Check out Makruk (Thai Chess), our featured variant for March, 2025.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by adella

EarliestEarlier Reverse Order LaterLatest
Variants playable against the diagram's AI. (Updated!) Index of variants that can be played against the interactive diagram.[All Comments] [Add Comment or Rating]
adella hardy wrote on Sat, Jan 13, 2024 09:05 PM EST:

@h.g.muller,

         Dear respected h.g.muller,   how to write code 

for move-codings for pao-F-based, with ramp 1, to

hit target 2?

       paf afF    :   pao-ramp-1, to hit target 2,  F-

based.

     But, how to depict the move-only codings for  

above pao-ramp-1, to hit target 2 ?

             I already built a lot of fun pao-cannon 

systems for many pieces. But I come across

problems in depicting Move-only-codings. They

are very practically useful move codings, yet

challenging to write codes.
I appreciate your help in giving me some hints. Thanks a lot.
Sincerely, Adella


adella hardy wrote on Sun, Mar 3, 2024 01:44 PM EST:

@ H.G.Muller,

        Dear respected H.G.Muller,  could you restore the 

previous version of Playtest Applet?

      The new version is not working and busted many 

times. Another reason is that: the previous version is fast,

efficient, and working great. Thanks so much for your contributions and my deep

gratitude to your aid.
Could you give me the link or webpage for your

playtest applet , in writings here? Thanks so much. --- sincerely, Adella.


Constabulary Chess. Chess on an 8x10 board with compound piece types added. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
adella hardy wrote on Sun, Mar 3, 2024 07:38 PM EST:

================== @H.G.Muller,

Respected H.G.Muller, Your Playtet Applet new version is

not working well, or if I could modestly say, it destroys a lot of

stuff, which took me so much time to compose and attention on

it.

       Could you do me a favor, by reverting to the previous    

PlayTest applet version, which is fast, efficient, and functioning

stable?

 Thanks so much.   Thanks for your contribution to  the  

playtest applet work. Could you write the link or applet page to me , that will be

greatly helpful.

Thank you. sincerely, Adella


Play-test applet for chess variants. Applet you can play your own variant against.[All Comments] [Add Comment or Rating]
adella hardy wrote on Sun, Mar 3, 2024 07:42 PM EST in reply to H. G. Muller from Sat Mar 2 04:49 PM:

================== @H.G.Muller,

Respected H.G.Muller, Your Playtet Applet new version is

not working well, or if I could modestly say, it destroys a lot of

stuff, which took me so much time to compose and attention on

it.

       Could you do me a favor, by reverting to the previous    

PlayTest applet version, which is fast, efficient, and functioning

stable?

 Thanks so much.   Thanks for your contribution to  the  

playtest applet work. Could you write the link or applet page to me , that will be

greatly helpful.

Thank you. sincerely, Adella


adella hardy wrote on Sun, Mar 3, 2024 07:56 PM EST in reply to H. G. Muller from Sat Mar 2 04:49 PM:

_____ @ H.G.Muller, Could you keep both the previous version, and the new

version ( if you like it), on Playtest Applet page? Could you

show two links: Functional efficiency previous version, and 2.0 version? That will be wonderful. Keeping previous version's fast efficiency and great functionality and beauty. Meanwhile, use new version to do some testing.
_____ Thamks again, respected h.g.muller. sincerely,

Adella.


adella hardy wrote on Sun, Mar 3, 2024 08:33 PM EST in reply to HaruN Y from 08:05 PM:

HaruN Y, Thank you so much. you are great nice person. best wishes to you. . sincerely, Adella.


Lumberjack. Pieces move depending on the column they are on. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
adella hardy wrote on Fri, Mar 8, 2024 03:07 AM EST in reply to H. G. Muller from 01:40 AM:

=== @Mr. H.G.Muller,

      Dear respected  H.G.Muller,  how to write:   multiple jumps of checker, mv only?  

