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Comments by JamesSpratt
Postal Chess? Piece icons, no problemo; board, no problemo. Drawing I can do, presets I can't. I'd advance on my end of it if someone'll volunteer the other parts so it could be posted and played. We're working on how to convert (many) piece icons to CVP format to fill out some of the collections that players like but that are missing a lot of the funner pieces. Like the Pepperoni for Pizza Chess that we all know and love so well, and the Pied-bill Snaihu for--uh, what was that for again, Jeremy? *cackle!*

Nothing made for profit is made as well as it can be made--the profit could have been applied to making the product better. Employers (of creatives) in the US hold copyright by default, unless otherwise agreed in writing, which is rare, which further compromises product quality; the (hired) creative, not having a long-term interest in the product, need only please the boss between paychecks. 'Front-line' control is when the sales staff direct product development based on previously-observed market interest in similar products, i.e. 'copycatting' or 'knocking-off'; 'back-line' control is when the creative staff comes up with something really original, which is rarer. The boss is usually interested in sales, not originality or even, really, product quality. This may account for some of your complaints.
Um, I think that was Greg's question; since I get an Active-X Alert, to accommodate which I won't trouble myself one keystroke, I can't see their site, have never seen the game, and it doesn't look like I will unless they authorize a (maybe temporary?) preset here from which to derive some qualified suggestions for improvement, I'll never know enough to even ask any questions about it. Jianying, you might be right, about the inexperience part; we don't know how much we don't know, do we? But when you put dollars and deadlines into creativity equations, they don't balance any more. It might be a really good game; the box looks very nice.
Hey, Joe (where you goin' wit' dat guninyourhand? Da-dum-da-dum-dum..nyuk-nyuk!) Sounds like it's gonna need a pretty big board, with all those details. I like it well enough to fiddle with it a bit, maybe it'll go somewhere. Email me, and we'll show it off if we get somewhere, howzat?

I had one of those tan-vs.-brown Renaissance sets as a teen in the sixties, too, and I have no idea what happened to it. FWIW, we might salute these folks for stumping up for the tooling to cast the extra (dragon) piece; they might have contracted for a run of standard Ren. pieces, if they're the same as the old ones, but the Dragon must be new. Plastic injection molds are complex precision machines and very expensive, and to make one for a chess-set indicates a serious commitment. The ubiquitous plastic picnic fork and knife are made in exactly the same kind of mold, but sold cheap by the millions, are not nearly as risky an investment; you've gotta sell a LOT of either to justify the tooling costs, and chess sets are a much lower demand item.

Hey, Ferdinand's one of the Emperors in Imperial, too. Th' boy gets around, doesn't he?

Seconded! Thirded! JEREMY, YOU da MAN!! I see things shapin' up all over this place.

Very nice, very logical and easy to learn. Though I'm no expert, the collection seems pretty comprehensive, too. Just a thought--you could take piece icons to further abstractions, using mere line combinations to indicate moves, such as Pawn | Rook + Queen * (needs 8 points) Bishop X, etc. You could even call them the Bar, the Plus, the Asterisk, the Eks, etc. Abstract sets, in my thinking, are all that's needed for play, yet we remain childlike and earth- and history-bound enough to still love our little Kings and Queens and all their little helpers.

I think these graphics need more work; they don't look like much effort went into them. One must remember, when doing artwork, that there are 100 ways to portray anything, 3 good ways, and ONE best way, which very few artists are able to achieve on the first effort. I'd suggest drawing several versions, walking away for a few days between efforts, then coming back to appraise them with a fresh eye, at which point improvements will be obvious. There's no point in hurrying something that might be around forever. A player's connection to a game is via the icons; a good game deserves good icons.
Ha-ha! Well, all right, Stephen, if you say so; but regarding art from the past--I think 'Mona Lisa' is awfully darn' homely--I mean, LOOK at her--, and 'Pieta' has Mama at 7 foot 8 inches to Sonny's 5 foot 6 or so, so Jean-Louis isn't the only arteeste who could have done it better. (I'm not saying a word about some of the things that I did that I wouldn't mind doing again better, either. Hopefully we grow as we go, so, M. Cazaux, ou etes vous? (Peut-etre il est mon malodoreuse francais? Ou que j'ai votre nom misecrivee dans l'article a erbzine? Pardon, je sais c'est tres tard, mais je le fixerai toutes de suite!)
Bonjour, Magritte. I believe you are misreading me. I was not lecturing M. Cazaux, who I have no real reason to believe is reading this anyway, and who I will readily admit probably knows more about chessvariants than I, but who I will not readily admit knows more about art than I ( www.sprattart.com ), nor was I making any comparison between his icons and mine. I have never said that my Jetan icons were any standard of excellence, either; those particular icons are patterned after real sculpted pieces four to six inches tall, and I'll be the first to admit that they are a bit difficult to distinguish at 60 pixels if you are not an ERB Mars fan who already knows something about them. My comments were intended to be helpful, based on decades of hard-won experience, and no reflection on M. Cazaux, whom I note that you are not, and who is probably a very nice guy who could polish his icons a bit.
While we're on the subject of graphic icons for chess variant pieces, and I have volunteered to draw up some new ones for various games, it seems like a good time to solicit some input from users regarding features that might make the pieces more enjoyable. This might be hard to do, to describe theoretical pictograms, but some aspects that could be universally applied, such as representationalism, abstraction, coloration, and--what else?--might be definable enough to serve as guidelines prior to taking pen in hand to draw. Thoughts, anyone? Fergus, Christine, thanks for your ameliorative efforts; I can get too close to things sometimes.

