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Comments by arx

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A Wizard for GAME-Code Generation. A tutorial on using the Play-Test Applet for automating Game Courier presets.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Jul 16, 2022 10:58 PM UTC in reply to H. G. Muller from 10:53 AM:

Thank you. At first I thought I could just override GameEnd and have it check for check before mate, but then it was announcing Check! every move.

This e.p. trick for detecting moving out of check after the fact unfortunately does not work in general

If I understand this correctly, it should work as long as the game doesn't include hoppers. It does seem reasonable to assume that King cannot normally make special moves to escape check.

Is there a way I could add en passant to a leaping move?

Edit I found another solution that seems to work—setting checked to 1 before GameEnd both post game sections.


Daniel Zacharias wrote on Wed, Jul 20, 2022 08:18 PM UTC in reply to H. G. Muller from Mon Jul 18 02:50 PM:

it is not necessary to build the in-check dependence into the move list of the King that is used when the argumet to the K or k function is 0.

I don't understand this part. Is it about the number at the end of the K definition? I had the checked check there because the normal King move (with castling and leaping) had different numbers.


Daniel Zacharias wrote on Fri, Aug 5, 2022 10:48 PM UTC:

What would be a good method (if there is one) to use this to make Alice Chess?


Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Wed, Aug 17, 2022 10:09 PM UTC in reply to Jean-Louis Cazaux from 09:38 PM:

Is it timed games not ending properly? I like that it's possible to start games without any time limits.


Daniel Zacharias wrote on Fri, Aug 19, 2022 04:05 AM UTC in reply to Jean-Louis Cazaux from Thu Aug 18 08:15 PM:

I think that playing at least once in 2 months in a game that will require 80 or 100 moves is a fair minimum. Otherwise better resigning and not play at all. I don t catch the interest for someone to play one move every 2 months. It is unpolite and not respecting the opponent.

The way I see it is I know starting an untimed game creates a risk that it will go unfinished. That's why I don't make untimed games with someone I trust to keep playing. If for some reason the other person stops moving for long enough, there's always the option of deleting the log.


About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Sep 13, 2022 01:32 AM UTC in reply to Donn Cooks from Sat Sep 10 02:36 AM:

I'm not great with Game Code, so I might not have the best advice. I don't think there's any way to have real-time movement. Maybe you could approximate it by letting players take turns making any number of moves until a capture occurs.


Enhanced Courier Chess. Courier Chess with the weaker pieces enhanced.[All Comments] [Add Comment or Rating]
💡📝Daniel Zacharias wrote on Tue, Sep 13, 2022 01:45 AM UTC:

I added a link to play in the notes. It's good to see some interest in this!


About Game Courier. Web-based system for playing many different variants by email or in real-time.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, Sep 18, 2022 11:24 PM UTC:

Does the Alfaerie-Many set affect the time it takes to process a move? I've been working on a large preset and whenever I tried it using alfaerie-many it never even finished running the pre-game code.


Daniel Zacharias wrote on Mon, Sep 19, 2022 12:37 AM UTC:

I tried starting a game with the following time settings

Spare Time 1 week
Grace Time 24 hours
Min Time 2 days
Bonus Time 12 hours
Max Time 2 weeks

It wouldn't work, saying that I shouldn't set Min time above Max time


A Wizard for GAME-Code Generation. A tutorial on using the Play-Test Applet for automating Game Courier presets.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Sep 20, 2022 02:55 AM UTC:

Some time ago I tried using the game code wizard to make a preset for a large (18x18) game using a few crooked sliding pieces. Now I notice that one of them, the Hornet from Seenschach, works in the applet but not in the generated code. The way I defined it was Wafs(alar)7Wafsal(aral)7WzB. Part of the move works, but the zB seems to be ignored, even though the generated code appears to include those moves as well.


Insect Chess. On a 12x12 board. All pieces are insect and arachnid representations, with some unique pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Sep 20, 2022 04:30 AM UTC:

This looks interesting, but I wonder how well it works allowing the maggots to move backwards.


Interactive diagrams. (Updated!) Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, Sep 22, 2022 09:17 PM UTC in reply to H. G. Muller from 09:50 AM:

You could just use O-O for everything along with the king's destination square, like O-O b1. If you want to preserve O-O-O, it could be understood as referring to the left half of the board from White's perspective, while O-O refers to the right half.


Suzumu Shogi. 16x16 variant based on Tenjiku Shogi. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, Sep 29, 2022 11:31 PM UTC:

I'm interested in this game. I never got very familiar with the previous version so I'm wondering, what exactly is different here, and why? Also, is the game courier preset up-to-date?


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sun, Oct 2, 2022 12:40 AM UTC in reply to Fergus Duniho from Sat Oct 1 04:26 PM:

I can't create new game invitations. The full invitation page isn't showing up, only the top part with the game board.


