Comments by Greg Strong
This game is very interesting. It does look like the knight is a heck of a value at only 2 stones. I would make 14 Knights and a Rook. I bet that would be hard to deal with!
Hmmm... very interesting idea, but I don't think that this can happen. Do you mean just not orthogonally adjacent? Otherwise I don't think there's enough squares to achieve a win ...
ChessV now supports this game. Since some rules are not known exactly, I had to make some guesses based on information on this page. So here you have it:
Castling: Castling is allowed if neither piece has moved previously. The King always slides 3 squares when castling to either side. The King may not castle into or through Check, but there is no prohibition against castling out of Check.
King's Leap: The King may also make a single 2-space leap horizontally or vertically on its first move. You may not leap into Check, but may leap out of it. Attacks on the square jumped over are irrelevant.
Misc: The special 2-space pawn move restriction mentioned here is implemented. Stalemate and 3-time repetition are considered draws. The 50-move pawn rule is also in effect.
I like this game a lot (or more particularly, the Unicorn Great Chess which doesn't have a page yet.) I have been thinking about how the pieces should be valued, and here is my suggestion:
Knight - 2.5
Bishop - 3.5
Lion - 4
Rook - 5
Chancellor - 8
Queen - 9
Unicorn - 9.5
These values may well be closer than mine, but I'm having a hard time believing that the Queen is worth more than the Unicorn. At the beginning of the game, the board is 44% full, and at that point the Unicorn has an average mobility of 14.18, compaired to only 12.36 for the Queen. Now, as pieces get traded off and the board clears out, the mobility of the Queen goes up a little faster. The average mobility of the two just happens to break even when exactly half the pieces are gone (board 22% full). And with even fewer pieces, the Queen begins to develop a small mobility advantage.
But, of course, there's more than mobility. I think other factors favor the Unicorn as well. The Queen attacks in 8 directions, whereas the Unicorn attacks in 12, giving it more forking power. Also, of the Queen's 8 directions, only 3 of them are forward. The Unicorn has twice as many forward attack directions (although 2 of them have a rather shallow slope.) Finally, there's stealth. The Unicorn's attacks along Knightrider lines is stealthy, meaning pieces attacked this way cannot counter-attack, with the exception of the Knight.
Presumably, the Queen has advantages, too. The forward Rook-slide is a very nice move because of it's ability to coordinate with the move of the pawns, and the Unicorn lacks this move. Any other Queen advantages I'm overlooking?
If anyone is interested in running a test, I think we can with the Game Courier. You take 2 Queens, I'll take 2 Unicorns ...
This is, indeed, a very interesting game! I did just notice, however, another game with this name on George Jelliss' A Guide to Variant Chess site. The site indicates that this game was published in Variant Chess in 1991. I don't know if this is a problem or not, but I thought I would point it out.
Please understand, though, that I do not mean to diminish the creativity of this game in any way. The Jester is a particularly good innovation, and helps to diminish the value of opening books in a big way!
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