Comments by adella
@ H.G.Muller,
Dear respected H.G.Muller, could you restore the
previous version of Playtest Applet?
The new version is not working and busted many
times. Another reason is that: the previous version is fast,
efficient, and working great. Thanks so much for your contributions and my deep
gratitude to your aid.
Could you give me the link or webpage for your
playtest applet , in writings here? Thanks so much. --- sincerely, Adella.
================== @H.G.Muller,
Respected H.G.Muller, Your Playtet Applet new version is
not working well, or if I could modestly say, it destroys a lot of
stuff, which took me so much time to compose and attention on
it.
Could you do me a favor, by reverting to the previous
PlayTest applet version, which is fast, efficient, and functioning
stable?
Thanks so much. Thanks for your contribution to the
playtest applet work. Could you write the link or applet page to me , that will be
greatly helpful.
Thank you. sincerely, Adella
================== @H.G.Muller,
Respected H.G.Muller, Your Playtet Applet new version is
not working well, or if I could modestly say, it destroys a lot of
stuff, which took me so much time to compose and attention on
it.
Could you do me a favor, by reverting to the previous
PlayTest applet version, which is fast, efficient, and functioning
stable?
Thanks so much. Thanks for your contribution to the
playtest applet work. Could you write the link or applet page to me , that will be
greatly helpful.
Thank you. sincerely, Adella
_____ @ H.G.Muller, Could you keep both the previous version, and the new
version ( if you like it), on Playtest Applet page? Could you
show two links: Functional efficiency previous version, and 2.0 version? That will be wonderful. Keeping previous version's fast efficiency and great functionality and beauty. Meanwhile, use new version to do some testing.
_____ Thamks again, respected h.g.muller. sincerely,
Adella.
HaruN Y, Thank you so much. you are great nice person. best wishes to you. . sincerely, Adella.
=== @Mr. H.G.Muller,
Dear respected H.G.Muller, how to write: multiple jumps of checker, mv only?
I designed this for checker variants. For one- turn checker jump, could write: __ mpW, or _ mpF
But, for multiple, continuous, jumps of checker, how to express that?
Thanks so much, respected Mr. muller.
sincerely, Adella.
===== @ Mr. H.G.Muller,
Dear respected H.G.Muller, Thanks for your
quick reply. Your advice is great and the checker
works well.
___ checker_multiple-Jump---- (pa)4 mfF
____checker_multiple-capture-- - c(pa)4
mfF
....Thanks so much for your advice, best
wishes. sincerely, Adella.
==== @ H.G.Muller,
dear respected h.g..muller, you can't imagine how
much fun i it is to let the horse to follow a checker track
to fast move to enemy to checkmate. And you could pre-draw your checker ckm-line, for the horse to trot on, to enemy camp, to checkmate. so pleasant.
Try it , hope you like it.
multi_jump- knight checker---- (pa)4 mfF sN
Thanks so much for your advice in coding.
sincerely, Adella.
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=== @Mr.H.G.Muller
Dear respected Mr.H.G.Muller,
Could you do me a favor by giving me a hint on the coding?
I want to write vertical high pole as: rfF rfN rfC rfFX .
I come across problems writing the next higher piece on the vertical pole. Is it possible that you might give me some hint?
Thanks a lot. I appreciate your aid.
sincerely, Adella.
@Mr. H.G.Muller,
Thanks very much. my gratitude for your brilliant reply.
sincerely, Adella
============= @ Mr. H.G. Muller Respected H.G. Muller, how to express a piece that can capture
other pieces, but [[[[ Not foe king ]]] ? This helps a lot in new piece composation.
__ btw, kD is to capture foe king only. ___ How to express the
reverse way, i.e., Not able to capture foe king?
Thanks so much for your help.
sincerely, adella....
@ Respected H.G. Muller, Thanks so much for your talent. I appreciate your help a lot. sincerely, adella.
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@h.g.muller,
for move-codings for pao-F-based, with ramp 1, to
hit target 2?
based.
above pao-ramp-1, to hit target 2 ?
systems for many pieces. But I come across
problems in depicting Move-only-codings. They
are very practically useful move codings, yet
challenging to write codes.
I appreciate your help in giving me some hints. Thanks a lot.
Sincerely, Adella