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Comments by GeorgeDuke

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George Duke wrote on Sat, Jul 12, 2008 09:15 PM UTC:
[Anyone confused, Muller is abruptly referring to my 22.August.2007 never brought up since with small error.] A larger issue is that there are over 3000 CVPage separate write-ups for games and 10,000 to 20,000 different Chess pieces in CVPage alone within the write-ups. Who is familiar with as many as 200, a mere 10% of them? As often said, anyone can invent a new CV or a new Chess piece. Have RN and BN been established to stand out from 10,000 others? By what criteria? Certainly they suffer terribly, the Centaur and Champion, for having been horrendously overused. Want a CV of one's own? Just sketch out a new Carrera array. Most variantists get to point they find Ce. and Ch. unappealing and try to avoid them in new designs. They are okay, the Carrera Centaur and Champion, I play them extensively in hundreds of Game Courier scores, no problem. There is of course the error about mating in that Comment this old thread from summer 2007. It means of course within 3x3, the small example that is sketched, not the larger boards. Within the 3x3 shown it is drawn game, as described, a very common technique in Fairy Chess Problems, used here to show the peculiar different interactions of RN and BN. Frankly, though I would say I find RN-BN rather awkward and unaesthetic, having been forced to learn their techniques for their ever-present uncreative popularity. To the contrary, probably most Grandmasters would find RN and BN considerably unlovely and reject them outright. Capablanca re-proposed them, and they institutionalized FIDE a couple years later(1920's), perhaps a connection. Credit Yasser Seirawan for having gone out on a limb, but notice that cautiously he does not introduce them to the board right away.

George Duke wrote on Tue, Jul 15, 2008 04:36 PM UTC:
Definitely okay but unaesthetic Centaur and Champion(RN) had their eulogy
announced 17.January.2008 at Grotesque Chess, where respectfully called 
venerable and creative for Carrera's time, setting up a 400-year shadow
Chess still widely regarded. However, there can be no respect for RN and 
BN overuse claiming new CVs, as Muller points out. This old thread
''Fatally Flawed'' has each of 10 Demos different, all so far using
board positions. DEMONSTRATION IX: Major lack of aesthetics in
BN(Cardinal) + RN(Marshall) is being two different pieces. Out of the
ordinary Janus Chess uses two BN on 8x10.  Where are two RN on 8x10?
Practically nowhere, you don't do that, because (notwithstanding
exceptions like Janus) the pieces cannot stand on their own hindlegs. Each
dependently needs the other somehow presumptively to balance right. What other different
pieces more or less are always mated up that way in designs? Very few. (We
can think of some later you forget.) For example, Berolina Pawn is not
matched 50-50 with Orthodox Pawns (except Overby's). If Templar is any
good piece, introduce two Templars (Templar Chess), and at least do not
require its accompanying inverse, contrapositive, companion, whatever
always. Dreadful Omega Chess even implements two ''Champions'' (WAD) and
two Wizards (Ferz+Camel), based on their strengths, such as they are. If
Winther's Mastodon Chess new-old piece up to two squares is great, it
does not need supporting cast mandatorily.

George Duke wrote on Tue, Jul 15, 2008 04:45 PM UTC:
In support of DEMONSTRATION IX> There is no obligation to use Ultima
Chameleon, V. R. Parton Swapper, or Rococo Cannon Pawn with some separate
unit systematically. Each is satisfactory stand-alone chess piece for
implementations. Fourriere uses Cannon/Canon effectively as one piece in
Jacks & Witches. That cannot be done with RN-BN, or you get clumsy
over-strong, even more grotesque game-destroying Amazon(B+N+R). Altair two Grand Bishops, Sissa two of each, Centennial two Spearmen, Quintessential two Quintessences, Grande Acedrex two Gryphons -- each pulls itself along by their own bootstraps, unlike the derivational Centaur-Champion.
Significant others these RN-Marshall and BN-Cardinal, their peculiar symbiosis and state
of affairs until death do they part. You can't have one without the other.

George Duke wrote on Tue, Jul 15, 2008 05:44 PM UTC:
Here second half of 17.January.2008 Comment> ''Let us end the misery
putting them down for the last time. Euthenize them, if it were
figuratively possible, on the supposition that an idea has life. Creative
Pietro Carrera's curiositites, Centaur(BN) and Champion(BN), original for
their time, contemporaneous with Shakespeare and Pocahontas, came on the
heels of 'defeat' of the Spanish Armada in 1588. Foredoomed in employing
overwrought, ineffectual chess-compounds,
the stream of copycats for 400 years, one and all, proved destructive of
critical skills and subtle play inherent in legendary stand-alone utility
Knight. R.I.P., Centaur. Requiescat in Pace, Champion.''

Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Wed, Jul 16, 2008 05:16 PM UTC:
Betza thought Different Armies was the premier long-term solution. Gilman's different-armies form here links to Kipling's (1865-1936) ''Runnymede,'' commemorating 15.June.1215. ''When through our Ranks the Barons came, With little thought of praise or blame, But resolute to play the Game, they lumbered up to Runnymede; And there they launched in solid line the first attack on Right Divine, the curt uncompromising ''Sign!.'''' Marshall(RN) and Cardinal(BN) replace King-Queen White pair. The discussion was all five years ago except for my year 2004 postcript.

Quinquereme Chess. Large variant with a new piece, the Quinquereme. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
George Duke wrote on Wed, Jul 16, 2008 05:46 PM UTC:
''The further the Pawns advance, the more and stronger their promotion choices become.'' Ninth--Zebra. Tenth--Zebra, Camel, Knight, Bishop. Eleventh--all of above, Rook, Quintessence, or Janus. Twelfth--all of foregoing, or Quinquereme(Pentere). Quinquereme is Queen + Quintessence. Pentere is stronger piece than Amazon(RNB) of course because of reaching all that one's and then some -- actually reasonable enough for so large as 144 squares.

French revolution chess. Advanced pawns threaten the noble pieces. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Wed, Jul 16, 2008 06:08 PM UTC:Good ★★★★
Other CVs with Pawns far advanced from anything like usual array positions are Patt-Schach, Upside-Down and Passed Pawns. French Revolution is a two-move game. How are we assured the play will end in at most 24 turns? Because two legs are required.

Falcon Chess. Game on an 8x10 board with a new piece: The Falcon. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝George Duke wrote on Wed, Jul 16, 2008 10:27 PM UTC:
In response to recent inquiries> Falcon is interpolated from Rook Knight, and Bishop, not extrapolated. Falcon (including special case Bison--Bison being first implemented in patented Falcon 8x10,9x10,10x10) is of the implicate order, out of which RNB emerge, their template, vernacular cookie-cutter if one will. From another standpoint, RNB and F can be said to intersect at common origin, having further mutually-exclusive cells for destination. Knight can be awkward when children first learn Chess lessons at age 6. Knight is potentially confusing until broadening horizon and starting to see entire board(s). Bishop is awkward without using checkered bi-colour board begun in 12th Century. 
Actually, undoubtedly the King came first. Knight, King and Rook are of course unchanged since 6th-Century Indian Chaturanga. But everyone knows (think Jungian archetypes) the first tiled patterns took tentative one-steps King-like through either triangles or squares. The plain checkered board came from fishing nets tens of thousands of years ago. Non-technological civilisations, more sustainable than ours,  and their tiles and nets and fields and stone patterns of geometrical shapes. Adjacent triangles have diagonals, like squares do, sides and vertices, so the Knight was not far behind, going through line and corner one each.

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George Duke wrote on Wed, Jul 16, 2008 11:31 PM UTC:
Neat. Notice how often in the middle game Rook attacks Falcon, then Falcon
moves to offense attacking the same Rook, their endless more or less equal
interaction. Notice moving any Knight twice in the opening to the fifth
rank is thwarted by many available defenses, despite unprotected Bishop
Pawns the particular array. Notice these are Falcon moves planned,
foreseen or subverted, able to be blocked chiefly by only two Pawns sometimes, but of course
any two pieces too(sometimes). The ''sometimes'' is because even two intervening pieces/Pawns do not always secure the block against three-path Falcon. Pure leaping Falcon-Bison instead would be execrable mockery, of only average
interest about like Amazon(BNR) or strengthened Nightrider(NN) or
Squirrel(NAD).

George Duke wrote on Thu, Jul 17, 2008 05:05 PM UTC:
Muller is aware of following, so for other readers> Not overstrong, Falcon
is always second in value to Queen only, though arguably Rook and Falcon
equalise the last moves endgames. With RNFBQKBFNR, the Knight cannot reach
the unprotected Pawn in three. Cheops' FRNBQKBNRF is recommended by
Abdul-Rahman Sibahi (his first choice RFNBQKBNFR with unprotected Falcon Pawn) and others. Without cornered
Rook, Pyramids' FBRNQKNRBF also protects all Pawns. Templars' RBFNQKNFBR oddly protects them all preserving corner symmetry. One of the Falcon-centralised arrays is Osiris' RNBQFFKBNR protecting all. In
Fairy-Max I like all the representations for play with no difficulty, but
especially Falcon head (Game Courier has lesser head) setting off as it
does Knight.

