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Comments by TonyQuintanilla

I would like to clarify that no piece may switch places with another piece of the same type, not just the Wazir and Pawn, because this would be tantamount to a null move.

Wow is right. This game puts all other multi-dimentional games to shame! I have to admit I can't even wrap my mind around the rules, much less a game. But, what a game to admire, even if in a distant way. I reminds me of 'Magister Ludi'. What if someone created a musical instrument that played notes according to the moves made. One could then play by musical intuition rather than by brute calculation, which for this game proves completely inadequate -- at least for me.... The game is beautiful too in its sheer complexity, grandeur and geometry. As Greg says, I can't imagine AI that could play the game either, but someone might be able to program an instrument to play it. What a dream. The only reason I don't rate it excellent is because I can't imagine actually playing it, unless a dream came true.

I have unlocked this page so that the author can revise it if he wishes. It is not clear to me why it was locked in the first place, since it is not a contest submission. Minor comment: check for typos, etc. To create a setup diagram, may I suggest creating a board setup image with Game Courier, then capturing the image (Alt+Print Scrn), pasting it to 'Paint' (Programs/Accessories/Paint), cropping the image down to just the board, saving the image as 'shikaar.gif', and submitting the image file as a revision of the page. Then, if the author wishes, send the Game Courier URL to the editors and we can post the Game Courier preset to accompany the game page! Interesting game idea. -- Tony

Gary: Here's an odd question, related to Game Courier. Obviously, in FIDE Chess, few make illegal moves, unless it's a gross oversight. But, with Chess variants, illegal moves are not uncommon, say in Game Courier presets that are not rules enforced. Typically, illegal moves are just done over again. By tournament rules, though, the corrected move should be of the same piece, if possible, should it not? If one takes the initial move as equivalent to touching the piece? This possible confusion is a good argument for rules enforced presets in tournaments.

I second Dale's sentiments. It's very unfortunate that the integrity of the author was questioned by what was originally a single, unwarranted insinuation. This one insinuation unfortunately resulted in a discussion about verified versus unverified ratings, giving some perhaps intended, perhaps unintended credence to the original insinuation. I have seen very few positive or negative comments made on this site under false pretenses. I would suggest that we drop this discussion of ratings on this page, as Dale asks.

Glenn, glad to hear from you! I just checked our e-mail and do not see your game submittals. There may be a temporary problem with the CVP e-mail account. I'll follow-up on this.
Greg, could you copy your last message to the original page? This is valuable to Chess V users. Thanks.

The link to Shatranj Kamil (64) is fixed. Links to Glenn Overby's games have been added.

The Chess Variant Pages e-mail address has been changed, at least for now. I won't quote it here to avoid web trolling robots, but you can see it at this page. If you submitted something recently using the old editors' address, please re-send it. We may not have received it. Thanks!

I don't mean to speak for Hans, but I believe that the delay in the contest is due to the fact that the editors need help with the creation of the polling system for the game evaluations. Can someone help with this?

Posted with permission of the author and publisher.
Posted with permission of the author and publisher.
Posted with permission of the author and publisher.
Posted with permission of the author and publisher.

Thanks for the interesting insights. This seems to make sense for Zillions.

All pieces can make switching moves, except with like pieces. The only move-type that is restricted is the 'takeover' capture. This is restricted to Camels, Rhinos, and pieces adjacent to the semi-royal Camels or Rhinos. I added this restriction to limit the complexity created by takeover captures. I have only play-tested this game by playing both sides through a few games using Game Courier, but I have just issued an open invitation to anyone interested. Unfortunately, I did not have time to complete a ZRF either.

Hilarious! Might not be a bad game either, humm....???

Jean-Louis, I posted the link. I failed to add my name as the editor. However, you are the author of the original page! And a very good page, at that.
Michael, now that you mention it, in my ZRF for Heroes Hexagonal Chess I defined the initial form of the Pawn as a different piece that becomes a regular Pawn upon moving. ZOG uses the Pawns quite well in this implementation also. This was accidental on my part, but an interesting corroboration of your idea.

See Jean-Louis Cazaux's excellent page on this topic, http://history.chess.free.fr/enigma.htm Shatranj and Chaturanga would seem to be the same game, although, generally speaking, one thinks of Shatranj as the Persian game and of Chaturanga as the Indian game. The two can't be differenciated, it seems. There are also possible influences from China. As far as 'recognized' goes, I would tend to think that both 'Chaturanga' and 'Shatranj' should be recognized, if for no other reason that the CVP articles on these games suggest that the Indian game migrated to Persia. Not 'recognizing' Chaturanga would seem to ignore this root. Perhaps the uncertainty in the history should be reflected in the 'Recognized' variants list.
Christine, your kind comments go to all that contribute to this great site.

The tactical promotion end game necessary to capture the Emperor and the strategic buildup to it is unique to Imperial Chess, as far as I know.

I would like to clarify what a 'takeover' capture is. I defined it in Takeover Chess (http://www.chessvariants.org/41.dir/takeover.html); it is literally taking over ownership of the piece without removing it from the board. I distinguish this kind of capture from standard capture by replacement.

It seems to me that the whole idea of Zillions of Games was to create a program that has some intelligence, that is able to play a large and growing number of perfect information games with the same engine, and that is suited for a broad market. They succeeded. A side benefit is that by using simple, text-based rules files, new games can be programmed by the dedicated user. I fail to see why nice graphics, which appeal to the 'broad market' (including me), and 'user friendly' interaction is a problem. These features just make using the program more enjoyable. Surely computing power is no longer an issue? Zillions was not designed primarily for programmers, but for people that play games. Again, its programmability is a side benefit -- and a great benefit. Cost? Well, it's not cheap, but it's a fair price for what you get. In fact, I wonder if the market is already saturated, because improvements seem to have stopped. That's too bad.
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