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Comments by TonyQuintanilla

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Camel and Rhino Chess. Variant on 10 by 10 board with new pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Tony Quintanilla wrote on Sat, May 7, 2005 06:01 PM UTC:
I would like to clarify that no piece may switch places with another piece of the same type, not just the Wazir and Pawn, because this would be tantamount to a null move.

Salmon P. Chess. Huge three-dimensional game celebrating 10 years chess variant pages. (10x(), Cells: 7500) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, May 7, 2005 06:15 PM UTC:Good ★★★★
Wow is right. This game puts all other multi-dimentional games to shame! I have to admit I can't even wrap my mind around the rules, much less a game. But, what a game to admire, even if in a distant way. I reminds me of 'Magister Ludi'. What if someone created a musical instrument that played notes according to the moves made. One could then play by musical intuition rather than by brute calculation, which for this game proves completely inadequate -- at least for me.... The game is beautiful too in its sheer complexity, grandeur and geometry. As Greg says, I can't imagine AI that could play the game either, but someone might be able to program an instrument to play it. What a dream. The only reason I don't rate it excellent is because I can't imagine actually playing it, unless a dream came true.

Shikaar. Missing description (9x9, Cells: 79) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, May 12, 2005 05:17 PM UTC:
I have unlocked this page so that the author can revise it if he wishes. It
is not clear to me why it was locked in the first place, since it is not a
contest submission. 

Minor comment: check for typos, etc.

To create a setup diagram, may I suggest creating a board setup image with
Game Courier, then capturing the image (Alt+Print Scrn), pasting it to
'Paint' (Programs/Accessories/Paint), cropping the image down to just
the board, saving the image as 'shikaar.gif', and submitting the image
file as a revision of the page. 

Then, if the author wishes, send the Game Courier URL to the editors and
we can post the Game Courier preset to accompany the game page!

Interesting game idea. -- Tony

Tony Quintanilla wrote on Fri, May 13, 2005 06:05 AM UTC:
Sorry about that, David.

The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, May 16, 2005 05:08 PM UTC:
Gary: Here's an odd question, related to Game Courier. Obviously, in FIDE Chess, few make illegal moves, unless it's a gross oversight. But, with Chess variants, illegal moves are not uncommon, say in Game Courier presets that are not rules enforced. Typically, illegal moves are just done over again. By tournament rules, though, the corrected move should be of the same piece, if possible, should it not? If one takes the initial move as equivalent to touching the piece? This possible confusion is a good argument for rules enforced presets in tournaments.

Salmon P. Chess. Huge three-dimensional game celebrating 10 years chess variant pages. (10x(), Cells: 7500) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, May 22, 2005 05:57 AM UTC:
I second Dale's sentiments. It's very unfortunate that the integrity of the author was questioned by what was originally a single, unwarranted insinuation. This one insinuation unfortunately resulted in a discussion about verified versus unverified ratings, giving some perhaps intended, perhaps unintended credence to the original insinuation. I have seen very few positive or negative comments made on this site under false pretenses. I would suggest that we drop this discussion of ratings on this page, as Dale asks.

Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, May 22, 2005 06:16 AM UTC:
Glenn, glad to hear from you! I just checked our e-mail and do not see your game submittals. There may be a temporary problem with the CVP e-mail account. I'll follow-up on this.

[Subject Thread] [Add Response]
Tony Quintanilla wrote on Thu, May 26, 2005 05:06 PM UTC:
Greg, could you copy your last message to the original page? This is
valuable to Chess V users. Thanks.

Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, May 29, 2005 07:06 AM UTC:
The link to Shatranj Kamil (64) is fixed. Links to Glenn Overby's games have been added.

Feedback to the Chess Variant Pages - How to contactus. Including information on editors and associate authors of the website.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, May 29, 2005 07:53 AM UTC:
The Chess Variant Pages e-mail address has been changed, at least for now. I won't quote it here to avoid web trolling robots, but you can see it at this page. If you submitted something recently using the old editors' address, please re-send it. We may not have received it. Thanks!

Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Jun 8, 2005 03:00 AM UTC:
I don't mean to speak for Hans, but I believe that the delay in the contest is due to the fact that the editors need help with the creation of the polling system for the game evaluations. Can someone help with this?

Kokusai Sannin Shogi. Three-handed Shogi variant. (Cells: 127) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Jun 12, 2005 03:35 AM UTC:
Posted with permission of the author and publisher.

