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Ludus Magus. Missing description (2x(8x8), Cells: 145) [All Comments] [Add Comment or Rating]
John Smith wrote on Mon, Feb 23, 2009 03:37 AM UTC:Poor ★
This might be a good game, but it's too complex to understand. Reminds me of Rithmomachia...

💡📝Larry Smith wrote on Mon, Feb 23, 2009 02:49 PM UTC:
John,

Exactly what do you not understand?

It would be helpful if you provide some form of analysis(comparitive or otherwise) to justify your position. Please point out these 'complexities'.

I will freely admit that this game like Rithmomachia(see Boolean Rithmomachia for an update to this medieval game of numbers) can take more thought processes than the Mad Queen variant.

-Larry

John Smith wrote on Mon, Feb 23, 2009 07:20 PM UTC:Excellent ★★★★★
Nevermind; I understand now. I had a terrible headache last night, and the octagonal thing (why not diagonal?) threw me off. I don't understand the purpose of summoning, it just moving a piece around its Magus. Question: Does Aether negate friendlies and enemies or only enemies?

💡📝Larry Smith wrote on Mon, Feb 23, 2009 08:13 PM UTC:
Summoning allows the movement of pieces between the 9x9 and 8x8 fields. Notice neither Æther nor Codex are eligible to change fields.

The player's Æther would only negate the opposing Elements.

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