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Comments by TonyQuintanilla

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David Pritchard. Death notice.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Jan 1, 2006 11:24 PM EST:
Mike Adams' replies with news in the best spirit of David Pritchard's
legacy (Mike's Chess club page is at: http://www.guildfordchess.fsnet.co.uk/),

'Dear Tony

Thanks for this. I have just returned from the Hastings International -
last night on New Years eve we held an evening variants tournament in
memory of David. We played 8 different 5 min variants, which attracted an
entry of 17, won jointly by IM Andew Greet and Jack Rudd.

Best wishes

Mike Adams'

Meta-Chess. Missing description[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Jan 1, 2006 11:47 PM EST:
John Brown writes,

'Hi Tony,

I've just began work on the Third Edition edition of Meta-Chess, which I
hope to have in stock by 03.31.06. It will be very similar to E-2 but with
errors corrected and the writing improved. Feel free to post this if you
like.

Happy New Year,

John William Brown'

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, Jan 2, 2006 02:07 PM EST:Excellent ★★★★★
Well deserved, Mike. Congratulations!

Swap Chess. A move can consist of a series of pieces swapping places. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Tue, Jan 3, 2006 01:40 PM EST:Excellent ★★★★★
Joao, I would be interested in your comments on a question I have had for some time: did you consider the basic one-step swap which I described in Switching Chess? I described Switching Chess before I knew of Swap Chess or Balanced Swap Chess, however, I later found an applet by Ed Friedlander called Swap Chess 1 that is almost identical to Switching Chess and predated it, yet it is not attributed to you. I guess I am not sure about the originality of Switching Chess vis-a-vis Swap Chess.

[Subject Thread] [Add Response]
Tony Quintanilla wrote on Wed, Jan 4, 2006 10:28 PM EST:
How about a new volunteer?!

Switching Chess. In addition to normal moves, switch with an adjacent friendly piece. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Tony Quintanilla wrote on Sat, Jan 7, 2006 11:49 AM EST:
Gary, I did not consider this specific issue when developing this game. I have thought about it. Both approaches have some arguments in their favor. For my part, I prefer the idea that a pinned piece cannot switch, for the reasons you cited. However, for the purposes of this tournament, you should discuss the appropriate resolution with Fergus. Thanks for bring up the issue. I'm sorry for the inconvenience and confusion.

Game Courier Ratings. Calculates ratings for players from Game Courier logs. Experimental.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sat, Jan 7, 2006 12:00 PM EST:Excellent ★★★★★
Very nice. Interesting. I may also help to pair players, finding fair
partners and also more challenging ones. Of course, the wide variety of
variants makes this rating less 'firm' than chess ratings. 

I think that Gary's suggestion to allow a game to be rated or not would
be a nice addition. This could be a choice made at the start of the game,
allong with time controls, etc. This would also allow some players to
develop rated 'niches', such as Shogi, or Shatranj-variants, while
playing other games 'just for fun.' Some may just want to be rated
generalists. Others may not want to be rated at all.

[Subject Thread] [Add Response]
Tony Quintanilla wrote on Sat, Jan 7, 2006 08:56 PM EST:
No. Checkmate has to be proven.

The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Jan 8, 2006 06:54 PM EST:
Calling, 'check' is not required. Making a mistake and saying 'checkmate' does not forfeit the game.

Game Courier Ratings. Calculates ratings for players from Game Courier logs. Experimental.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, Jan 9, 2006 05:20 PM EST:Excellent ★★★★★
In order to focus on the more meaningful ratings, it would be interesting to be able to filter out 'provisional' ratings, those ratings using less than say 14 games for the calculations, following Gary's remark.

Index page of The Chess Variant Pages. Our main index page.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Jan 15, 2006 10:02 AM EST:
Pages that link to other sites created using PHP script, such as many pages linking to the Zillions-of-Games site, are not functional at this time. We are aware of this problem. Thank you for your patience until it is resolved.

Tony Quintanilla wrote on Sun, Jan 15, 2006 10:58 AM EST:
David fixed this. Thanks, David!

Chess Variant Pages Membership. Missing description[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Fri, Jan 27, 2006 09:29 PM EST:
Matt, the delay is not due to lack of interest, rather lack of time. Hopefully it can be posted soon. Interested volunteers (hint) should inquire with the editors.

[Subject Thread] [Add Response]
Tony Quintanilla wrote on Fri, Feb 10, 2006 01:11 PM EST:
ZOG does not have ply-setting, however, you can set the amount of time that
the program will evaluate the position. This is indirectly reflected in the
number of plies that are processed, although it depends on the CPU, of
course. (Not to stir the pot, but out of sincere and friendly curiosity,
why use a 2.5 MB RAM CPU when computers and memory are relatively cheap
now?)