Nachtmahr. Game with seven different kinds of Nightriders. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Thu, Jul 17, 2008 07:49 PM UTC:
Gilman's 2004 Comment delineates the 37-degree, 53-, 90-, 127-, and 143-degree turns, or changes of direction, all the possible Crooked Nightriders from Fairy Chess problems can make. Seven different Nightriders and King fill the eight back-rank spaces in the ''study game.'' Well-explained by Knappen, who invents the last ones in 2002, there is also inventoried by Knappen 135-degree-turning Rose, standard Rose (circular Nightrider) 45-degree-bent, frequented by Betza but known before. Quintessence, or essential Nightrider, can be thought of as along successive Camel steps.

Free Castling Rule. Less restrictive castling rules. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Fri, Jul 18, 2008 07:52 PM UTC:
[In the past, there has been comparison of choices (as many as 3,4,5) for promotion of Pawn to choices (as many as 3,4,5) for location of King and Rook in free castling, new or old.] Falcon Chess invented modern free castling, different from Italian Free Castling. The latter is explained in ''Bring Back Free Castling'' by Tim Harding, linked below this thread by Paulowich. Any Castling at all is rare so far in Falcon Chess. For example, in Game Courier logs, where free castling is now King two or more over and Rook over adjacent, there is only 1 castling at all in over 25 games. Too much is going on too quickly to bother to castle. The two alternatives (similar to recent remarks here for other CVs) in 1996 copyrights for Falcon Chess are: King one or more, and King two or more, and both cases Rook must end adjacent -- unlike what was called ''free castling'' in 8x8 through 19th Century. '8x8' does not lend itself to very many choices to switch King and Rook simultaneously in Castle. Offhand, there may be only one CV in 1994 Pritchard's 'ECV' describing castling to multiple locations as ''2,3, or 4 over'' for King on 12x12, therefore not being inclusive of all squares between Rook and King on 12x12. So, modern free castling is new idea used in Grotesque, Sam Trenholme's Schoolbook, Birds & Ninja etc. Ultimately, consensus of players should decide what exact castling form they want from trials, if any CV becomes played enough.

Tempete sur l'Echiquier. Pack of cards that change chess rules when played. French original version of Knightmare Chess. Lots of fun.[All Comments] [Add Comment or Rating]
George Duke wrote on Fri, Jul 18, 2008 08:22 PM UTC:
Cards and Chess. Camel is interesting. Elsewhere, there is shaky documentation that modern playing cards came from Chess transposed. King, Queen, Jack or Joker or both as Knight and Bishop, ten-spot Rook, and the Pawns became the non-face single numeral cards. It appears the first modern playing cards were New Years 969 A.D., soon after ''Chess'' began to spread.

Heraldic chess. Chess with cards and dice.[All Comments] [Add Comment or Rating]
George Duke wrote on Fri, Jul 18, 2008 08:31 PM UTC:
Chess and Cards and Dice.

Heraldic Chess Games with Cards and Dice. Text of rule booklet of heraldic chess.[All Comments] [Add Comment or Rating]
George Duke wrote on Fri, Jul 18, 2008 08:39 PM UTC:
Chess, Cards, Dice and Literature. Solans quotes Thomas Rayner Dawson, ''It is by accident that within the development of normal chess our attention has been distracted by a thousand years, rather more than sufficient, away from other varieties of Chess. In times to come, ordinary Chess will settle back naturally to its logical place as a particular kind of chess in the midst on an infinite number of others.'' ''For God's sake, let us sit upon the ground/ And tell sad stories of the death of kings: / How some have been depos'd, some slain in war, Some haunted by the ghosts they have depos'd, Some poison'd by their wives, some sleeping kill'd: All murder'd...'' --Shakespeare, R II 3.2.156. Well, we added the second one, but it sounds as Chess-like as Charles Gilman's Kipling's ''Runnymede'' at Magna Carta Chess: ''When through our ranks the Barons came All resolute to play the Game And there they launched in solid line the first attack on right divine, the curt uncompromising 'Sign!'''

