Comments by benr


The diagrams no longer work as intended because of a change in the diagram designer:
https://www.chessvariants.com/index/listcomments.php?id=36723
I'll make the necessary changes when I have a chance.
Edit: done, although using the !-markers rather than the ./#-markers.


The change of interpretation of the period from movement-marker to single empty square has affected a few pages. (The changes were documented in this comment thread; a bug report was made at https://www.chessvariants.com/index/listcomments.php?id=37820 .)
I have added the new functionality's description to the introduction here.
I've identified 25 affected pages, all but one of them by Charles Gilman. (I only ran the search on member-submitted pages' Pieces section. There were 4 false positives in the regex [from another author], so perhaps not all of these actually have problems. The other affected page is an old never-published submission.)
ItemID
MSaltorth-hex-chess
MSnearlydouble-wildebeest
MSnimrod-chess
MSbachelor-nimrod
MSman-and-beast-01-constitutional-characters
MSman-and-beast-03-from-ungulates-outward
MSman-and-beast-04-generalised-generals
MSman-and-beast-06-the-heavy-brigade
MShunterbeest
MSman-and-beast-07-when-beasts-collide
MSman-and-beast-08-diverse-directions
MSman-and-beast-09-mighty-like-a-rose
MSman-and-beast-11-long-nosed-generals
MSman-and-beast-12-alternative-fronts
MSman-and-beast-13-straight-and-crooked-moving
MSman-and-beast-14-oddly-oblique
MSman-and-beast-15-strengthened-across-the-board
MSman-and-beast-19-the-vice-squad
MSwestfield-chess
MSman-and-beast-21-lords-high-everything-else
MSfragnurasian-qi
MSbachelor-hunterbeest
MSaltorth-with-further-piece-types
MSknavish-chess
There might be a regex solution to fixing all of these pages, which seems superior to doing them by hand or splitting off a version of this script for the old period-markers, but I don't want to accidentally break anything more. I think the periods that need to be replaced can be described as those following `drawdiagram.php`...`code=`, before any closing `>` or argument-separating `&`. I'll think/look at it more later, but comments are eagerly solicited.


The contents are here, just hidden pending editorial review. But Greg's point does stand that this should have a different name to differentiate it from the existing Flip Chess. Maybe something that indicates the hidden information aspect?


@Kelvin, I think these are equivalent, because of the current text's requirement "always in the same coordinate plane," or from the later "never step through the corner of a cell."
Also equivalent, I think, is the one-orthogonal one-diagonal-outward if this page treated the unicorn's "triagonal" as non-diagonal. I think maybe the easiest description would be "like a knight in any of the coordinate planes," but that's probably pretty subjective.
If you disagree with any of these equivalences, could you point out an example move that one has that the other doesn't?


@Prussia,
1) We (an editor) will need to change the name; let us know when you're settled on one. (Also, to me, Undercover seems like the player should know their own pieces' identities. "Reveal" or something, but that suffers the same problem and hints at existing Revelation. Hmm.)
2) You should be able to upload images from your computer using the "upload files" link just after the bottom of the game description -- the part that begins with the 'm' icon and "This 'user submitted' page ...". The editing links for you (including the image upload) will only display when you are logged in. If you want to use the diagram designer, there should be some suitable modified-pawn images that would work, or maybe using the dotted modifier recently described there. (A black dot over pieces that are technically unknown to the players, but which you want to show the reader?)
I also wanted to mention that this reminds me a little of V.R. Parton's Identific Chess (here currently only as a Friedlander applet; I'll have to write an article later), which led me also to David Howe's Potential Chess.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

The relevant file seems to be missing. (Also, I don't have Zillions, so another editor would need to verify that the file works should it be uploaded.)


What game/preset? (This comment thread is the general Game Courier one, not attached to a particular preset.)


@Luigi, Can you give an example? I've not encountered this.


Spoiler(?) (should we consider adding a spoiler tag plugin for CKEditor?):
Qxc5+, ke6 // in check both from queen and sentry->lancer
Qd5+, ke7
Qxf7+, kd6 // again doubly checked
Ld2=n+, kc6
S-c6Kd6# // checked by Lancer, no piece to interject; cannot move back to Sentry's square, and Queen and Pawns cover last escape squares.

I've put (what I think is) the solution in my last comment, but as an html comment. You can see it by viewing the page's source code (ctrl+u on most browsers; then ctrl+f to search for "spoiler" should get you there quickly). I was suggesting/asking whether we (the editors) should pursue adding a spoiler-hiding method and, probably, a button in CKEditor to insert such a spoiler to the site.

Thanks H.G., I've changed my older comment to use the inline-style whiteout.

We don't generally allow users to completely delete an index entry. I will remove this manually in a few days if you don't want it.

The diagrams need some work (they have various additional markers?), and you don't need to include diagrams for FIDE pieces.


Yes, graphics are present now, and I've unhidden the page.
You might consider renaming the Chimera Rider, since "rider" is a common variant piece descriptor.

Last time it was just because there were no published submissions in the time period. It's probably the same this time, but I'll check (and I'll check the pending-approval queue).

An interesting in-development single-player game:
https://j4nw.itch.io/pawnbarian
"A quick-playing roguelike puzzler" incorporating minor deck-building components, a small-board one-v-rest similar to Maharajah, and (new and old(?)) fairy pieces. Pretty entertaining already, I'll be interested to see how it develops.

This still needs diagrams, or at the very least starting positions specified.

Since this comment is for a page that has not been published yet, you must be signed in to read it.

Clicking the download link takes me to a 404 missing page. I'm not sure if the relevant file is actually just somewhere else, or wasn't uploaded?



This game was also invented in 1970 by C. G. Lewin under the name Knights Chess. It appears in Chapter 14 of the CECV, and Ed Friedlander made a java applet here (though we don't seem to have a Game page for it).


Thanks Armin!
I've added links to the settings files on the respective Preset pages:
https://www.chessvariants.com/play/minishogi
https://www.chessvariants.com/play/judkins-shogi
(I've forgotten the convention about Inventors of Preset pages...the preset author or the game inventor? Fergus, Greg, Joe?)
Judkin's original settings file doesn't appear to actually be different from the Chess one, so perhaps it should be deleted.

That's strange. The button sends me to the correct settings according to the URL ("default") but the displayed image is that of the old settings ("Minishogi"). If I click Play or Move it takes me to the correct settings after all.
Maybe this is related to the cache issue we've had on other page types?
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(Er, I hadn't thought about how "that ship has sailed" would be interpreted: I hadn't meant it for this variant, as a criticism of Greg for publishing it; rather, I was trying to indicate the last few years during which a few new anonymous inventors have had material published here. And as Greg noted, this does include great community members like wtdr2, so I don't hold this position firmly; I would just like to encourage inventors to attach their names to their variants.)