Check out Janggi (Korean Chess), our featured variant for December, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by Nicholas Wolff

Earlier Reverse Order Later
[Subject Thread] [Add Response]
Nicholas Wolff wrote on Sat, Nov 20, 2010 09:47 AM UTC:
Hello, everyone!

I think I am back for good on this amazing website.  I have been slowed
down by work, school, and divorce, but I have saved my marriage, taken a
break from school, and now just deal with work mainly.  My focus hasn't
been on CV's as of late, but I do enjoy making regular board games.  If
anyone wishes to see some of my products, just let me know.  Until then, I
look forward to some more riveting games on GC.  Take care!

Best,
Nick

Hiashatar. Mongolian Decimal Chess.[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Mon, Nov 22, 2010 03:00 AM UTC:
Hey Jose!

I did some research on this game and I find many discrepancies between rules of different websites (including yours).  Can you please answer some questions for me?

-Is castling allowed?
-Can knights give mate?
-Some sites claim that a bodyguard blocks ALL sliders (including your own).  I think your way is better.
-I read a rule that if a piece resides next to a bodyguard and tries to move away, it can only move one space.  I think that if this rule was true, it would only affect the pieces that the bodyguard would normally affect (question #3).  I do not think it would affect knights.  Can you address this, too, please?

I think that is it.  Thanks!

Best,
Nick

Nicholas Wolff wrote on Mon, Nov 22, 2010 01:45 PM UTC:
Thank you Jose and Mats for the clarifications. I read and understand everything pertaining to our game now.  I'll let you know if I find anything else.  Thanks!

Best,
Nick

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Tue, Dec 7, 2010 12:21 PM UTC:
Hey everyone!

I have finally finished developing my rules for a game of mine and am
looking for some people who would like to proof-read them for me and see if
there are any grammatical errors or confusion with the rules.  If anyone is
interested, please let me know and I'll email them to you.  Thanks for the
help!

Best,
Nick

Taikyoku Shogi. Extremely large shogi variant. (36x36, Cells: 1296) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Wed, Jan 5, 2011 08:34 AM UTC:
For the longest time, I have been trying to come up with some way to play this. I have tried excel documents, etc. I finally gave up because there are so many different translations to the pieces/rules that you'd be playing a different game just about every game you play. VERY interesting concept, though.. If someone came up with something, I'd be interested in playing it.

Nicholas Wolff wrote on Thu, Jan 6, 2011 06:29 AM UTC:
Mats,

I agree that the game itself is complicated, much like many variants found on this site, but I hardly think it is apalling.  Mankind naturally gravitates towards bigger and better things.  Considering that this was played in the 1600's, it probably was eccentric for its time, but I think after its rediscovery in 1997, it has put a spark in at least some people, including myself.  To play and finish a game on the world's largest board game would be the equivalent of a runner training for a marathon, which less than one percent of the world has completed.  Apalling... I wouldn't classify it as that.  Eccentric... even now, to a degree.  Complicated... undoubtedly.  Intriguing... to me it is.

Nicholas Wolff wrote on Wed, Jan 12, 2011 10:49 AM UTC:
Step, to my understanding, means just moving one square, like an orthodox King. Slide would be what a bishop or a rook does. Jumping is for Knights, etc. You can google some interesting photos of taikyoku shogi boards. They are HUGE! I would not doubt that you'd have to crawl over a board to make a move.

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Thu, Jan 13, 2011 12:45 AM UTC:
I would be interested, but I do not wish to enter any of my variants.  I
have not created a final preset to WKC III and do not have the time to do
so.  If I may, I'd suggest Smess.  It isn't too long of a game, not
complicated, and not invented by anyone on the site, leaving it fair that
one person doesn't have more than one variant in play.  If you will accept
this condition, I will gladly play.  This time control will also be
workable for me and my demanding work schedule.  Thanks!

