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George Duke, thank you for your comment, but there are many inaccuracies in them that I shall address.
Firstly, there never is and never shall be any need for an inventor to " acknowledge" every instance of "similar" piece that ever existed. In a few instances as in your persistent bringing up of this flawed “airplane” piece, there is absolutely no connection. I have always stated that the Flying Bomber owes its existence to Checkers / Draughts (and which probably the airplane piece too is derived from)
Secondly, since my ZigZag Bishop/Rook differs from the Duke/Cavalier in as much degree as your Falcon does from the Bison, there is no reason why I must bend over backwards and chastise myself for simply using the word “new”. I certainly haven’t patented the piece – and I suspect I could if I wanted to.
Thirdly, I never suggested nor agreed to have delayed evaluations - that suggestion was made by another poster.
Perhaps, the question that should be raised – Am I aware of the dual path Cavalier/Duke and was my idea derived from them? The answer is yes. Earlier I had used the pieces: the Stealth Gryphon and Stealth Anti-Gryphon which are limited versions of the Gryphon and Aanca. Some logical steps for new pieces: Compound the Stealth Pieces to give the Octopus. Or make them 2 path go give the ZigZag piece set. I also played Renn Chess so I was aware of their existence. I was simply NOT particularly inspired by Renn Chess or its two pieces which itself are derived from Gryphon/Aanca.You are free to mention what you think are similar pieces, but ultimately it is up to the inventor to state his/her inspiration regardless of whether you think he/she is being truthful or not.
As for Proliferation – this can only be a good thing in the long run. Unfortunately, I am ending my run at proliferation. My variants were created to fill what I saw as a void in chess variants whose gameplay most resembled orthodox chess. And I do believe the dropping mechanism of Ninja Pawns fulfills this more on a 10x10 board than pushing the armies closer as in Grand Chess or by using a 10x8 board.And I just don't buy the claim that the quality was so much higher in the first decade. This is a myth. What was invented earlier can be and has being improved upon.
I sincerely hope that others will continue where I left off – which is mainly adding one or two pieces to 10x10 board and strive for balanced gameplay.
Sorry George, But no one cares about your patent. And the only piece you invented is far less original than the very many I have invented or derived from other pieces. What I do know from playtesting Asylum Redux, Octopus Chess and Zigzag madness is that the gameplay is far more satisfying than your clunky falcon game. Still your comments are quite amusing esp your reference to yourself as 'we' . Keep up the good work.
Sorry Charles... I’ve been very busy. What I've meant was that whe are all coming to a stage where you, my point of view, are a leader. Because we just develop templates, not a single new move, after all, there are only 8 directions to move a piece. Charles Gilman got the taxonomy of most of the pieces, and is the fountain where I drink from (him and Derek Nalls). But, to me, you are a 'ranger' (sorry about the RPG quote) that got new paths. To me, you are template master, the one who I work to got to the formula, and I work hard! In the concept of atoms, we got only 8 directions to move a piece (the knight is considered an atom, but I don’t think this way). So, to me, the Silver and Gold Generals are atoms, as most pieces of Shogi (in moving one square), a look in All The Kings Men will clarify this idea. The “Z” family, look the piececlopedia, is the most unusual piece movement combo (1 diagonal, plus 1 orthogonal), so using then as short range pieces are atoms too. My question is the usual, how often do you consider apply your templates in a Queens or a General? And, if I may add, combine them in the “move as, capture as”? In a nutshell: Do you have any limit that you have when develops a piece? (What you consider, discard, etc). Mostly when I posted the comment, the ideas that I got is to diversify using the templates in other pieces (atoms). Or variations as the “move/capture”. Do you discard those or keep it in mind to another variant? In a final note: keep working!
I reuse much of my original ideas discarding only what I see as completely unworkable. For example initially interested in Gryphon/Aanca I felt that they may be a bit too powerful on the board and so limited its power. The Hippogriff was too limited so I developed the Stealth Gryphon/Anti-gryphon for Stealth Ninja Chess.
However, these pieces could be powered up more by providing dual paths as the Duke/cavalier but with the same minimum square restrictions. Thus the minimum distance – the Zebra move for the zigzag bishop and the Camel move for the zigzag rook can be considered the atom as you call it. This configuration seems far more interesting especially since they are more susceptible to the knights despite their power.
I reused the Flying Bomber that I developed as a compound of different “atoms” that already existed while introducing the checkers/draughts motif to a chess piece. The latest re-incarnation is the Flying Guillotine that you see in Wreckage.
Also see my Zillions file for Pick the Piece Big Chess that has many different ideas contained in a whopping 34 games.
