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Comments by arx

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Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

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MSbuzzybees[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, Feb 22, 2024 09:48 PM UTC:

How much have you played this? I like the general idea, but wonder how good the bishop move is. They can't do anything a rook couldn't do.


Daniel Zacharias wrote on Fri, Feb 23, 2024 09:35 PM UTC in reply to Florin Lupusoru from 04:28 AM:

What if the bishops could jump over same colored spaces?


Interactive diagrams. Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Feb 24, 2024 12:41 AM UTC:

Is it possible for a single piece to have multiple spells? I've been trying to come up with an ultima variant, and I had a few ideas that might be good as spells.

  • unfreeze - unfreezes frozen friends
  • neutralize - disables spells of affected enemy pieces (two overlapping neutralizers would have no affect on anything but each other)
  • empower - enables affected friendly pieces to capture protected enemies

Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Feb 24, 2024 12:52 AM UTC:

The sandbox doesn't seem to work with moves that involve three separate intputs, such as cabaubQ


MSbuzzybees[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Feb 24, 2024 08:53 PM UTC in reply to Florin Lupusoru from 04:44 AM:

I mean, they could jump over every space they cannot land on, so they'd still change colors but have something else to differentiate them. Not sure how well it would actually work.


Unnecessarily Complicated Chess. Members-Only Why do things the easy way, when doing them the hard way is so much more fun? (19x23, Cells: 423) [All Comments] [Add Comment or Rating]

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Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, Feb 25, 2024 12:42 AM UTC:

what about having ii mean up to the same distance in continuations, and iii meaning at least the same distance


MSbuzzybees[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, Feb 25, 2024 04:10 AM UTC in reply to Florin Lupusoru from 02:13 AM:

it would make the bishops stronger


Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, Feb 25, 2024 09:43 PM UTC in reply to H. G. Muller from 07:28 AM:

It seems to me it can already be expressed by inserting an extra slider leg in the same direction for making up the difference.

I don't see how you can express a shorter leg like that. I was thinking of something like dabaubR where each successive leg should not be longer than the previous. The only way that seems possible now is to do every possible combination of different numbers of W steps. But you understand it all better than I do

Another idea that's probably also too unusual to matter is to allow repeated p modifiers in a single leg so i could be applied to a move that hops over multiple pieces.


Bob Greenwade's SVG Library. The SVG files used in Bob's library of pieces.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Feb 27, 2024 02:32 AM UTC:

Could you add images for CW and CF? And maybe a catapult and javelin?


Daniel Zacharias wrote on Tue, Feb 27, 2024 05:29 AM UTC in reply to Bob Greenwade from 05:03 AM:

I don't know how to do the combining stuff. Thanks for whatever.


Play Chess Variants with Jocly. Missing description[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Feb 27, 2024 08:48 PM UTC in reply to H. G. Muller from 08:16 PM:

pictograms 18 1.831 kanji tiles 17 17.078

It feels like it's easier to spot orientation when all the pieces have the wedge shape than if they're all differently shaped pictures. Couldn't a similar point be made regarding 3D piece descriptions (which jocly uses) as opposed to the 2D alternatives?


Daniel Zacharias wrote on Tue, Feb 27, 2024 09:11 PM UTC in reply to H. G. Muller from 09:01 PM:

I meant the 3D pieces for other games. Flat pictographic boards feel generally easier than any alternative.


Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Feb 27, 2024 09:29 PM UTC:

This might never be possible, but I wonder if there could be a way to specify a piece that captures like a cannon, but both parts of the move—before and after the mount—must be the same distance, and there can be any number of other pieces jumped over on the either leg.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, Feb 29, 2024 06:19 AM UTC:

When my browser sets the preferred color scheme to dark, this site ends up looking horrible due to some areas having dark backgrounds and some light, some text being too light, and some too dark.


Daniel Zacharias wrote on Thu, Feb 29, 2024 07:29 AM UTC in reply to H. G. Muller from 07:21 AM:

I don't see anything unusual on these pages.

go to any active game courier game and look at the top menus


Betza notation (extended). The powerful XBetza extension to Betza's funny notation.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, Feb 29, 2024 11:16 PM UTC in reply to Bob Greenwade from 10:51 PM:

So, it made me wonder if there could be a way to mark a point in a move, either replaccing or supplementing u, as a point that the piece later comes back to.

I wonder if that could be done by having something to indicate self-capture. That could also be used for pieces that self-destruct without unloading.


Daniel Zacharias wrote on Fri, Mar 1, 2024 06:32 PM UTC in reply to Bob Greenwade from 05:21 PM:

A "Rifle Rose" may be as simple as qcaibN -- I honestly don't know, or have time to check it out right now -- but I'd prefer caibÞ

Here's an idea [c[qN]-ib[qN]]

or even [c[qN]-ib[]] with the empty brackets applying the ib modifiers to the previous bracketed path.


MStitanic-chess[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Mar 1, 2024 09:46 PM UTC:

Maybe you should also have a condensed version on a 12x12 board with 2 6x6 continents and 2 oceans.


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, Mar 3, 2024 01:15 AM UTC in reply to Fergus Duniho from Sat Mar 2 10:26 PM:

It would still be nice to keep a global light/dark option in the tools menu


Daniel Zacharias wrote on Sun, Mar 3, 2024 08:57 PM UTC:

Now some pages are showing visited links as bright red in the light theme.


Daniel Zacharias wrote on Mon, Mar 4, 2024 06:36 AM UTC in reply to Fergus Duniho from Sun Mar 3 09:54 PM:

Some text on the What's New page and the Game Courier logs page still doesn't work with the dark theme.


Daniel Zacharias wrote on Mon, Mar 4, 2024 10:06 PM UTC in reply to Fergus Duniho from 05:23 PM:

One other thing I see now, the highlight colors on game courier logs seem wrong. It's too dark on light, and too light on dark.


About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Mar 5, 2024 12:36 AM UTC:

When using the table rendering method, highlighted squares don't stay the same size as unhighlighted squares so the board ends up shifting around a lot when looking at move options. Is this fixable? At least the css rendering doesn't have this problem


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