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Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Sun, Jun 13, 2010 01:45 PM UTC:
Game, where chaturanga pieces promotes to FIDE and shogi pieces is actually rather playable than history-themed: rook had no this move in chaturanga, it was my mistake.

John Ayer wrote on Sun, Aug 8, 2010 12:06 AM UTC:
The statement in the Russian Wikipedia that the alfil can capture by leaping has been removed.

Greg wrote on Sat, Feb 19, 2011 09:10 PM UTC:
Hi,

I'm interested in a textlink on the chessvariants homepage.

How much would this cost?

Greg

Rechaundre Dunigan wrote on Wed, Oct 19, 2011 08:07 PM UTC:
Dear Hans L. Bodlaender
          Your website really helps a person understand the real
fundementals about chess. I like the way you put pictures to help me
understand what i am doing even if i dont have a chess board infront of. 
You have alot of talent.

Jomba wrote on Sat, Dec 24, 2011 01:27 AM UTC:
One (well two) cool chess variant would be chess two.

Rules:
-There are 2 chess board with the pieces at their usual position on each
board.
-Black Start to board 1 on the first turn and white start on board 2 on the
first turn.
-Both choose and then make their movements on the same time, with black
making the movement on board 1 and white on board 2.
-After they make the first movement, black now have to move a piece on
board 2 and white on board 1.
-Then on the 3rd turn, they change the boards will be moving again.
-And again, and again....
-Other rules works as normal chess.

WIN:A player win when they capture the king on one board.


ONE VARIANT: Same rules, but if a player win on both boards, he wins the
game, if each player wins on a one board, its a draw and they have to play
again.

Steve Kirby wrote on Fri, Dec 30, 2011 03:22 PM UTC:
Deleted by Kirby

Steve Kirby wrote on Fri, Dec 30, 2011 03:23 PM UTC:
Deleted By Kirby

Joe Joyce wrote on Fri, Dec 30, 2011 04:06 PM UTC:
Steve, email me directly at the address found on my person ID page - just click on my name, highlighted in blue, to the left. I'll help you get set up. While it's a bit confusing at first, it isn't hard once you know the secrets. Enjoy!
Joe

🕸📝Fergus Duniho wrote on Mon, Apr 2, 2012 02:34 AM UTC:

I'm thinking of rewriting the text for this page. Here's a draft:

Chess variants are a family of strategy board games that are related to, inspired by, or similar enough to the game we today call Chess. The game we today know as Chess was based on earlier games, most immediately the Arabian game of Shatranj, which is believed to be based on the Indian game of Chaturanga. Besides Chess, the most played variants are Shogi (in Japan), Xiangqi (in China), and Janggi (in Korea). Besides the most popular variants, there are countless others, some obscure and little played, some newly invented. Some were never meant to be played, created only for Fairy Chess problems. Some were invented by professional Chess players who had mastered Chess so well they were seeking new challenges. Some were invented by entrepreneurs who have produced commercial sets. And most were invented by creative people who like to try out new pieces, new rules, or new ideas.

This site seeks to catalog the vast number of Chess variants created throughout history, as well as to nurture the creation of new variants. Thanks to computers, it is now easier to play new Chess variants than ever before. We have benefited from Zillions-of-Games, which has allowed us to program and play numerous Chess variants against the computer. And we offer Game Courier, which enables you to play numerous Chess variants against others online, including new games of your own invention.


John Lawson wrote on Mon, Apr 2, 2012 04:30 AM UTC:
This seems better than the current text, but you might want to make it a little clearer that when you say 'Chess' without modification, you are referring to the modern variant originating in Europe.

Hubert wrote on Mon, Apr 2, 2012 10:21 AM UTC:
'Some were invented by creative people who like to try out new pieces, new rules, or new ideas. And the rest were invented by Charles Gilman.'

🕸📝Fergus Duniho wrote on Mon, Apr 2, 2012 09:41 PM UTC:

I have put up a beta-version of a new index page at

http://www.chessvariants.org/index-beta.html

Check it out and come back to this page to give your opinion.


Ben Reiniger wrote on Tue, Apr 3, 2012 03:46 PM UTC:
I like the text itself.  It's formatted to take up less than half of my
screen's width though, and I prefer the current page's full span.

Maybe this is premature, but I have some comments for the login box.  It
would be nice if it said something if you fail to log in; I think right now
it just refreshes the page without any message.  It might also be useful to
have a link to register for the pages in the same box.

🕸📝Fergus Duniho wrote on Tue, Apr 3, 2012 04:30 PM UTC:

There's a good reason for reducing the width of the text. Hover over the links.


George Duke wrote on Tue, Apr 3, 2012 04:31 PM UTC:
Great improvement by the wording to encompass the whole Chess scene.

🕸📝Fergus Duniho wrote on Tue, Apr 3, 2012 07:53 PM UTC:

I've gotten a little fancier with the CSS. I can now put an image on the right hand side, and when someone hovers over a link, I can use z-layering to cover it with a blank image and place another image on top of it. For now, there is just another copy of the logo there, but I am thinking of putting a collage of different Chess variants there.


🕸📝Fergus Duniho wrote on Wed, Apr 4, 2012 01:18 AM UTC:

I've now added a collage of Chess variants. I tried to use variants that look different from each other with several that are representative of popular games.


🕸📝Fergus Duniho wrote on Wed, Apr 4, 2012 01:55 AM UTC:

What I'm envisioning now is a random, interactive collage made with PHP and CSS. It would consist of randomly selected images placed at different points in the same area. Each image would link to the game it is for, and when the mouse hovered over any exposed part of an image, it would come to the front.

The CSS work I've been doing on this page led me to wake up this morning with a new idea for Game Courier. I can use CSS in Game Courier to show where pieces can legally move. In a game that has the rules coded, I can program it to create an array of all the spaces the piece on each space can move to, and I can use this array to create CSS code that shows where you can move a piece to when you hover over it.


Ben Reiniger wrote on Wed, Apr 4, 2012 08:16 PM UTC:
I'm very excited to think that Courier could display available moves (rather like Ed's applets?). If that happens I'll have to weasel away some extra time to figure out how to make a 3+ dim game to check rules without horrific coding.

Fergus Duniho wrote on Fri, Apr 6, 2012 03:06 AM UTC:
This is a test. I am signed in anonymously.

fergus wrote on Fri, Apr 6, 2012 03:21 AM UTC:
I'm posting this test of the updated commenting scripts with my CVP userid.

🕸📝Fergus Duniho wrote on Fri, Apr 6, 2012 03:23 AM UTC:
The last test put my userid in the database instead of my personid. Here's another test.

Fergus Duniho wrote on Fri, Apr 6, 2012 03:40 AM UTC:
Here's another test, posted while signed in with Twitter.

Jörg Knappen wrote on Fri, Apr 6, 2012 10:34 AM UTC:
Fergus, while at testing: The navigation from a user submitted page to the comments is currently gone. The newest comment is displayed (if there is one), but there is no way to the full list of comments or the function to add a comment.

Editor-made pages are not affected; they have the navigation right.

Christine Bagley-Jones wrote on Fri, Apr 6, 2012 11:39 AM UTC:
yes i've noticed too, i can't comment on many games, can't see where 
it gives that function. The only reason i could comment before on 
my 'fairy pieces part 1' was because Jörg commented on the game, and i 
went in through there. Same way i am commenting here now.

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