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A neat concept for light game! A few questions:
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Is it allowed for a wormhole to form such
that it causes a stalemate?
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Assume a white Pawn on a7, and a wormhole on a8 -- if the white Pawn moves
forward, does it end up on a1 without promoting? If so, can it doublemove
from a1? What if it moves to a2?
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Can a wormhole be <em>removed</em> in such a way as to put a King in
check?
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Since ALL FIDE laws apply, I would say the answer for the question is most likely the following: 1: Fifty move rule, the stalemated player gets to roll the dice and if the opponent's roll or one's own removes stalemate before the opponent manages a checkmate then the game continues otherwise if it is still a stalemate after fifty moves then draw (probably extremely unlikely) 2: This is a tricky one, most variants would probably say that definitely double step allowed for a2 but a1 I'm not sure, though I think it probably should be allowed 3: I think that should be a yes Hope we'll have adrain's take soon
I would favor the simplest and most consistent solutions to these problems: 1. If it would cause stalemate, the wormhole is not formed. 2. If a promotion square is a wormhole, the pawn passes through without promoting. It does not regain its double move. 3. If it would put the King in check, the wormhole is not removed.
This variant did not turn out to be very playable, mainly because of the practical impossibility of checkmating the King in the endgame. I have recently modified the rules, making the game simpler but much more playable: 1) There is no cylindrical movement. 2) The King does not move through wormholes; he moves normally, removing a wormhole when landing on one. I wrote a ZRF for it, but due to my very limited programming skills, I could not enforce rules for not placing wormholes when it would allow the King to be captured, etc; and Zillions plays it stupidly.
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