Skica. 10x10 with Ski Pieces and Camels. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Daniel Zacharias wrote on Wed, Oct 5, 2022 12:35 AM UTC in reply to Jean-Louis Cazaux from Tue Oct 4 07:47 PM:

They do hop


Home page of The Chess Variant Pages. Homepage of The Chess Variant Pages.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Thu, Oct 6, 2022 10:13 PM UTC in reply to Fergus Duniho from Sat Oct 1 04:26 PM:

I'm seeing a problem with move highlighting for certain pieces in games using the fairychess include file. This tiger chess preset is an example. All the pieces that have a jump-then-slide move only have move highlighting for the jumping part of the move, although legal moves are still accepted.


Skica. 10x10 with Ski Pieces and Camels. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Daniel Zacharias wrote on Thu, Oct 6, 2022 10:21 PM UTC in reply to Jean-Louis Cazaux from 07:02 PM:

Richard Milner suggested to me the names Bicycle (ski-bishop) Bireme (ski-rook) and Biplane (ski-queen) for these pieces.


Interactive diagrams. (Updated!) Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Oct 7, 2022 08:11 PM UTC in reply to H. G. Muller from 02:00 PM:

I think the gold and silver descriptions are too ambiguous, since 'forward' and 'straight ahead' could be read as referring to both the orthogonal and diagonal moves. It would be clearer to switch the order of those parts of the descriptions.

Gold: steps one square diagonally forward or orthogonally
Silver: steps one square straight ahead or diagonally


Skica. 10x10 with Ski Pieces and Camels. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Daniel Zacharias wrote on Fri, Oct 7, 2022 08:36 PM UTC in reply to Jean-Louis Cazaux from 04:23 PM:

The idea behind 'bi' is that the piece jumps to the 2nd square before sliding. I still like 'ski' for describing such pieces because it's more general. You could describe the Tiger Chess astrologer as a ski-osprey, for example.

For represeting these pieces, I've been thinking of something like this gryphon.

The central X could be replaced with a small dabbabah/alfil/knight/whatever to indicate the first stage of the move, while the rooks or bishops in the corners show the second stage. That might not work so well for the ski-queen though.


Interactive diagrams. (Updated!) Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Fri, Oct 7, 2022 10:04 PM UTC in reply to Greg Strong from 09:38 PM:

Not to nit-pick, but I think it is even a little more clear like this:
Gold: steps one square orthogonally or diagonally forward

That's what it says already. The reason I think that's unclear is that 'forward' could be taken as referring to the whole of 'orthogonally or diagonally' rather than just the latter part.


Skica. 10x10 with Ski Pieces and Camels. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Daniel Zacharias wrote on Fri, Oct 7, 2022 10:07 PM UTC in reply to Jean-Louis Cazaux from 09:25 PM:

Have you made a GC to play this game?

Yes, here it is.


Interactive diagrams. (Updated!) Diagrams that interactively show piece moves.[All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Sat, Oct 8, 2022 12:06 AM UTC in reply to Greg Strong from Fri Oct 7 10:16 PM:

A comma does seem like a better solution


Skica. 10x10 with Ski Pieces and Camels. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Daniel Zacharias wrote on Sun, Oct 9, 2022 02:58 AM UTC in reply to Jean-Louis Cazaux from Sat Oct 8 06:06 AM:

That link is not in the Skica page and is not in the Alphabetical Index.

I've added a link to the preset in the Notes section. There's already a submission to include it in the index, which hasn't been accepted yet.

Fwiw, I tend to agree with Gilman's conflation of jumping ski‐bishop with Tamerlane's non‐jumping Talia/Vanguard/Scout/Picket (he selects the latter term), on the grounds that they reach the same squares, like leaping and non‐leaping elephants

In that case, would you also want to use the same term for Knight, Mao, and Moa? What about 'Rook' for a piece that leaps to any square on the same rank or file? I think the jumping ability makes a big difference in how the piece feels to play with. I wish I could understand more of those Man and Beast articles. They quickly get hard to follow due to the dense paragraphs and broken diagrams.


💡📝Daniel Zacharias wrote on Mon, Oct 10, 2022 08:35 PM UTC in reply to Jean-Louis Cazaux from 05:18 PM:

on the GC page for Skica, there is no link to send to this Skica page here

That's fixed now. The other problem I can't fix myself. It's not unique to this game anyway. All the preset links in Credits sections are broken.

I will try to make the rules more clear. Glad you like it!

I guess my idea was really bad

I don't think it was bad, it just doesn't seem to work well in a game that already includes R, B, and Q. If those letters were free, it would be convenient to use them for similarly moving pieces. That wouldn't matter perhaps if you don't care about identifying each piece by a single letter.


Suzumu Shogi. 16x16 variant based on Tenjiku Shogi. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
Daniel Zacharias wrote on Tue, Oct 11, 2022 12:02 AM UTC in reply to A. M. DeWitt from Fri Oct 7 03:07 PM:

Right now I have a more limited contagious promotion rule in place which only affects direct captures of a Fire Demon or Heavenly Tetrarch from pieces that are not (potential) royals.

To me, who doesn't know much, that sounds like a good solution.

I think there's a problem with the current preset. The knights aren't able to move sideways or backwards.


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