The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.[All Comments] [Add Comment or Rating]
George Duke wrote on Sat, Jul 19, 2008 05:37 PM UTC:
Through 2006 this was an actively-Commented article. The record of inquiries for FIDE Laws: 2008 3 messages; 2007 2 messages; 2006 41 messages; 2005 27 messages; 2003-02, 39 messages. The FIDE Rules under castling, 5-1b to 5-1f are interesting and maybe not entirely unambiguous. Under Castling, once touching a Rook, you can never castle with that Rook, unless having moved King appropriately first in the maneuvre.

Gridlock Chapter 4. Missing description[All Comments] [Add Comment or Rating]
George Duke wrote on Sat, Jul 19, 2008 07:07 PM UTC:Excellent ★★★★★
''Half of my team eats, drinks and sleeps Gridlock Chess(they are trying to catch up.'' ''The Bearing Cross carries or projects men into battle. The Centre Serve can deliver a team of four divisional Pawns to fight from one central location.'' The Local Royalty and their Monolith, Swinging the competition over, Medusa's field of influence off the Colt, Medusa powering up the Forest Rook, the Horse of a different colour, casting from the second sub-level, and Tonk's Chamber being aided by the Crystal.

Turning chess. Pieces can turn 45 degrees after movement. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Sat, Jul 19, 2008 07:29 PM UTC:Good ★★★★
In Turning Chess, Betza's first example is Pawn 1 f2-f3 (turns right), 2 f3-g4 (right) 3 g4-h4 (no turn). That Pawn can never move again. Notice the optional ''turning'' after a move is always 1/8, same as saying 45 degrees. Betza postulates Turning Bishop and Rook having same value. In 2004 Comment Gilman takes exception that there is no such thing as Turning Knight, alleged by Betza within the article, and rather Knight turned logically becomes Camel. It leads Gilman in subsequent years to explore in depth all the angles involved for purposes of nomenclature, classification, and further invention of fairy-Chess-piece moving modalities.

Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
George Duke wrote on Mon, Jul 21, 2008 05:00 PM UTC:
This is far from the only time Gilman gets rid of King or Queen or both. Gilman is avowed anti-monarchist and still does this. Gilman's Irwell(2007), regional form for the ''South Pennine metropolitan areas,'' even has four Marshalls(RN) -- Carrera Champions -- per side. And NO KING. We asked Gilman on 18.June.2007 since he persists, why not instead for Irwell just ''re-name King and Queen? How about 'Nik' and 'Neek', King and Queen spelled backwards?'' Many a non-Gilman CV claims novelty solely on grounds of differing names. Just call the central pieces Nick and Neek ( don't look into their proverbial eye when saying that ) and keep the lone proviso ''White cannot castle.'' Gilman here has ''White cannot castle'' right before the picture. That would be plenty for fine new fairy CV by ongoing standards. It may also actually be perfect equaliser for FIDE Mad Queen. Here rather, Magna Carta Black Pawns promote to King or Queen for spares. In turn, White gets to promote to more royal Centaur(BN) and Champion(RN). Both sides must keep one of the both. Gilman changed winning condition, in response to Comments. Theoretically now, there could be 8 or 9, or even 16 or 18 or 20 royal pieces on board at once. Figure out the rest of the symbolism, and you get Rules-set still not so readily balanced between White and Black as typical Betza Chess-Unequal-Armies team. That was the lament of commenters Paletta, Fourriere, Lavieri et al. five years ago. Hey it takes time to get it right. [Fergus Duniho 16.September.2003: ''While I expect that White's object is to checkmate Black's King, what is Black's object?'']

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George Duke wrote on Thu, Jul 24, 2008 05:08 PM UTC:
Ignoring PGN logs, we notice infrequent castling both g1 and h1. Over 600
games' 54% to 46% shows remarkable equality. Whoever first loses a R or F
indicates whether R>F or F>R per side maybe 80% of the time. Also Standings
tell whether it is odd or even game, as to which is F>R and R>F. In value,
Rook is to Falcon as Bishop is to Knight, apparently. Characterize N,B & R
as interacting. Likewise, N,B & F interact. Whereas opposites Falcon and
Rook contrast, rather than interact. Even same-side R&F, keeping their
contrasts, are hard imaginatively to try to get to ''interact.''
Orthogonal Rook's and multi-path Falcon's  different ways are at each
other's throat ever on opposite sides. The programs cautiously avoid
mid-term Falcon forks in fear of logic of intervening blocks, that fail to
materialize in real-world calculation by opposite number.  Also,
point-counting human player would tend to grab unprotected Pawn oftener,
using personal 1.1 or more for the Pawn.  [ Und deines Geistes hoechster Feuerflug Hat schon am Gleichnis, hat am Bild genug. --Goethe ]