Nicholas Wolff wrote on Sun, Jan 16, 2011 01:51 AM UTC:
I have never seen so much drama regarding chess variants!  Oy!  Anyways, I
am personally one of those chaotic players, taking up the challenge on
almost any type of variant out there, even if it is less variant-like than
most.  With that being said, I'll stand by Joe and Carlos' tournament
idea, unless they change it.  As far as themed variants go, I try to shy
away from those.  I like variety.  Nothing against it, and I still may
join, but its not my 'cup of tea'.  The inventor's tournament was a good
idea with a flaw that Fergus corrected.  For instance, I really have one
variant that I have created that I would even deem worthy of a tournament;
however, I don't even have a working preset for it and the rules were
still up in the air on a few parts for it.  Thus, I would be out of the
running.  If we did a selection of games, though, we can STILL run into the
issue that started this all.  Joe, I am not singling you out, but I want to
use you as an example.  Joe (and I, coincidently) seem to be avid players
of chaotic variants.  Joe has proven this with his 'Hypers', his
'Chieftains', etc. etc.  (Jeremy Good was one, too, I believe).  I like
the bigger variants too (Taikyoku Shogi, etc).  If Joe (or I, or Jeremy)
came up with a list that looked like Taikyoku Shogi, HyperChess, 3D Hyper
Shatranj, Chieftain Chess, then Fergus or Mats or everyone for that matter
would be forced to play one of those anyways.  Back to square one.  I guess
I'm on stand by until this all gets resolved.  I'd love to play in a
tournament, but my schedule can only handle one.  Hope we can all decide
together though.  I love competition and a tournament with 4 players
sometimes doesn't provide enough.

Nicholas Wolff wrote on Sun, Jan 23, 2011 06:36 AM UTC:
Carlos, 

If it would be alright, I'd like to change my submission to Wildest
Kingdom Chess.  I took some time today to re-create my preset, adding the
new porcupine graphics (Fergus, could you please upload those so I can
complete the preset?), updating the rules page to reflect the porcupine. 
This game has been tested/played on several occasions on the site, just not
with an official preset. It might be too difficult for Fergus to program,
but I think my rules page makes everything really clear.  Once the
porcupine pieces are uploaded, I'll post the preset.  For now, you can
review the rules at wildestkingdomchess.webs.com.  Thanks!

Chieftain Chess. Missing description (16x12, Cells: 192) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Sun, Jan 23, 2011 09:38 AM UTC:
The secret is in having more moves than your opponent. If you can out-move your opponent, then victory will be much easier. A little harder if you have the same amount of pieces/moves.

[Subject Thread] [Add Response]
Nicholas Wolff wrote on Tue, Jan 25, 2011 04:10 AM UTC:
Carlos: The original version is too unbalanced and doesn't really allow
for movement for all of the pieces.  My preset is complete, except for the
upload of the pieces.  Once those are done, I can add them and be finished.
 2 minutes of work is all that I have left.  Once that is done, I'll post
the game.  Here is the link for the rules.  I may have mistyped it:
http://wildestkingdomchess.webs.com/.  It adds the porcupine (as
invented/suggested by yourself) and I think it is pretty solid.  Of course,
I will take any questions there are.  

When is the start of this tournament?
I emailed Antoine, so I hope he is the one to upload.

Nicholas Wolff wrote on Tue, Jan 25, 2011 09:54 PM UTC:
Thanks, Antoine!  Once those get added, I'll be complete.  I appreciate
your help.

Nicholas Wolff wrote on Wed, Jan 26, 2011 10:04 PM UTC:
All: My wife closed my window with my preset that I was making, so I have
to rebuild it, I think.  I apologize for this.  Once I actually get the
time, it shouldn't take me too long.  Perhaps this weekend.  Thanks,
Antoine, for the uploading and thanks, Carlos, for the compliment!  I hope
it is a tournament favorite :)

Nicholas Wolff wrote on Sun, Jan 30, 2011 12:29 AM UTC:
Hey all!  I hate to jump on the bandwagon with this, but I need to
withdrawal.  I am going through a VERY taxing divorce right now and may not
even be able to make moves on my regular games, let alone add so many and
finish that preset.  I apologize for the very late notice.  Please keep
your thoughts and prayers right now.  Things are getting very ugly for
me...

-Nick

Nicholas Wolff wrote on Sun, Jan 30, 2011 10:56 PM UTC:
Carlos, I'm sorry to see you go, my friend.  Good luck!

Index B to Man and Beast. Alphabetic list of Man and Beast pieces starting with the letter B.[All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Wed, Feb 9, 2011 07:42 AM UTC:
As a bystander, I just want to offer some outsider perspective:

Charles: Honestly, I have tried to read your articles, but they intimidate me.  Sometimes, I get a little lost reading them, but I don't by any means consider them to be horrible or pointless.  I put a lot of effort into things that my own wife finds useless, but that does not deteriorate the value that it has to me.  I commend you for all of the effort that you have given into this.  

