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Comments by GeorgeDuke

OrthoChess fundamentalists say religiously that there are able to be more game scores on the perfected 8x8 than atoms in Universe, which is 10^80. RN206 Pawn Islands. Pawns must always form one continuous line, orthogonally or diagonally adjacent, or there are consequences. (a) no effect (b) Any smallest Pawn island of a side is removed from the board at its appearance immediately before that player's turn. If player causes the condition by own move, the offending Pawns are removed upon completion of that turn. If two smaller Pawn islands are equal, player chooses which one to remove. (c) 'b' except no removal of any island of five (d) 'c' except 4 or greater are exempt from removal (e) 'c' except 3 or greater are okay to remain (f) 'c' with however Knights and Falcons able to 'bridge' a Pawn chain, taken as 'continuity' and obviating any need for removal (g) 'f' Falcons, Knights and King (h) 'c' and Pawns can move one step laterally. (i) 'd', Pawns can move one step laterally. (j) 'e', Pawns can move one step laterally. (k) 'd' and 'h' (l) 'f' and 'h' (m) 'e', and Pawn islands so removed individually go back to any Pawn array square or, if they exhaust, any square in back rank. (n) 'f' and 'm' (o) 'e', 'g' and 'm' (p) 'g', 'h' and 'm'. Ongoing Cumulative # of individually-distinct 'CVs': 1.12949696 x 10^33. At over 230 tonnes if that number of molecules were living tissue, it exceeds the largest Blue Whale and largest ever dinosaur, probably Argentinasaurus, a sauropod, both by factor of 2 or 3. So, we leave living forms behind finally and can compare in volumes of astronomical bodies and chemical species inanimate with generally fewer atoms per molecule. [We get back on track by Earth's inclusive 10^49 or 10^50 atoms ahead; for what it is worth, here we already are exceeding life forms by factors of 20 or even 100. The comparisons visual do not affect the game-rules and their totals in combination.]
RN207 Hobbler. (a) no effect (b) Player designates at Move One a piece-type that can only move forwardly. (c) 'b' and the Hobbler piece-type changes for Moves 11-20... There must be at least one on board at transition to new Hobbler. The old 'Hobbler' (QFRB or N) regains full move. (d) 'b' and Hobbler promotes at final rank in the strict order one step upwards: Knight to Bishop to Rook to Falcon to Queen to Knight. (e) 'c' and 'd' (f) 'b', the precise handicap for Hobbler is to move alternately forward, then back, then forward successively within the appointed piece-type. (g) 'c' and 'f' (h) 'd' and 'f' (i) 'c', 'd' and 'f' (j) 'd' except reverse promotion obtains: Q to F to R to B to N to Q (k) 'f' and 'j' (l) 'c', 'f' and 'j' (m) 'c' and 'j' (n) 'b' and King can be designated Hobbler too. (o) 'c' and King can be Hobbler per that ten-move interval. (p) 'f' King inclusive. Cumulative: 1.807195136 x 10^34 Chess Rules-Sets. If that number as molecules, turned to stone, were rock comprising Great Pyramid (granite, basalt, limestone, variously Turah limestone), it would encompass a hundred(100) roughly 2m. x 2m. x 2m. casing stones on the lowest level.
RN208 Blue Queen. So there appear to be about 200 billion Shakespearean atoms per sentient being. Parallelly, both sides alternately possess the one Blue Queen. Blue Queen belongs to player on move. Since BQ is always the player's moving, BQ can never be captured. (a) no effect (b) BQ initially positioned by agreement at one of central four-square or two-square (9x10), player's turn consists of moving Blue Queen and then one's piece or Pawn normally. Only differences from moving a Queen is that Blue Queen can only capture a Pawn if (hypothetically) attacking her and Blue Queen cannot exactly reverse the last move. Also, only for check or checkmate, Blue Queen belongs to both teams at once. I.e., when there is any check at all, player on turn may move Blue Queen, possibly removing one check, only to be still checkmated, after completion of step-two of move, with even the very Blue Queen figuring in a checkmate by the other player. No prohibition on error of self-checkmate. (c) 'b' the BQ actually so checking can only move up to 2 spaces. (d) 'c' 3 spaces (e) 'c' 4 spaces (f) 'c' 5 spaces (g) 'b' After (compulsory) move of BQ player may move at option an opponent's piece/Pawn adjacent to BQ in place of own. (h)'g' only N, F (i) 'g' only B, N, F (j) 'g' B, N, R, F (k) 'g' only Pawns so adjacent (l) 'g' Pawns, N or F (m) 'g' Pawns, B, N, F (n) Pawns, B, N, R, F (o) 'h', also Blue Queen adjacent to own N or F may move as that one at option. (p) 'j' BQ adjacent to own Falcon may optionally move as Falcon. Cumulative: 2.89151221765 x 10^35 Chess Variations. Provisionally that covers entire lowest level of Great Pyramid blocks of stone in equality of molecules, or atoms -- visual comparison-description soon slightly to be re-calibrated by studying similar calculations elsewhere, given estimates herein being fairly close to other specialists', within reasonable definitional margins of error.
