Check out Smess, our featured variant for February, 2025.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by thomas

EarliestEarlier Reverse Order Later
Magnetic Chess. Pieces that moved attract and repel pieces like magnets. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Thomas wrote on Thu, Nov 12, 2009 01:54 AM UTC:Average ★★★
Nice variant indeed, but still you are obscure in the rules. You don't
explain what happens to a piece in case it should be repelled because of
the opposite charge and it is blocked by another piece. Let me modify your
example: 
   8 . . . b . . . .       . . . b . . . .
   7 . . . . . . . .       . . . . . . . .
   6 . . . K . . . .  Qd5  . . . K . . . .
   5 . q R . . r P .   =>  ? ? ? Q r . P .
   4 . . . Q . . . .       . . . b . . . .
   3 . . . . . . . .       . . . . . . . .
   2 . . . b . . . .       . . . . . . . .
   1 . . . . . . . .       . . . . . . . .
     a b c d e f g h       a b c d e f g h

What happens in that case ? cheers Thomas.

Game Courier Developer's Guide. Learn how to design and program Chess variants for Game Courier.[All Comments] [Add Comment or Rating]
Thomas Marquardt wrote on Fri, Jan 1, 2010 04:06 PM UTC:
Bug in the preset for Wildebeest Chess:

http://play.chessvariants.org/pbm/play.php?game%3DWildebeest+Chess%26settings%3DWildebeest+Chess+with+rules

Hi, I have written a preset for Wildebeest Chess some months ago. When I tested it (arount spring/summer of 2009) it seemed to work, but now it is no longer working. Before the first move it complained that the function definition of some function is wrong: the message was 'Function def requires more arguments than it has placeholders for.'. I fixed this by removing the function definitions, doing the calculation directly where the functions were previously called.

The function definition was:
def isKINGc == #2 K and == #0 f1  and match #1 a1 b1 c1 d1 h1 i1 j1 k1;

and it was called in post-move 1:
if fn isKINGc origin dest moved:
  ...


Now there is still another bug: when the rook castles onto the origin square of the king (entered as a rook's move, e.g. a1-f1) then the king dissapears.

I am sure that I had checked this after writing the preset and it worked, before Jeremy Good made the preset the official one (see the comments at http://www.chessvariants.com/large.dir/wildebeest.html).


-----------------------------------------------

Edit: I have found the bug and fixed it. I just forgot a ':' after the condition of an if-statement...

MSchess-wars-31-island-hopping[All Comments] [Add Comment or Rating]
tHOMAS wrote on Mon, Nov 21, 2016 07:01 PM UTC:

This is the person from last year about this variant. Are you gonna look for your notes again? It would be nice to see more of this again.


3 comments displayed

EarliestEarlier Reverse Order Later

Permalink to the exact comments currently displayed.