After several days of prompted pondering, I now realize I was holding these icons to a standard of representational accuracy, which only applies here in small measure, but which has ever been a critical concern with my own artwork. Without going into human recognition patterns and windows of art imprinting, I'm content with the fact that others like them well enough to so pointedly reject my critique and provoke my further education in what makes a piece-set good. Magritte, thanks for the lesson. Jean-Louis, maybe the Editors will let me make it up to you with a better rating, which maybe I ought to do twice to get the average up.
Well, all right, maybe the Editors will let me get away with another 'Excellent' if I point out that I've studied this set with considerable care in the last couple of days, and noted a few more of its merits, such as: a. It is a large, fairly comprehensive set, and an inspirational foundation upon which others have built, to great effect b. Piece-moves and names are clearly described next to icons c. Icons are all readily distinguishable, if not all readily identifiable (I finally deduced that the Hunter is a drawn bow and arrow, pointing upwards, and the heraldic ones must be memorized) d. I have learned a lot in these exchanges, some of which I'll pass on to the next thread. Big Smilie.
I don't know if drawing a piece in a way which describes its move, or including some kind of graphic move indicator, like the Drapt pieces, is practical, mainly because the icons may be adopted for another variant later and its move altered. I tried marking the bases of my Jetan variant sculpted pieces at first with graphic indicators, but that locks you in to one type of move for that piece, which isn't always desirable if you want to use the same piece differently in another variant. A few things I realized while studying Jean-Louis Cazaux' set: Icons can be either instantly recognizable by most people, such as most animals are, or they must be memorized, such as abstract or heraldic images must be. While abstract or heraldic icons can lend dignity to the look of a board, they can steepen the learning curve of a new game a little due to the fact that a new player must first labor to remember what the pieces are, in addition to how they move. That's okay if you like the game to look more mysterious to newcomers, or make them work a little harder; the experienced player will have a stronger advantage over a newcomer at first, also. All the icons in a set should look like they were drawn by the same hand. Consistency of size, color, or line quality and execution tend to unify any single piece with its brothers. Although realistic draftsmanship can be a nice feature, it is not a necessary feature, except for easy piece identification at first; consistency of 'look' across a piece-set is more important, and there are an infinite number of ways to stylize icons homogeneously. I am partial to realism, or possibly a cartoony but recognizable type of whimsy, as the best look for icons, based on my experience with art, which has always shown me that more people like realism than abstraction, mostly because they can tell if you got it right or not. I've always had to keep an eye out for the new customer because I believe that to expand the client-base I have to make it easy for them to recognize the subject, then show them something new about it (content) and feel that the same thing is true with any form of art, such as chess icons.
I've dug around to find the location of David Howe's Alfaerie set additions, and for the life of me I can't find that goofy Frog I swear I saw in it somewhere. He was so funny-looking I almost fell out of my chair laughing; I want to know what that Frog has been smoking. I think it was at the bottom of a long piece-list of a new game that Jeremy posted not long ago. Is there a complete list of the Alfaerie pieces somewhere? I've noticed that there are lots of fractions of that set here and there; I've also looked for some kind of Piece Index that a user could go to to find out what piece does what, what it's called, what its other names are, what other graphic versions of it look like, etc., but what I can locate seems piecemeal and scattered. Piececlopedia seems fragmentary, too. The Alfaerie set looks like it's building into quite a toolbox of generic pieces that could be used for almost anything. They look clear and workmanlike to me.
That's the one, Antoine, and thanks. Ha-haaaaaaaa! He looks like he swallowed a crawdad that's diggin' its way out, O he'p me! Archabbot preset, boy, that's one helluva piece collection. It'd be hard to improve on it. I think I'll stick to sets by request for specific presets and maybe play with some different looks, different stylizations, explore a little. Joe's waiting for a Postal set and Jeremy's got some whopper projects.

Jean-Louis, je le regret que nous avons levee' du mauvais pied; je ne suis pas la meme 'James' qui a vous votre premier 'Pauvre' donnee'. Sommes bonnes?
Thank you, Magritte; yes, a very stimulating and productive exchange. C'est bon.
Gary, I could do the 8 Spearmen, if you don't mind them looking sort of like the Pikeman in Imperial Chess. I'm thinking about expanding that piece-set, but maybe you'd prefer your own look? Jeremy, the Bent pieces are going to be difficult to symbolize, I think. I'm a little in the dark about background colors, so I'll just send you what I've got so far in jpg and you tell me if you can work with it or not. Once I know we've got the technical part of it whipped, I'll feel freer to get down to drawing.
You could diversify the SISSA by having a Sissa, a Rook-Sissa, who'd be obligated to make the rook-leg first, then the bishop-leg, and a Bishop-Sissa, who'd be obligated to make the bishop-leg first, then the rook-leg of the move. Maybe symbolized by a character holding two weapons--swords, maybe, with one held vertically to symbolize the rook move, the other held at an angle to symbolize the bishop move. The Sissa could hold his at the same height, the Rook-Sissa could hold the vertical one higher, and the Bishop-Sissa could hold the diagonal one higher.

Terrific graphics, Gary. (Having just read the instructions, a short clarification:) I like the bright, strong colors; I like the fact that the capital pieces are multi-colored, underlining their relative importance, and I like the way they look on the board for the Mini-Pillars-of-Medusa game, where I first spotted them. Now I'm prompted to go digging around to see what other interesting piece-sets are hiding in the links.
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