There are about 1.33 x 10^50 atoms in the Earth and 10^80 atoms in Universe. Given the goal to expand to googol, 10^100, Chess Variants. At this juncture en route, is radical notion that, 10^80 being established roughly by current consensus, the approximately 10^40 atoms(to be refined) in Great Pyramid, mark some ''logarithmic halfway point'' from the very small, one atom, to the very large, all atoms, of any moment? (2.4 million blocks: 6 million tonnes.) RN209 Green Light. (a) no effect (b) Player specifies one piece-type of opponent that can, at option, move twice moves 6-8, called the 'Rally' or 'in the Rally' or 'Rush', then again moves 16-18... (c) 'b' moves 3-4 then 13-14... (d) 'b' 4-6 then 14-16... (e) 'b' 5-8, then 15-18... (f) 'b' odd-numbered turns (g) 'b' even-numbered turns (h) 'b' no capturing with one of that piece-type whilst provision is holding (i) 'b' no checking under the provision (j) 'c' no captures (k) 'c' no checks (l) 'f' no capturing by the involved piece-type (m) 'f' no checking (n) 'b' thrice, no captures or checks (o) 'b' thrice, no capturing (p) thrice, no checking. Cumulative: 4.6264192 x 10^36 Chess Rules-Set alternatives.

Trey captures and moves differently, a divergent chess piece like OrthoChess Pawn or pieces in Divergent Chess. Moving, Trey is restricted Queen up to three spaces. Captured by leaping if necessary, Trey's victim must be three away diagonally or orthogonally. Read Deuce in Lavieri's write-up for full easy comprehension and grasp of the parallels among Trey, Deuce, and Ace. Roberto Lavieri's recent emails to me include(some order rearranged): ''There is a new redistribution of incomes, old economic Pyramid is changing its shape, turning into a Cylinder every day less high. Rich people and economic sectors are in war, a real War against Chavez. They are trying as they can to stop the project. (I'm not a great Chavez fan.)'' Also ''New environmental laws are very strong, democracy more and more participative at municipal and local for now. Ecology is strongly protected: social aspects CAN'T be apologies for damages to environment. First is the guarantee for existence itself and second the way of existing...without ecology there is not economy.'' So Lavieri, absorbed in revolutionary changes in native Venezuela and South America generally, is doing fine, just not so interested in Chess right now.

RN210 Hard-Boiled Eggs. (a) no effect (b) Queens are Hard-Boiled Eggs and cannot be captured when adjacent to any own Pawn. (c) 'b', required Queen's being adjacent to two Pawns at once for the effect (d) 'b', Queens are Hard-Boiled adjacent to any two own pieces and/or Pawns. (e) 'b' except a Falcon can always capture a Queen (f) 'c' except Queen always vulnerable to Falcon (g) 'd' except Falcon (h) 'b', such immune Queen moves only up to 3 spaces. (i) 'c', the Queen immunity from capture means restricted Queen up to 3 spaces. (j) 'd', such Queen is restricted up to 3 squares. (k) 'f' and 'i' (l) 'g' and 'j' (m) 'j' one or two spaces only (n) 'i' one or two spaces only (o) 'h' up to the two squares only (p) 'e' and 'o'. Cumulative: 7.40227072 x 10^37 Chess Rules-Sets in logical ordered combinations of these well-defined Mutators.