As for your variants, I do notice that you have many of them, and that many more have variants that can be derived from other variants that you have created.  12 Sharp Chess is a great example of this.  I, however, have found many of your variants interesting and have even implimented a few onto Game Courier myself.  You provide many new perspectives into the game and I only wish I had the opportunity to try them all.  This remains true for almost every variant I find here, though.

Fergus:  I have never gotten the idea that his articles are the reflection of this site, and even if I did, I would not have held anything against it nor its editors.  To me, I see this site as a tool to provide a reflection of many inventor's ideas.  A way to express ourselves openly, if you will, in a world where the intellectual or not all the time the welcomed ones.  My wife would rather I play sports than learn how to program, play chess and its variants, invent variants or other games, or create piece graphics.  This place has served as my get-away from life and I appreciate you allowing me to experience this.  Of course, I am no editor, but in the eyes of a 2 year veteran of the site (and one who didn't even discover the forum side of it until a year after he joined), I do not find any fault with Charle's ramblings.  

Not sure if that will provide any help or insight, but I think the opinion of an outsider might help the situation.  Thanks!

Best,
Nick

Nicholas Wolff wrote on Mon, Feb 14, 2011 07:31 AM UTC:
Charles:

Sorry, I should have clarified when I said it intimidates me.  I have a really hard time concentrating on things sometimes and your knowledge of the English language is much more vast than mine.  Big words and many words intimidate me no matter what the subject is.  Also, I am not very educated in the regards of chess variants.  I can read, understand, and execute rules, and maybe throw in a little bit of strategy, but mechanics like pawn structures, piece values, notations, piece names, etc.  I just enjoy playing games for what they are, so I think that may also play a part.  I did some more looking at a you articles, I believe they are well written and you seem to have an understanding what you are talking about.  My uneducated self cannot think of any suggestions for you.  My apologies.

Best,
Nick

Panchimera. all the king's horses - a variant that doubles the number of each FIDE piece and then adds the knight augmented pieces. (11x12, Cells: 132) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Thu, Mar 3, 2011 01:01 AM UTC:Excellent ★★★★★
Hey Greame!

Very interesting looking variant.  The fact of having a lot of familiar pieces makes playing this game seem easier to me.  It could probably be a great 'gateway variant' for those not yet introduced to our world.  The only thing I would suggest is maybe a triple step pawn rule.  Otherwise, play could start fairly slow and pawn structures could remain unchanged for the most part.  Are you putting out a preset for it?  I'd give you a game.

-Nick

Nicholas Wolff wrote on Thu, Mar 3, 2011 11:26 PM UTC:
Hey Graeme!

Ok, thats fine.  I just suggested it because I have a feeling that once a player opens up the pathways for their pieces get out, I think the pawns will remain relatively untouched.  We can definitely see how it works out in our game, though.  How does your Zillions implimentation play it?

Best,
Nick

Xiangqi vs Orthodox Chess. Missing description (9x9, Cells: 77) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Fri, Mar 18, 2011 05:07 AM UTC:
If only this website had the 'like' button, Christine's comment would most assuredly get one.

The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Thu, Apr 21, 2011 04:26 AM UTC:
I have an excel document with some pieces that I'd be willing to play someone a game with via email. Any takers? Shoot me an email at therealwolff (at) gmail (dot) com. I've been trying to play a game of this for a while, but the person I have been playing via email hasn't moved in months, now. Thanks!

Dürer's Chess. Dürer's Chess, played on a board of 151 tessellating pentagons and diamonds. (Cells: 151) [All Comments] [Add Comment or Rating]
Nicholas Wolff wrote on Fri, Apr 29, 2011 05:40 AM UTC:
I know there is a way to tweak the piece values, as you said you wanted to do with the archer and pawns in your rules, but I don't know the ZoG programming language well enough to tell you how. I have seen a few games do it. If I recall (and I may be wrong), try either Catapults of Troy or Fugue. I think those at least one of those two .zrf files has examples on how to do it. Hope that helps!

23 comments displayed

Earlier Reverse Order Later

Permalink to the exact comments currently displayed.