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Comments by TonyQuintanilla


John Brown writes, 'Hi Tony, I've just began work on the Third Edition edition of Meta-Chess, which I hope to have in stock by 03.31.06. It will be very similar to E-2 but with errors corrected and the writing improved. Feel free to post this if you like. Happy New Year, John William Brown'

Well deserved, Mike. Congratulations!

Joao, I would be interested in your comments on a question I have had for some time: did you consider the basic one-step swap which I described in Switching Chess? I described Switching Chess before I knew of Swap Chess or Balanced Swap Chess, however, I later found an applet by Ed Friedlander called Swap Chess 1 that is almost identical to Switching Chess and predated it, yet it is not attributed to you. I guess I am not sure about the originality of Switching Chess vis-a-vis Swap Chess.

Gary, I did not consider this specific issue when developing this game. I have thought about it. Both approaches have some arguments in their favor. For my part, I prefer the idea that a pinned piece cannot switch, for the reasons you cited. However, for the purposes of this tournament, you should discuss the appropriate resolution with Fergus. Thanks for bring up the issue. I'm sorry for the inconvenience and confusion.

Very nice. Interesting. I may also help to pair players, finding fair partners and also more challenging ones. Of course, the wide variety of variants makes this rating less 'firm' than chess ratings. I think that Gary's suggestion to allow a game to be rated or not would be a nice addition. This could be a choice made at the start of the game, allong with time controls, etc. This would also allow some players to develop rated 'niches', such as Shogi, or Shatranj-variants, while playing other games 'just for fun.' Some may just want to be rated generalists. Others may not want to be rated at all.

Calling, 'check' is not required. Making a mistake and saying 'checkmate' does not forfeit the game.

In order to focus on the more meaningful ratings, it would be interesting to be able to filter out 'provisional' ratings, those ratings using less than say 14 games for the calculations, following Gary's remark.

Pages that link to other sites created using PHP script, such as many pages linking to the Zillions-of-Games site, are not functional at this time. We are aware of this problem. Thank you for your patience until it is resolved.

Matt, the delay is not due to lack of interest, rather lack of time. Hopefully it can be posted soon. Interested volunteers (hint) should inquire with the editors.
ZOG does not have ply-setting, however, you can set the amount of time that the program will evaluate the position. This is indirectly reflected in the number of plies that are processed, although it depends on the CPU, of course. (Not to stir the pot, but out of sincere and friendly curiosity, why use a 2.5 MB RAM CPU when computers and memory are relatively cheap now?)
Matthew, that would be an interesting experiment. We could use Game Courier as the interface with the CPUs doing the thinking! Can you suggest a game? We'd have to have it available in 3 platforms, your program, GC, and ZOG.

Thanks Michael for the kind comments. I have now posted the ZRF. Yes, I've played it against ZOG to test the game mechanics, unfortunately ZOG plays this game very poorly. I also hope that the game plays well! But I'll have to wait for a human opponent! ZOG vastly overvalues moves to the intersections. I considered multiplying 'add''s for standard moves, but even with 3 adds, it did not alter ZOG's priorities (besides making you choose between multiple identical moves, which is annoying), so I abandoned this approach. As with many games that significantly alter movement structure, ZOG is mostly useful to test the game mechanics and to play by e-mail.

The editors received the following message by e-mail from Namig Aliyev: Dear sir! I would like send to You some comments about Grand Chess. 1.'Fool mat' in classic chess is 1.f4 -e6 2.g4 -Qh4x -2 moves 2.In Capablanca chess for opening set up like this (Optimal set up,all pawns protekted,force line of pieces very good balanced)-R-N-B-A-C-K-Q-B-N-R, 'fool mat' is 1.c3 -h5 2.Ac2 -f6 3.Ag6x -3 moves 3.In Grand Chess for opening set up -3rd row pawns,2nd row from square b2 -N-B-A-C-K-Q-B-N, 1st row Ra1 and Rj1 (this variant more preferable,because white king snand up in dark square and vice versa) 'fool mat 'is 1.c4 -Rjg10 2.Ac3 -Rae10 3.Cf4 -Af10 4.Nh4 -h7 5.Ag7x -5 moves These examples shows us in Grand Chess a king is more safety position then in Capablanca or Classic Chess. P.S.I think all rules in Grand Chess is very interesting and good. But if we make one exceptoin it will be better. Rule:A pawn can be promoted when it reaches 9th row. The promotion is optional on these rows. In this case I think many chess fun and players will be joined to this beatiful game. With best regards, FIDE Master,FIDE Trainer Namik

A Royal Knight is an interesting idea. The King has remained mostly unchanged because of the difficulty in checkmating a more powerful piece. However, a Royal Knight may be viable. Have you tested this?

This sounds like it could be a fun game. It might be nice to try in Zillions or Game Courier.


This is a neat game. The idea of a Royal Amazon is intriguing in that it is both powerful and vulnerable. In the sample game I fell into the trap of capturing a seemingly exposed Rook, only to find my Amazon unable to escape without loosing the game. A word to the wise!

You may wish to clarify the rules by explaining the game mechanics exactly in addition to using the allegorical references. For example, it is not clear how the spirit pieces are re-introduced into the game, by drops? I am not sure I understand rule 2.

Very nice site! Interesting selection.

Jeremy, the Dervish Chess initial setup should show up now.

Namik, you can! See the related item (green icon).

Interesting setup. It looks like you created a Game Courier preset for the setup diagram. It would be nice if you could add a preset button to your page? To do this, copy the HTML form code for the preset button into your page HTML. You can see to code at the bottom of the 'Editing a Preset' page, in a window just above 'Available Pieces.'
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