RN211 Localization. Localization of the World 'Economy' is opposite of Globalization, eventually to reverse the experiment's damages. Each turn player must search for the local area required to move, as follows. (a) no effect (b) Only pieces or Pawns within one's own most crowded rank may move, loosely called 'dispersal'. Initially, back rank and Pawn rank have 10/10 (=100% occupancy) on ten-rank sizes, so the first move is normal. In case of tie, any of the tied ranks' pieces/Pawns may move. (c) 'b', player must move from own most crowded rank or file, with 8/8 superceded by 10/10, or 4/8 by 5/10, 5/10 by 5/8. (d) 'b' Both players' pieces count in determination of most-crowded rank. (e) 'c' both players' units (f) 'b' excludes King (so Pawn must move first). (g) 'c' excludes King. (h) 'b' Any square subset of squares figures in calculation of local group required to move piece or Pawn. For example, 10/10 (rank) supercedes any 4/4 (of given 2x2), and 7/9 (of 3x3) supercedes 7/10 (rank). (i)'c' and 'h' (j) 'd' excludes Kings. (k) 'h' and any same piece-types adjacent, mixing either side's units, have highest priority of all. (l) 'h' excludes Kings. (m) 'h' excludes Kings and Falcons. (n) 'k' and 'm' (o) 'c', 'h' and 'k', with both rank and file as 'c' not 'b' (p) 'o' with condition 'k' actually in effect on board permitting double move of the involved piece-type without capturing or checking on second leg. Cumulative: 1.1843633152 x 10^39 Chess Variations in combination. Beginning to see the approach of one distinct Chess Variate for each atom in Earth, the next 11 Mutators are already worked out in principle: Over the Edge, The Sea Is Rough, Hot Potato, Dispersal, Shepherd and Wolf, Cat & Mouse, Pedestal, British Bulldog, Sinkhole, Ali Baba & Forty Thieves, and Fibonacci Numbers. We always start with the name like that for two reasons. Many CVs stand on their name alone. Second, if each and every number had a name, mathematics would be lots easier for the masses not to mention programmers.
RN212 Wolf & Shepherd. (a) no effect (b) Specifiy some one piece-type as Wolf for both Black and White, another as Shepherd, lasting the duration. Wolf (NBFR or Q) may capture a Pawn with immunity for one turn except from Shepherd. Of course by the second turn, Wolf may be captured anywhere by any unit unless just having captured another Pawn. (c) 'b', King can always capture Wolf. (d) 'c' King and Queen, and also exception whenever Wolf gives check in Pawn-capturing. (e) 'c' King, Queen and (another) Pawn (f) 'b', Wolf can thus capture and immediately self-immolate (rare advantage to establish a check). (g) 'b', Wolf can additionally capture Shepherd with one-turn immunity. (h) 'b', Shepherd may always capture Wolf in the manner of the Wolf (piece-specific inverse capture). (i) 'h', also Wolf may capture Shepherd by inverse capture. (j) 'b', any Pawn doubly protected voids the effect. (k) 'b', Pawn triply protected nullifies the Wolf's special power. (l) 'e' and 'i' (m) 'e', 'f', 'i' (n) 'e', 'f', 'i' and 'j' (m) After capturing Pawn, Wolf can unmask as a 'Werewolf' by sacrificing any one own individual piece, immediately removed from board, thereby conferring two-turn immunity -- void upon Wolf's moving again. (p) 'o' three-turn. Cumulative: 1.89498130 x 10^40 Chess Variates. Lesson: e to the power of (pi times i) plus one = ? Despite infinite possible answers, only one can be correct, under many names: zero(0), Null, zilch, naught, cipher.
