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Comments by TonyQuintanilla
In response to Fergus and James, I must accept responsibility for the 'shortcuts' in the piece descriptions. I will make some changes and consult with James. With regard the piece images, that's entirely my doing. I was taking the expedient route to illustrate the setup and prepare a preset at the same time (what's the saying about haste?...), using already available image sets in Game Courier. I agree that the images I chose are not ideal. Perhaps this can be improved relatively soon with a custom set.
Below is a copy of a message posted by Mr. Spratt: Dear editors: Just a note to inform you that I've posted a bunch of pictures of the large, highly-detailed versions of Imperial Chess, Jetan and Sarang on my website, www.sprattart.com. I have a number of unfinished castings of the individual pieces that I'll sell to the general public for $l0 apiece, if anyone cares to finish and paint themselves, and editors of chessvariants can feel free to contact me for a few free samples, if you'd like them. Thanks, James
With regard to some experience with this game, observe this <a href="http://play.chessvariants.com/pbm/play.php?game=Imperial+Chess&log=charles-cvgameroom-2004-170-114">game</a> being
played in the Game Courier:
<p>By the way, images more suitable for this game are being developed for the
page and the preset.
Take a look at this interesting 3-player hexagonal variant on a German web
site. Even if you don't read German, the diagrams should explain the game well.
By the way, you can look at What's New in all languages at this <a href='/index/whatsnewalllang.php'>URL</a>.</p>
I think that what Matt is trying to argue for is: give the game a chance! Will it appeal to everyone, especially chess enthusiasts? No. Do collectible games (of which I too have partaken) have a 'down-side'? Yes. Does ND have some appealing features? Yes. Will it at least expose more people (kids) to chess and chess variants? Yes. So, let it be, and, in some way, support it. This page is a good idea.
This link appears to be broken. There is no update information.
I received a number of unpainted pieces from Mr. Spratt. I would like to remark on them here.
<p>All the resin hand-casted pieces are well balanced and stable, with bases designed for weight and stability, and mounted on felt pads. The resin pieces can be cast in various colors for different sets.
<p>The large Imperial Chess Emperor is about 6 inches tall, with a base about 2-1/4 inches wide. The resin casting is very detailed and seems to be a very faithful copy of the original. For example, very light line textures are present in the copy. Artistically, the figure is very nice too, with a lot of details in the face, garb, weapons, and certainly imperial in appearance.
<p>The small Emperor is about 2-3/4 inches tall, with a base about 1 inch wide. The figure has nice face and clothing details and a nice overall apperance.
<p>The large Empress is about 5-3/4 inches tall, with a base about 2 inches wide. Artistically, the figure is very nice. The shape, face, clothing, and other details are excellent. The female figure is very buxom.
<p>The small Empress is about 2-3/4 inches tall, with a base about 1 inch wide. The shape is nice. The face is not highly detailed. The clothes and other details are well done.
<p>The large Pawn is about 3-5/8 inches tall, with a base about 1-3/4 inches wide. The shape is very nice, one of the best. The shield is emblazoned with a heraldic design. The soldier's mantle and chain mail are very nicely done. The face details are fine, but not as highly developed.
<p>The small Pawn is about 1-3/4 inches tall, with a base about 1 inch wide. The shape is nice. The shield and sword are nicely detailed. The face is not detailed.
<p>The small King is 2-5/8 inches tall, with a base about 1 inch wide. The shape is very nice. The detail of the face and beard is very nice.
<p>The small Knight is about 2-3/8 inches tall, with a base about 1-1/8 inches wide. The shape is very nice, with a rampant horse. The details of the standard, horse, and the soldier are great. The heads are well shaped. The soldier's face is not detailed.
<p>The small Imperial Prince is about 2-1/2 inches tall, with a base about 1 inch wide. The rampant shape is very evocative. The details of the horse, Prince, and his mantle are very good. The face is less detailed.
<p>The small Catapult is about 1-3/4 inches tall, with a base about 1-1/8 inches wide. The shape is very nice. The details of the war engine, wheels, and wood structure, are very nice.