     I designed this for checker variants.   For one- turn checker jump,  could write:  __  mpW,   or _  mpF

    But, for multiple, continuous, jumps of checker, how to express that?

Thanks so much, respected Mr. muller.
sincerely, Adella.


adella hardy wrote on Fri, Mar 8, 2024 10:58 PM EST in reply to H. G. Muller from 03:20 AM:

===== @ Mr. H.G.Muller,

       Dear respected H.G.Muller,  Thanks for your 

quick reply. Your advice is great and the checker

works well.

   ___ checker_multiple-Jump----    (pa)4 mfF 
   ____checker_multiple-capture--  -    c(pa)4  

mfF

        ....Thanks so much for your advice, best 

wishes. sincerely, Adella.


adella hardy wrote on Fri, Mar 8, 2024 11:19 PM EST:

==== @ H.G.Muller,

       dear respected  h.g..muller,   you can't imagine how 

much fun i it is to let the horse to follow a checker track

to fast move to enemy to checkmate. And you could pre-draw your checker ckm-line, for the horse to trot on, to enemy camp, to checkmate. so pleasant.

              Try it , hope you like it. 
         multi_jump-  knight checker----  (pa)4  mfF   sN
           Thanks so much  for your advice in coding.  

sincerely, Adella.


MSterritorial-chess[All Comments] [Add Comment or Rating]
adella hardy wrote on Fri, Mar 29, 2024 10:35 PM EDT in reply to H. G. Muller from 03:29 PM:

=========@ Mr. H.G.Muller

Dear respected H.G.Muller,

         how to lame a horse  by  D  (sD, or vD) ?  Lame/bridge/blocking pieces are reality world, as there are trillions objects and ppl crowding everywhere.   So, lame/block/ bridgeing gadgets are realities that are very useful.   It could train brain complicated way. 

    ===   Another reason is,  lame/block pieces are long-playable, tactics heavy.    Un-lamed pieces are easier to get draw games,  and soon drains off all pieces energies.   But lamed /bridged pieces could embed more artful maneuvrings of board locatiions and much more tactical and longer playable. 

   ===  Thanks so much for your aid.  Sincerely,  Adella.

Morphomania. Morphing wherever you look. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
adella hardy wrote on Fri, May 3, 2024 03:56 PM EDT in reply to H. G. Muller from 01:37 PM:

=== @Mr.H.G.Muller

       Dear respected Mr.H.G.Muller,
             Could you do me a favor by giving me a hint on the coding?

          I want to write vertical high pole  as:   rfF  rfN  rfC  rfFX .    
       I come across problems writing the next higher piece on the vertical pole.      Is it possible that you might give me some hint?
 Thanks a lot. I appreciate your aid.

sincerely, Adella.


adella hardy wrote on Sat, May 4, 2024 06:42 AM EDT in reply to H. G. Muller from 03:20 AM:

@Mr. H.G.Muller,

   Thanks very much.  my gratitude for your  brilliant reply. 

sincerely, Adella


Leaperhouse. A 10x10 drop variant consisting of only Leapers, Shogi pawns and Kings. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
adella hardy wrote on Sat, Nov 30, 2024 09:05 PM EST in reply to H. G. Muller from Thu Nov 28 03:27 PM:

============= @ Mr. H.G. Muller Respected H.G. Muller, how to express a piece that can capture

other pieces, but [[[[ Not foe king ]]] ? This helps a lot in new piece composation.

__ btw, kD is to capture foe king only. ___ How to express the

reverse way, i.e., Not able to capture foe king?
Thanks so much for your help. sincerely, adella....


adella wrote on Tue, Dec 3, 2024 03:14 PM EST in reply to H. G. Muller from Sun Dec 1 01:24 AM:

@ Respected H.G. Muller, Thanks so much for your talent. I appreciate your help a lot. sincerely, adella.


14 comments displayed

EarliestEarlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.