Joe Joyce's 'invention' here is old hat, ''so yesterday'' for Alice Chess, certainly creative enough for its time. There are number of spinoffs already, easy to find by conscientious researcher, on mediocre-playing Alice. Touting my own first here, as customary among modern prolificists, year 2004 '3D Positional Chess' fits the bill in having multiple boards interacting. 'Alice-like' 3D Positonal Chess discloses 8x8x2 2 boards, 7x7x3 3 boards (147 squares), 6x6x4 4 boards (144 squares) for pieces to transfer among upon promotion -- the novelty. Offhand Joyce's so many as 192 squares would be especially unplayable with short-range pieces, arbitrarily limited to 2 or 3 squares. The unpalatable oversizing is reminiscent of that author's recent poor Chieftain Chess, exactly 192 too. Invariably, well-intentioned good-natured, unoriginal 'designer' Joe Joyce will ignore prior art called to attention, so we leave it at 3D Positional Chesses.

RN213 The Sea Is Rough. One or more squares skew line pieces exclusively and systematically. [48 variates, one theme: see also Betza's Earthquake and Sibahi's Quake Chess for relatedness.] (a) no effect (b) Whenever Kings are on opposite-colour squares, the Sea is Rough. So, standard 8x10 and 10x10 the Sea is Calm initially. When Sea is Rough, line pieces (RBQ) travel one, two or three steps normally, then shift 45 degrees one square, after which continuing in original direction. Where the shift actually begins (at the third square) determines whether it is right or left. For this 'RN213b', any square left side of board effects shift 45 left, and right side 45 degrees right. (On such as 15x15, RN301, either shift may be employed at option along the center line.) (c) 'b', shift occurs square two. (d) 'b', shift-effect takes place square four. (e) 'b', shift begins at square one, i.e., after one normal step. (f) 'c', Knights also shift by moving to (2,4) or (3,4) at option but no further. (g) 'e' and 'f' (h) 'b', right side and left side reverse, called 'Southern Hemisphere effect' (i) 'b' except Sea is Rough iff defined shift-square is same colour as King's present square (j) 'b' except the determinant is the combined Kings' ranks being odd (k) 'b' except the determinant is the combined Kings files being odd (a=1,b=2...) (l) 'b' with the determinant(odd) the combined number of pieces and Pawns adjacent to own King (m) 'l' only pieces (n) 'l' only Pawns (o) 'l' opposite King's pieces (p) 'l' opposite King's Pawns (q) 'l' enemy King's pieces & Pawns (r) 'c'&'j' (s) 'd'&'j' (t) 'e','f','j' (u)'e','f','k' (v)'e','f','l' (w)'d','f','k' (x)'d','f','l' (y)'d','f','n' (z)'d','f','o' (aa)'h','k' (bb)'h','l' (cc)'h','m' (dd)'h','n' (ee)'h','i' (ff)'h','j' (gg) 'h','k' (hh)'h','l' (ii) 'h','m' (jj) 'h','n' (kk) 'h','j' (ll) 'c','f','q' (mm) 'd','f','q' (nn) 'd','h' (oo) 'e', with Pawns also shifting on double step. (pp) 'e', 'f' 'oo'. Cumulative: 9.009591024 x 10^41, as many games as water molecules in notional cylinder upon, or within, the Atlantic Ocean 3.0 kilometers in diameter and 0.5 kilometer deep.