<p>The small Rook is about 2-1/8 inches tall, with a base about 1 inch wide. The details of the brick tower are nice.
<p>The small Crossbowman is about 2-1/4 inches tall, with a base about 1 inch wide. The details of the shield and crossbow are nice. The garb is less detailed. The face is not detailed.
<p>The large Jetan Chieftain is about 5-5/8 inches tall, with a base about 1-1/2 inches wide. The shape of the figure is very nice. The details of the face, headress, garb, weapon, are very nicely done.
<p>The large Jetan Princess is about 5-1/8 inches tall, with a base about 1-1/2 inches wide. The shape of the figure is very nicely done. The female figure is very buxom and is minimally clad. The details of the figure, attitude, face, mantles, footwear, headress are very nice.
<p>The large Jetan Sergang Assassin is about 4-1/4 inches tall, with a base about 1-1/4 inches wide. Again, the shape of the figure is very nice, with a semi-crouched attitude. The details of the garb and weapon are very nice. The face is less detailed.
I have posted a link at: http://www.chessvariants.com/link2.dir/chessv.html
For historical research, may I recommend Murray's classic, 'A History of Chess'. It should be in print or available at a good library: http://www.chessvariants.com/books.html#bookmurray
Roberto, Gregory, George, thank you for your comments. George, would you be able to estimate the strength of the pieces in this game?
Try this game! It's really fun! Use the drawn board. The little hand drawn characters by James and colored by Fergus are trully charming. The game is very innovative and enjoyable. Excellent (even if its my preset!!).
George, thanks for the analysis. I think it's interesting that the relative power is about the same as standard Chess. I like that.
Greg, thanks for the suggestion. I will add it as a variant.
I've just completed a very nice <a href='http://play.chessvariants.com/pbm/play.php?game=Imperial+Chess&log=tony_quintanilla-whittlin-2004-193-062'>game</a> of Imperial Chess with the inventor. Its a very enjoyable game.
<p>I think that there are two distinct aspects to this game. If one chooses, one could play the game the traditional way: one piece moves per turn. The normal way is to use the charge. Now James has also added 'rapid development' as well to speed up the moves prior to the charge. Note that once charges start, they can basically keep going until less than 6 pieces are available to attack in the end game. This makes this game basically a multi-move game, with the limitation that *only* one piece per file can be moved.
<p>This is a very fast-paced way to play, fun, with a lot of surprizes and turns. Obviously, the strict calculation of moves and possibilities is near impossible. The large board and number of pieces makes the multi-move environment appropriate.
<p>The moves of the pieces is very interesting, I find. While superficially they seem redundant, they are not. The key difference is whether orthogonal or diagonal moves are permitted; compare the Crossbowman and the Pikeman, for example. The Bishop and Rook (or Castle) add a Shogi-type feel to the game. The Catapult is an interesting longer distance piece that can come into play in closed positions. The Princess is a *very* interesting piece that does not capture but can promote -- unique, as far as I know. Capturing the entire Imperial family is not an easy task, but the multi-move environment makes this easier.
<p>I should add that if you play the game on Game Courier using James' charming drawn figures and his map-type board (modeled after his hand-cast pieces and board) that this only adds to the fun!
Peter, Greg, thanks for the question. Switching of like pieces to avoid moving was not the intent of the swap rule, so I will disallow it and update the page.
<p>Greg, if you would revise ChessV again, that would be great.
<p>Peter, I will update the ZRF.
<p>Thanks again! -- Tony
<p>
George, thanks for your comments. I think you are right that switching could be used in other variants.
<p>I have updated the ZRF to disallow switching with like pieces. Zillions still seems to play the Pawns too conservatively, apparently overvaluing them.
All pieces make their normal moves, except they may only move onto a square that exists, that is, that has a tile on it.