So new piece movement that contributes to the aesthetic beauty of a new chess interests me, and this must be accomplished by experimentation, innovation, as well as reworking and improving existing ideas by others.I will not have time to continue this work in the immediate future but you (or anyone else) are welcome to expand on my ideas.
By the way, the 'South American the wild and creative' to whom I think you are referring is actually from Mexico...
Wow, Matthew, that was impassioned! Your feelings about this must have been building up for a while. Others have felt the need to lash out at George Duke in similar ways. Perhaps he deserves a bit of it?
George Duke, I think, ought to be tolerated here as a critic and he ought to be allowed to enjoy the privileges of being a critic on this site. Of course, I don't always agree with his criticisms (e.g., I happen to really love Pocket Mutation Chess, he regards it as Poor), but I enjoy reading quite a few of his comments. I appreciate the fact that he has a point of view, a perspective, that he wishes to convey. I appreciate all the effort that goes into that.
Suppose this were a site about movies and people were encouraged to leave comments about various movies. Why shouldn't different people attend screenings in theaters and come back and rate the movies according to their personal taste? The film industry wouldn't survive if all filmmakers banded together and insisted that any movie should not be judged unfavorably by any one else. One can envision such an approach being undertaken by an authoritarian country with regard to its own propaganda.
Why shouldn't George Duke be allowed to give his opinion on any chess variant he wants and make what ever cultural cross-references he wants? If George Duke wants to take the time to go through many of my chess variants and rate them as 'Poor' even if I consider the ones he rates as 'Poor' to be excellent, should I take such huge offense? Of course not. Actually, I'd just be pleased that someone took the time to assess them. As I read George Duke's posts, I don't see them as being 'increasingly vitriolic' - far from it. Let the critic have his say. Of course not everyone is interested in what a critic has to say and not everyone chooses to listen to criticism, let alone take it seriously. I would like to encourage George Duke to continue his survey and thank him for his work.
Certainly George Duke has had to endure a great deal of really superficial criticism of his own chess variants work. Why should you not tolerate his criticisms of others as well? I appreciate the fact that many people are hostile towards George for attempting to introduce copyrights into an area which they would prefer to be 'open source' but I can't begrudge him that. There is some controversy over this and I'm not addressing it here because I don't have the background to do so.
But I consider George Duke to be a talent. It's a sign of how parochial and stingy our contemporary society is that it apparently can't afford to be patron or paying consumer to original chess variants inventors like George Duke. Perhaps we will yet find a way though, to reward great chess variant inventors one day. For their hard work and contributions. I think George's willingness to consider and discuss a multitude of variants on this site is an indication of his generosity of spirit. Maybe I am being too kind here and I will regret these words, but I am not angry, like you.
Looking forward to playing your Renn 2 with you, though I happen to know that Eric Greenwood had a Renn 2 of his own (which I think I can send to you; it was my own negligence in posting it that caused the snafu - he and I couldn't agree on what piece icons to use in representing a preset for it, as I recall). Hopefully he will appreciate your efforts and see them as homage, but if not, I suppose it's your right. Perhaps you've spoken with him about this already, more recently than I have. I miss talking with him. Perhaps shall try to see if the last number he gave me still works. Hopefully he'll be back on site soon.

Hi all! :) I have been very ill for some years now, and off the net for awhile, but for a little while, i'm feeling better enough to be on for a bit. Thank you all who enjoy my games, and an especially big thank-you to Matthew-right after inventing renn 2, and while playtesting w/ matthew, I was diagnosed as a brittle Diabetic. it has sapped me of much of my vitality, so much so that I had to give up playing the games online. I cannot guarantee, but I will try to be here more often, from this point forward, so I can perhaps comment/help if wanted/needed. I will try and resume playing one game, and see if the stamina is there to become more active. Once again, I am glad people are enjoying my inventions, thank you for playing them! It feels good to know that you've done something in life that was of benefit to others. Eric V. Greenwood

I found a nice way for dropping the Ninja Pawns. The mU from some reserve brouhaha squares , restricted by a morph is not really working here, because in the same turn as the drop the Ninja Pawn can also move. And it is not possible to use the U in a multi-leg descriptor together with other moves.
The mU method is very inefficient anyway, because the AI will first generate drops to all empty squares, and then examine all of those through the morph array, to reject most of them. And if there are multiple pieces of the same type to drop, it would do that for each of those, duplicating moves that are really the same.
What I have now positions all Ninja Pawns on the 2nd rank in an area disconnected from the true board, and let them enter the board as a non-capturing Flying Rook. They cannot 'fly' before they crossed the chasm between the hand area and the play board, so only the left-most in the hand area can be dropped. The Rook move has a defined direction, so that continuation legs can be appended to take care of the move they can do after dropping. A morph transforms them to the desired move wherever they land, and forbids moving within the hand area.
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