RN214 Hot Potato. Capture more widely than particular square a piece rests. (a) no effect (b) Player designates opponent's Hot Potato, one piece-type for the duration. Hot Potato, being either RNBF or Q any of which, can be captured only on 8 adjacent squares that are vacant, not present standing square. (c) 'b', Hot Potato can be captured only on such adjacent Black squares. (d) 'c' White squares for Black side and Black for White (e) 'c', King and Pawn may additionally capture H.P. on standing square. (f) 'd', 'e' (g) 'b' H.P. captured only on orthogonally adjacent square (h) 'b' as 'g' except diagonally adjacent (i) 'c', 'e', 'g' (j) 'c', 'e', 'h' (k) 'c', 'f', 'g' (l) 'd', 'f', 'h' (m) 'b', 'e' (n) 'd', 'f' (o) 'b', 'c', 'g' (p) 'b', 'c', 'h' (q) 'b', 'd', 'g' (r) 'b', 'd', 'h' (s) 'b', Player may relay Hot-Potato designation to any adjacent own piece-type by sacrificing one Pawn, immediately removed, in lieu of turn. The chosen piece-type becomes the side's H-P. (t) 'e', 's' (u) 'd', 'e', 's' (v) 'f', 's' (w) 'f', 'g', 's' (x) 'f', 'h', 's' (y) 's', the relay, or change, requires two-Pawn sacrifice. (z) 'e', 'y', (aa) 'd', 'e', 'y' (bb) 'f', 'y' (cc) 'f', 'g', 'y' (dd) 'f', 'h', 'y' (ee) 's' three Pawns (ff) 'e', 'ee' (gg) 'd', 'e', 'ee' (hh) 'f', 'ee' (ii) 'f', 'g', 'ee' (jj) 'f', 'h', 'ee' (kk) 'b', capture of any H. P. voids the effect for remaining duration. (ll) 'c', 'kk' (mm) 'b', capture of any H.P. removes any other H.P., meaning same piece-type of the side. (nn) 'c', 'mm' (oo) 'd', 'e', 'mm' (pp) 'f', 'mm' (qq) 'f', 'g', 'mm' (rr) 'f', 'h', 's', 'mm' (ss) 'd', 'e', 'y', 'kk' (tt) 'd', 'e', 'y', 'mm' (uu) 'g', capture of H.P. with no more of that piece-type on board relays the H.-P. effect in the sequence NBRFQN, so there is always Hot Potato whilst any piece at all on board by side. (vv) 'uu' except reversing as NQFRBN. Cumulative: 4.32460325 x 10^43 playable Chess Rules-Sets in combination.
Alice is nothing but 3D with compulsory change of level, so many 3Ds indexed in CVPage, out of 200, are really already Alice copycats after 1950s. Most Mutators are a worsening because of increasing complexity. Offhand also, Antoine Fourriere's Chessma 84 (2002), many Gilman's like Tardis Taijitu (2006), Betza's article starting with 'Alice...', and especially 'inspired by Alice Chess' Jim Aiken's Tandem-84 (2002). Infinite possibilites and infinite problems in 3D where nothing has been proven to be correct. Philosopher's Chess and Pocket Polypiece are isomorphic with Alice-types, according to definition, by thinking of change of modality as switch to a different, second board, half or so the pieces staying the same and half changing.
Right, Joyce's work to date as whole is 'Below Average' at about 3.5 out of 10.0, for lack of citing other related work. Studied simultaneously in 2007, we found Gilman and Gifford mention designers' CVs at least 2/3 the time, whereas Joyce does so once in 20 separate games' write-ups, as if in vacuo. Other reasoning of course rates Gilman's and Gifford's well within Good Category, 6.0 to 7.9, themes for example. We even recently rated all 39 CVPage 'Recognized' under thread 'ChessboardMath' and came up with (only) 7.1 average. They took time to evaluate, whereas yesterday's list of art after Alice by creators Betza, myself, Aiken, Fourriere was made quickly as favour, meant to CONTRAST or compare. So self-absorbed, it is surprising Joyce is even acknowledging V.R. Parton's Alice Chess this thread for between-two-board enforced movements. Any effort to place one's work is appreciated by CVPage's 1000 contributors, and their better tries cannot be in vain. Even extreme difference from prior art is illustrative. Now Joyce expatiates on 'Alice Modern Shatranj'. What is that, one wonders? We have to ferret out that Modern Shatranj is Joyce CV(of course), average in potential playability, and so 'AMS' is two-board Alice form of it. Hopefully, Joyce writes up any and all new Alice-inspired Rules-sets, as surely as we oblige to Rate them.