Chess And Physics. Several chess variants based on physics.[All Comments] [Add Comment or Rating]
George Duke wrote on Fri, Jul 25, 2008 05:20 PM UTC:
In Chess and Physics(2001), Mathematician Joao Pedro Neto begins, ''Claude asked me to say a word and then try to invent a game with that word in mind. I said INERTIA.'' The rest is history, as far as Magnetic, Gravity, Entropy, Chaos, all 19,689 J.P.Neto says present themselves as Physics-themed. We knew we had seen before such name-first technique when re-describing it at own thread early 2008. Let's give credit where credit is due. ''By the HORSE method, CV enthusiasts can just think of a name and then design the CV. This naming-first has been done, we suspect, with such as Alice Chess, DragonChess...'' (two inventors no longer alive to defend themselves, so stopping our printemps list right there) Beside the foregoing comment, our ProblemThemesTwo 29.April.2008 adds nearby, ''Every word a game. Anyone making a CV can use the HORSE method. It is not so uncommon.'' Now so J.P. Neto for one explicitly uses it earlier. Not only that, the Method of Operation is really close to some other CVPage frequenters' applied philosophy: merely think themed CVs widely. The Simple idea just calls for starting with the target name, or theme, then working up some matching rules, or other, as more-or-less serious afterthought. Easy as that, try it yourself at home. In opposite fashion, other designers oftentimes may have their own given Rules-set finally perfected, only then and for the life of them totally unable to think up a good name -- or having to change it later. [Within, very good Magnetic Chess became keystone of this Neto -- who originated useful term 'Mutator' -- series for follow-up.]

Round Table Chess. Chess variant on a board with round and square part. (Cells: 92) [All Comments] [Add Comment or Rating]
George Duke wrote on Sat, Jul 26, 2008 09:09 PM UTC:Good ★★★★
The couple of couple-word comments 6 years ago do not do justice to Round Table. This board-variety brings some spaciousness to usually-constricted play on ''round'' boards. The demonstration board showing Queen and Rook looks suspiciously like inspiration for Gridlock(2003) six years later than this 1997 art.

Round Table Chess 84. Chess on a special round board with 84 squares. (Cells: 84) [All Comments] [Add Comment or Rating]
George Duke wrote on Sat, Jul 26, 2008 09:17 PM UTC:Good ★★★★
Round Table 84 is never commented at all. Here in 2002 Richard VanDeventer alters the board of 92 spaces to 84 by lining the arrays three-deep instead of four-deep. The expressed innovation in both sizes is the triangular connectivity either at, or alongside, the forward corner Pawns.

Quantum Chess. Commercial variant with new pieces on 10 by 10 and 12 by 12 boards. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
George Duke wrote on Sat, Jul 26, 2008 09:34 PM UTC:
Quantum Chess patent, 5511793 30.April.1996, is the longest games patent ever, over 100 pages single-spaced, and rivals the longest methods patent in any field. The only longer ones I have noticed are biochemical patents, showing entire lengthy generic chemical structures or gene sequences. The site is usually up but occasionally disappears, as not inexpensive source of large square boards. The main innovation is bowman, or that type of piece, shooting to kill upon stopping, in combination with other variant pieces; but there are hundreds of CVs within its claims of games(unlike say Trice's Gothic's one single rules-set). Predictably Quantum uses all its automatic 20 claims without surcharges.

Big Board Chess. On a 10 by 10 board with individual opening setup. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
George Duke wrote on Sat, Jul 26, 2008 10:35 PM UTC:
Like mediaeval Courier Chess, some recorded versions of Shatranj, and Ethiopian Chess, Big Board has placement, or mobilization, phase. There is sample game, and clearly opening theory goes out the window. Bird, Capablanca, Seirawan, FischerRandom, Four-Way and all proponents of their ilk would like Big Board for keeping familiar long-term standard movements. In other words, no Berolina Pawns, Nightriders, Dawson Grasshoppers, Watt and Kapaa Bowman(Quantum), Timur's Giraffe, Jetan Chieftain, or 10,000-20,000 other exotic pieces available.

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