I would like to share the following correspondance with Freederick. On Sat, 21 Aug 2004 Tony Quintanilla wrote : >... >Very nice! How did you learn about this game? >... Thank you! I learned about Elephant Hunt secondhand from a francophone friend of mine in my college years, who had an interest in anthropology. The notes in Father Morceau's diary made much ado about the game being played on a 10x10 board; he theorized a lot about the Pygmies either borrowing the game from a more advanced culture with a base-ten counting system, or starting with a 5x5 field for the elephant (the Pygmies, it seems, use a base-five system) from which the 10x10 board arose by subdivision. All of this is not germane to the rules of the game, and I don't remember it well anyway. The actual rules were given a skimpy and incomplete treatment in the notes. The author did mention that the Elephant moved on the 5x5 field on which the 10x10 field for the Pygmies was 'overlaid by halving', and that the Pygmies moved 'by hopping about, like our chess-knight' but I personally doubt they actually made a Knight-move, which is sort of abstract. However, other possible alternatives (like D and/or A) seem to me to be out of the question, as the Pygmies cannot possibly win if colorbound. Thus, not having other information, I implemented them with a Knight-move, which makes for an interesting game. The Shaman (witch-doctor, IIRC, was the term employed) was described as making 'double moves'. I implemented this as W2F2; it could just as well be t[NN], or perhaps the move of the Lion in Chu Shogi: t[KK]. These variants also seem interesting and playable. Unfortunately I have lost contact with the friend who provided the information, and I have no idea of other sources. Sincerely yours Freederick
Derek's position takes the whole endeavour much too seriously.
<p>The point of the Recognized Variants is simply to list games that the CVP community finds note-worthy. Why? Perhaps novices, collections of games, contests, etc. might benefit from such a list as a starting point.
<p>The Recognized Variant of the Month draws attention to certain games from time to time, sometimes adding more material to the game article. This focus helps many that may not be very familiar with a particularly good game to learn more about it.
<p>The Recognized Variants list is not comprehensive, definitive nor exclusive. Its only 'authority' is the mutual benefit of those who participate in its making and consider the list interesting.
<p>Keep the Recognized Variants going! Good job, Fergus!
I created this page when the new version of Game Courier was getting started before there was a log page. I have deleted references to it from the indexes.
I have noticed some excellent Game Courier presets created and then played, but not posted for general use. If you would like your presets posted, please send the URLs to the editors. Preset pages can then be made and posted. Thanks!
The following e-mail was received by the editors: Great website! You write: 'Fischer Random Chess has 960 legal arrays. This number is determined as follows: First, place the two Bishops. There are 16 different ways for one bishop to be on a white square and the other Bishop to be on a black square. That leaves six empty squares. Now, place the King somewhere between the two Rooks. There are 20 different ways for a King and two Rooks to occupy six squares with the King in between. That leaves three squares for the two Knights and the Queen. There are three possible ways to place these pieces. Thus, there are 16 x 20 x 3 (960) legal arrays in Fischer Random Chess.' The most complex step is that 20 in the middle. It can be removed like this: Fischer Random Chess has 960 legal arrays. This number is determined as follows: First, place the two Bishops. There are 16 (4 x 4) different ways for one bishop to be on a white square and the other Bishop to be on a black square. That leaves six empty squares. Now, place the Queen. There are 6 different ways to do this. That leaves five empty squares. Now, place the two Knights. There are 10 different ways to do this. That leaves three empty squares. Lastly, place the two Rooks and the King. There is only one legal way to do this. Thus, there are 16 x 6 x 10 x 1 (960) legal arrays in Fischer Random Chess. Regards Peter Ridges
The following e-mail was received by the editors: Hello, I can't find any name here on in the Encyclopedia of Chess Variants for a variant which seems like it should be known : the game where no piece can be moved twice in a row. I asked John Beasley and he told me that he invented this as a problem theme under the name 'fuddled pieces'. But do you know whether it has also been designed as a game? Best regards, Fabrice Liardet
The following e-mail was received by the editors: Do you have any information on NOST and how to join or who to contact (it seems their web site is no longer active). Any information you have would be appreciated. Thanks Bob Salvas Cumberland RI USA
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