RN215 British Bulldog. Capture is by tackling. [See Winther's Bifurcation pieces for relatedness.] (a) no effect (b) When tackling, the victim is taken in normal move of the piece by replacement, but the tackler's momentum carries on systematically. Rook, Bishop, Queen tackle-capturing end up forward of the target square one step 45 degrees offset. (Rook at c1 takes c4 and Rook's arrival square becomes d5 or b5 at option.) Knight tackles to Falcon squares, Falcon to Scorpion squares. No King or Pawn tackling. If no arrival square is available those ways beyond the victim, tackle (and capture) is illegal. (c) 'b', Pawns tackle like RBQ one step 45 degrees forwardly only (two spaces altogether from Pawn departure square). (d) 'b', Kings tackle by direct one-step counter the victim's position. (King e2-d3 takes either e3 or d2, or both.) (e) 'd', No King double capturing means choice of victim. (f) c,d (g) c,e (h) d,e (i) 'c', En passant tackling to the logical forward one-step 45-degree-angled (j) c,d,i (k) c,e,i (l) 'b', Knights alone may double tackle-capture (Nightrider-like), useful on 10x10 empowering Knight. (m) c,l (n) c,d,e,l (o) b, no tackling on the adjacent square (p) b,d, no tackling on the adjacent square except that performed by King (q) b, If a protected piece is tackle-captured, the protector (player and piece) immediately may 'untackle'. To untackle means moving onto the square just vacated by the captured piece normally, and ending in a legal tackle position just beyond; finally in third step, the just-captured piece reappears on its selfsame square. (r) q, untackling permitted up to two following turns (s) c, q (t) d,q (u) c,d,q (v) c, d, e, q (w) d, r (x) c,d,r (y) c,d,e,r (z) d,o,q (aa) c,d,i,q (bb) c,d,e,i,q (cc) d,i,r (dd) c,d,i,r (ee) c,d,e,i,r (ff) d,i,r (gg) d,q,l (hh) c,d,l,q (ii) c,d,e,l,q (jj) d,l,r (kk)c,d,l,r (ll) c,d,e,l,r (mm) d,i,l,q (nn) c,d,e,i,l,q (oo) d,i,l,r (pp) c,d,l,r (qq) d,i,l,r (rr) d,o,q (ss) c,d,e,o,q (tt) d,o,r (uu) d,e,o,r (vv) d,i,o,r (ww) d,i,o,r. Cumulative: 2.07580956 x 10^45 separately-playable Chess Rules-sets, now within four or five orders of magnitude how many atoms exist throughout planet Earth.

Progression. Twenty Comments here down to only 1 the last three years. Much ado about essentially nothing for 10 years 1996-2005 within venerable behemoth CVPage for 'new' starting arrays and tweaked castling principles after early 17th-Century Carrera's Chess. Finally, the particular genre of hair-splitting, evidenced now by inactivity, is laid to rest. Thirty-odd Carrera's derivatives, including famous Bird's and Capablanca's, clump together as failed attempts. Let us end the misery putting them down for the last time. Euthenize them, if it were figuratively possible, on the supposition that an idea has life. Creative Pietro Carrera's curiosities, Centaur(BN) and Champion(RN), original for their time, contemporaneous with Shakespeare and Pocahontas, came on the heels of 'defeat' of the Spanish Armada in 1588. Foredoomed in employing overwrought, ineffectual Chess-compounds, the stream of copycats for 400 years, one and all, proved destructive of critical skills and subtle play inherent in legendary, stand-alone utility Knight. R.I.P., Centaur. Requiescat in Pace, Champion.

RN216 Sinkhole. Player moves piece and also the Sinkhole. The Sinkhole has neither Warp Point Chess nor Jacks & Witches Teleporter-square modalities, but has some similarity. Strategic move to Sinkhole and loss of piece thereby may rarely open lines of attack. (a) no effect (b) Player moves piece/Pawn and then the Sinkhole mandatorily one square King-like. (c) b, Sinkhole moves Dabbabah-like. (d) b, Sinkhole moves Alfil-like. (e) b, Two symmetrically-placed Sinkholes by agreement (f) c,e (g) d,e (h) The piece (not Pawn) lost into Sinkhole immediately effects an upgrade of any chosen remaining piece with that one's moving ability, usually creating a compound. (E.g., Bishop moves to Sinkhole, disappears, and immediately a Knight by choice becomes Carrera Centaur (BN), a.k.a. Cardinal. (i) c,h (j) e,h (k) f,h (l) g,h (m) h, Pawn lost (deliberately or forcedly) to a Sinkhole upgrades King right away to promotable royal compound. In other words, that empowered King reaching the last rank promotes, as usual for Pawn, to royal NBRF (typical case, RN1) at option. (n) b, As alternate win condition, seven(7) pieces/Pawns lost into Sinkhole(s) win the game. (o) n, 6 pieces/Pawns (p) n, 5 pieces/Pawns. Cumulative: 3.321295296 x 10^46 distinct Chess games.


