Comments by arx
Yes, I should have included pawn moves in that. I meant 100 full moves but that probably is excessive.
I think I'll just remove the last to move wins stuff from here. I still like the idea but it might make more sense as a separate variant all by itself.
My reasoning for using zebras rather than camels is that I think it matches the other added pieces better. The gryphon starts with a diagonal step and continues as a rook, and the zebra's move can be described similarly. It begins with a diagonal step and then continues as a knight, jumping over any occupied squares on the way.
I'll try to fix the diagrams and rules.
The reason for castling being the way it is is that I think it makes more sense if the king ends up closer to the edge of the board.
I'd be interested in reading more about the major/minor pieces too, as well as conjugates. I was aware of that concept but didn't know there was a term for it.
The added pieces in this game are meant to correspond to the rook, knight, and bishop, and relate to each other in the same ways those three do. That's why I chose the zebra rather than camels or something else. The knight switches colors so it's counterpart should too, and the zebra's moves are one diagonal step out from a knight's, just as the gryphon's are from the rook's. Also the zebra leaps to the nearest opposite colored squares outside the combined gryphon and osprey moves, like a knight does with the rook and bishop. I don't know if that's a good way to design a game, but I like the completeness of it.
Is there a good word to describe the relation the gryphon has to the rook? The closest I've thought of is expansion.
yes, that's correct
This is very creative. I'd like to try it. Maybe you should include a diagram showing the king surrounded by letters indicating which file corresponds to which direction.
I'm trying to figure out how to get the castling rules enforced properly. I really don't understand what I'm doing. Based on this preset https://www.chessvariants.com/play/pbm/play.php?game=Expanded+Chess&settings=default I managed to include the fischer file and make the proper castling moves display as legal, but when I try to actually castle it says You cannot capture your own pieces. I think this has something to do with the post move sections but I'm totally lost trying to understand what needs to be changed.
Apparently that wasn't as easy as I thought since it didn't detect whether the king would pass through check from new pieces, which I also don't know how to fix.
EDIT
I think I found a solution by modifying the fairychess castling subroutine to move the king and rook one space over after castling. It highlights the h2 and h9 squares for moving to instead of i2 and i9 but it works.
I had tried that before and had trouble defining moves or promotion or something, but I just tried again and was able to make it work. Thanks!
Sorry if this isn't the best place to put this.
I'm unable to move in this game https://www.chessvariants.com/play/pbm/play.php?game=Expanded+Chess&log=sissa-arx-2020-246-116
Whenever I open it I just get a list of promotion options for black, and since I'm not black I can't actually do anything
I'm interested too
the rook moves one or more squares towards the original position of the king; the king moves one or more squares towards the original position of the king.
Shouldn't the last word there be "rook"?
ok with me
good luck
That would be simpler to describe, but I was thinking that would only make sense if the two ends are kept visually or physically separated.
in the last three metamachy games I played my opponents resigned but I still lost
arx-cvgameroom-2020-316-876
arx-cvgameroom-2020-147-879
arx-cvgameroom-2020-123-942
might it work to force white to pass for his first move?
I'm slowly learning how to use this notation. Is there a way to define a piece that can jump over friendly pieces but not enemies, or vice versa?
This looks like an amazing game! It combines shogi drops with a beautifully simple setup and set of pieces.
Reading the rules makes me want to play it; and also to design something similar, but it seems impossible to make anything quite as elegant as this.
White has two rhinos and only one machine in the setup diagram
Metamachy is fun. The historical pieces are all interesting to play with, and the fast pawns keep the game from slowing down too much.
https://www.chessvariants.com/play/pbm/play.php?game=Expanded+Chess&settings=expanded-test
I tried castling through check in this preset, and sometimes it was stopped with that same error, but sometimes it was allowed. It seemed to depend on which square was attacked and which piece was attacking, and also whether the king was in check already or not.
When a purely leaping piece was threatening one of the squares the king would pass through, the error occurred. When a diagonal slider could reach the square directly beside the king, castling was allowed.
When a white bishop threatened h9, the black king did not have the option to castle, but when the king was also in check, castling was marked as legal and produced the error as before.
If castling were working, would that also mean a king would be unable to make an initial leap to escape check?
I think it should be possible, even if it's not universal. In Metamachy, and some others, the king has an initial jump, but cannot use it to escape check
I think the Grande Acedrex king might be an exception to that. I can't find any rules for that game that mention such a restriction.
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Wow, I didn't even see this until now. I'm sorry. In both checkmate and stalemate, the last move is the one that checkmates or traps the other player, so the player who is trapped loses. With insufficient material or repetition, the last player to capture would win. The winning condition was intended as an experiment in defining a drawless chess game. I have no idea if it would actually be more interesting or not than any alternative.
The other thing I'm not sure about is the zebras. Their jump fits with the other pieces but maybe it's too far for a board this small?
If my name is required I can add that