Tony Quintanilla wrote on Sun, Jun 12, 2005 03:35 AM UTC:
Posted with permission of the author and publisher.

Tony Quintanilla wrote on Sun, Jun 12, 2005 03:36 AM UTC:
Posted with permission of the author and publisher.

Tony Quintanilla wrote on Sun, Jun 12, 2005 03:38 AM UTC:
Posted with permission of the author and publisher.

ChessV. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Jul 3, 2005 06:18 AM UTC:
Thanks for the interesting insights. This seems to make sense for Zillions.

Camel and Rhino Chess. Variant on 10 by 10 board with new pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Tony Quintanilla wrote on Sun, Jul 3, 2005 06:41 AM UTC:
All pieces can make switching moves, except with like pieces. 

The only move-type that is restricted is the 'takeover' capture. This is
restricted to Camels, Rhinos, and pieces adjacent to the semi-royal Camels
or Rhinos. I added this restriction to limit the complexity created by
takeover captures. 

I have only play-tested this game by playing both sides through a few
games using Game Courier, but I have just issued an open invitation to
anyone interested. Unfortunately, I did not have time to complete a ZRF
either.

Blizzard Chess. Chess, as if it had been developed by the software industry.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Jul 6, 2005 05:04 PM UTC:Excellent ★★★★★
Hilarious! Might not be a bad game either, humm....???

Maka-Dai-Dai Shogi. Historical ultra large Shogi variant.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Jul 10, 2005 05:57 PM UTC:Excellent ★★★★★
Jean-Louis, I posted the link. I failed to add my name as the editor. However, you are the author of the original page! And a very good page, at that.

[Subject Thread] [Add Response]
Tony Quintanilla wrote on Tue, Jul 12, 2005 04:13 AM UTC:
Michael, now that you mention it, in my ZRF for Heroes Hexagonal Chess I
defined the initial form of the Pawn as a different piece that becomes a
regular Pawn upon moving. ZOG uses the Pawns quite well in this
implementation also. This was accidental on my part, but an interesting
corroboration of your idea.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, Jul 18, 2005 04:06 AM UTC:
See Jean-Louis Cazaux's excellent page on this topic,

http://history.chess.free.fr/enigma.htm

Shatranj and Chaturanga would seem to be the same game, although,
generally speaking, one thinks of Shatranj as the Persian game and of
Chaturanga as the Indian game. The two can't be differenciated, it seems.
There are also possible influences from China.

As far as 'recognized' goes, I would tend to think that both
'Chaturanga' and 'Shatranj' should be recognized, if for no other
reason that the CVP articles on these games suggest that the Indian game
migrated to Persia. Not 'recognizing' Chaturanga would seem to ignore
this root. 

Perhaps the uncertainty in the history should be reflected in the
'Recognized' variants list.

Tony Quintanilla wrote on Tue, Jul 19, 2005 08:38 PM UTC:
Christine, your kind comments go to all that contribute to this great site.

Imperial Chess. Large variant with new pieces and victory by capture of royal pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, Jul 23, 2005 01:55 PM UTC:
The tactical promotion end game necessary to capture the Emperor and the strategic buildup to it is unique to Imperial Chess, as far as I know.

Camel and Rhino Chess. Variant on 10 by 10 board with new pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Tony Quintanilla wrote on Sat, Jul 23, 2005 02:24 PM UTC:
I would like to clarify what a 'takeover' capture is. I defined it in
Takeover Chess (http://www.chessvariants.org/41.dir/takeover.html); it is
literally taking over ownership of the piece without removing it from the
board. I distinguish this kind of capture from standard capture by
replacement.

Zillions of Games. Game package for Windows that allows you to play nearly any abstract board game or puzzle in the world.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Aug 3, 2005 09:13 PM UTC:
It seems to me that the whole idea of Zillions of Games was to create a program that has some intelligence, that is able to play a large and growing number of perfect information games with the same engine, and that is suited for a broad market. They succeeded. A side benefit is that by using simple, text-based rules files, new games can be programmed by the dedicated user. I fail to see why nice graphics, which appeal to the 'broad market' (including me), and 'user friendly' interaction is a problem. These features just make using the program more enjoyable. Surely computing power is no longer an issue? Zillions was not designed primarily for programmers, but for people that play games. Again, its programmability is a side benefit -- and a great benefit. Cost? Well, it's not cheap, but it's a fair price for what you get. In fact, I wonder if the market is already saturated, because improvements seem to have stopped. That's too bad.

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