Hawk or of the Elephant, upon the Rook overstep, at either vacated King's 'e1' or Rook's 'a1/h1' next turn. All the contingencies cry for complete analysation where none exists. How and when to vacate and to drop them, the Hawk and Elephant, are virgin territory. Besides, S-Chesses in their cautious original serial drop technique open the door to other related, interesting but different from each other piece-types to be used and introduced just by designing what cvers call 'subvariants'. The same conservative near-rank same-side drop can be used for other pairs than those ancient upstart, awkward rn-bn. If Centaur and Champion turn out again not to be the cat's mieow, there are many other related pairs to try in their place: Cannon and Canon, Duke and Cavalier(Renaissance Chess), Falcon and Hunter (Schultz's year 1943 Hunter-Falcon), Left Schizzy and Right Schizzy(Schizophrenic), Bent Hero and Shaman. Examples only all of the foregoing, because the list since year 2000 has to reach 100 or even 200 of intriguing, connected pairs of p-ts clearly delineated from each other. Extending the S-Chess concept to warrantable subvariants brings them on board in familiar environment for trial one by one as two only each new CV under S-Chesses 8x8 -- rather than the usual paired fixed pre-placement approach 8- or 10- or 12-wide.
Novelty classic Pocket Mutation, http://www.chessvariants.org/large.dir/pocketmutation.html, has the wide Shogi drop mechanism practically anywhere on board. In contrast, S-chesses are cautiously restricted to one specific square when at all. Broadening the S-chess drop could allow placement of the one Hawk or the one Elephant, two pieces per player, anytime to a vacant a1, b1...h1. Beyond that liberalization would no longer be serial S-chess family of subvariants, let's suppose. The essence of S-Chesses in their entirety would seem to be in the drop to vacant back-rank square. Cousins still S-chess family could work, in other words, on larger boards than 8x8, or with different better-received off-board pieces, or by allowing more than one near-rank square. Probably core-essence of an S-chess should also include starting OrthoChess R,N,B,K, and Q, but the solid innovation to note is straightforward back-rank drop. Full-range drop rather is appealing Pocket Mutation, having so many kinds of pieces, following prototype of regional Shogi. However, restricting the drop is promising Track-One Mutator for one, two, or three cv pieces. Which other better mechanisms keeping piece-drop to only one or several squares can be devised? Outside the S-Chess school are other possibilities of restricted post-array placement from reserve, among them: http://www.chessvariants.org/index/msdisplay.php?itemid=MLaccessorychess, and http://www.chessvariants.org/index/msdisplay.php?itemid=MLalternativeche, to contrast and compare.

I have set up a web page to act as a turn-based server for a group of people that wanted to play S-Chess over the internet. For those interested, the page is at: http://hgm.nubati.net/schess/play.html
I've played over a couple of old Game Courier logs of Seirawan chess that apparently relied on at least 2 presets available through Mr. Winther, but now the links to them are broken, it seems. Not sure if they were rules enforcing, but at least they showed the extra two pieces each side has at the start of a game. There is a non-rules enforcing preset on Game Courier currently, at least, but it shows nothing but a chessboard & pieces, and the players need to be wary that they ought to each drop their non-visible Hawk & Elephant on their own first rank in good time. Not sure if all this has caused the popularity of Seirawan Chess to drop in Game Courier play for some time now.
Regarding my last post on Seirawan Chess, pertaining to Mr. Winther's presets: I had tried to find them through the credits section of the logs of fininished games, and discovered the links to said Winther presets appeared broken when clicking on them. However, it seems the Winther presets can be accessed via the 'All Games Played' page on Game Courier, by using either of said presets as given beside 'Seirawan Chess'. My apologies for any confusion.
Here's wikipedia's entry on Seirawan Chess, which includes the rules that it gives for the game, in case some of the finer points are ever difficult to find out otherwise:
It seems to me that Seirawan Chess is just one special case of Pioneer Chess invented by Mats Winther in 2009.
It seems to me that Seirawan Chess is just one special case of Pioneer Chess invented by Mats Winther in 2009.
No, there is a difference between the rules. In Pioneer Chess, you must place each additional piece behind the piece whose space it may occupy after the piece moves away before play begins. So, each additional piece has only one space it may be dropped on. But in Seirawan Chess, each additional piece has eight possible spaces it may be dropped on, and where it will be dropped is determined during the course of play, not before play begins.

It seems to me that Seirawan Chess is just one special case of Pioneer Chess invented by Mats Winther in 2009
Musketeer Chess is a version of Pioneer Chess. Except that it allows introduction of two pieces, rather than just a single one, through the Pioneer-Chess gating mechanism.
Actually I like the Seirawan gating mechanism better. It doesn't require a game prelude governed by additional rules, and offers an interesting dilemma for when to gate the pieces: a piece that still might appear anywhere could be worth more than a piece in a known location that you currently do not need yet, but as the number of gating opportunities decreases during development of the other pieces such an advantage decreases, and turns into the risk that you might not be able to gate at all.
You are right thank you. Indeed I was confused.
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