Tony Quintanilla wrote on Sat, Feb 11, 2006 12:40 PM EST:
Matthew, that would be an interesting experiment. We could use Game Courier
as the interface with the CPUs doing the thinking! Can you suggest a game?
We'd have to have it available in 3 platforms, your program, GC, and ZOG.

Net Chess. Variant of InterGrid Chess. Move between intersections. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Tony Quintanilla wrote on Mon, Feb 13, 2006 12:33 PM EST:
Thanks Michael for the kind comments. I have now posted the ZRF. Yes, I've
played it against ZOG to test the game mechanics, unfortunately ZOG plays
this game very poorly. 

I also hope that the game plays well! But I'll have to wait for a human opponent!

ZOG vastly overvalues moves to the intersections. I considered multiplying
'add''s for standard moves, but even with 3 adds, it did not alter
ZOG's priorities (besides making you choose between multiple identical
moves, which is annoying), so I abandoned this approach. As with many
games that significantly alter movement structure, ZOG is mostly useful to
test the game mechanics and to play by e-mail.

Grand Chess. Christian Freeling's popular large chess variant on 10 by 10 board. Rules and links. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Mon, Feb 20, 2006 01:11 AM EST:
The editors received the following message by e-mail from Namig Aliyev:

Dear sir!
I would like send to You some comments about Grand Chess.
 
1.'Fool mat' in classic chess is 
1.f4 -e6
2.g4 -Qh4x -2 moves
 
2.In Capablanca chess for opening set up like this (Optimal set up,all
pawns protekted,force line of pieces very good
balanced)-R-N-B-A-C-K-Q-B-N-R, 'fool mat' is
1.c3 -h5
2.Ac2 -f6
3.Ag6x -3 moves
 
3.In Grand Chess for opening set up -3rd row pawns,2nd row from square b2
-N-B-A-C-K-Q-B-N, 1st row Ra1 and Rj1 (this variant more
preferable,because white king snand up in dark square and vice versa)
'fool mat 'is 
1.c4 -Rjg10
2.Ac3 -Rae10
3.Cf4 -Af10
4.Nh4 -h7
5.Ag7x -5 moves
 These examples shows us in Grand Chess a king is more safety position
then in Capablanca or Classic Chess.
 
P.S.I think all rules in Grand Chess is very interesting and good. But if
we make one exceptoin it will be better.
Rule:A pawn can be promoted when it reaches 9th row. The promotion is
optional on these rows.
In this case I think many chess fun and players will be joined to this
beatiful game.
With best regards, FIDE Master,FIDE Trainer Namik

Pretentious Chess. All Pieces can move as and demote to a Knight. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Tue, Mar 7, 2006 04:45 PM EST:Good ★★★★
A Royal Knight is an interesting idea. The King has remained mostly unchanged because of the difficulty in checkmating a more powerful piece. However, a Royal Knight may be viable. Have you tested this?

Caliph Qi and Tor Qi. Extension of Isis with compound colourbound pieces and overlapping royal-accessible areas. (6x9) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Tue, Mar 7, 2006 04:48 PM EST:Good ★★★★
This sounds like it could be a fun game. It might be nice to try in Zillions or Game Courier.

Royal Amazon Chess. (Updated!) Queens are replaced by Royal Amazons. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Tue, Mar 7, 2006 04:53 PM EST:Good ★★★★
This is a neat game. The idea of a Royal Amazon is intriguing in that it is both powerful and vulnerable. In the sample game I fell into the trap of capturing a seemingly exposed Rook, only to find my Amazon unable to escape without loosing the game. A word to the wise!

Haunted Chess. Missing description (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Mar 8, 2006 01:20 PM EST:
You may wish to clarify the rules by explaining the game mechanics exactly in addition to using the allegorical references. For example, it is not clear how the spirit pieces are re-introduced into the game, by drops? I am not sure I understand rule 2.

Ancient Chess. Site dedicated to the history and evolution of Chess![All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Apr 2, 2006 09:02 PM EDT:Excellent ★★★★★
Very nice site! Interesting selection.

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, Apr 6, 2006 12:51 AM EDT:
Jeremy, the Dervish Chess initial setup should show up now.

Royal Pawn Chess. The e2 and e7 pawns are royal, but Kings are not. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, Apr 6, 2006 01:02 PM EDT:
Namik, you can! See the related item (green icon).

CCC - The Clash of Civilizations Chess. Missing description (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Thu, Apr 6, 2006 01:17 PM EDT:Good ★★★★
Interesting setup. 

It looks like you created a Game Courier preset for the setup diagram. 

It would be nice if you could add a preset button to your page? To do
this, copy the HTML form code for the preset button into your page HTML.
You can see to code at the bottom of the 'Editing a Preset' page, in a
window just above 'Available Pieces.'

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