This is really bad as purported new invention. Anyone else putting up such earnest, humourless longwinded, namedropping pittance of change to classic Shatranj would be lampooned. Poor, because of pretension that 'Modern Shatranj' adds anything but Ferz to Elephant and Wazir to General. This is justifiable Preset as Shatranj plain and simple. It is no invention at all really, moreover Betza did it before. 'Modern Shatranj' is worse than Shatranj anyway because of damage to Knight by powerful Elephant. Joyce's instincts run opposite of correct, always towards worsening not betterment of an established CV. There is no variant within either of 'Alice Modern Shatranj' as Joyce states. Why would an 'Alice Shatranj' play well, versus 'Alice version' of 3000 other CVPage games? The point is that we never heard of 'Modern Shatranj' until reading today. No one beyond clique of 10 CVPage insiders would know it either. That is why Joyce's Comments, not recognizing any context, commonly insult readers. Joyce should practice addressing more general OrthoChess-savvy audience, newcomers, for the general good of the CVPage. Nothing evident to justify write-up here in theme or interesting Mutator. Having rated several hundred CVs now, we acknowledge bias for elementary, unique creative Mutator or two embedded within new Rules-set -- a la Lavieri, Gilman, Winther, Gifford, Fourriere, Aronson, DHowe, Betza, ''91.5 Trillion...'' The alternative is practical copycats, and even plagiarisms, in bland new combination(s) of known pieces, as here. References Joyce admits adding after the fact, following our recorded surveys in 2007, actually invalidate dates of invention. Joyce, not being without potential for interest in subject matter, has slight opportunity for making something worthwhile, finally, in relatively uncrowded art surrounding Alice Chess. Hey, far-more-creative, intelligent Charles Gilman established AltOrthHex on over the 100th posted try, closing the book on hexagons.
Pietro Carrera died in 1646, and in the 1680's the Cafe de la Regence was founded in Paris. Intellectuals Voltaire, Rousseau, Ben Franklin, Napoleon Bonaparte visited the coffeehouse over the years, where ''the game of Chess is played best'' according to Diderot. There in 1783 Wolfgang von Kempelen brought for public demonstration the chess player automaton: The Turk. The Turk could perform Knight's Tours faster even than the great Francois-Andre Danican Philidor, author of 'Analyse du jeu des Echecs'. Franklin there as signatory to the Treaty of Paris ending American Revolution, lost a game played to the freestanding Turk. Though winning, Philidor was terrified in principle of a chess-playing machine. Savants' articles in the journal for the French Academy of Sciences speculated that the cylinder inside must encode ''sets of preprogrammed chess moves.'' ''As it made each move, the Turk's gloved left hand moved over the board so that it was positioned above a particular chessman. Its fingers would then close to grasp the piece and move it to another square (or off the board entirely). After making each move, the automaton rested its arm on the cushion, at which point the sound of whirring clockwork would cease. The Turk moved its head under certain circumstances during the game. After a move endangering its opponent's Queen, the Turk would nod its head twice; and when placing the King in check, it would nod three times. Every ten or twelve moves Kempelen returned to the left-hand side of the cabinet to wind up the clockwork mechanism.'' --Tom Standage, 'The Turk' 2002 Year 1783 also saw in southern France the first-ever successful demonstration of flight in a hot-air balloon.
9.March.1943 - 17.January.2008, ChessBase News' lead-in today says ''Rest in Peace, Bobby.'' Fischer in OrthoChess ended really 35 years ago for practical purposes. 'Fischerandom' is Bobby's further radical, controversial contribution from 1996 and makes good points on onslaught from computers for competitive Chess, seen even in CVPage articles. Accompanying 'ChessboardMath' comment of the automaton 'Turk' shows, people actually thought about Chess playing out periodically over two hundred years ago, on Philidor's systematization and the very idea of machines playing. Chess fans thank Iceland for respecting the World Championship twice. And Fischer for the tension, of course and the game-scores, though they are proportionately far less studied than Philidor's, by the current impatience over memorized openings, and diminishment in Chess' being the premier test of mental skill. Somehow excluding health or politics, iconic 'Bobby' would be protesting still.

Thanks again, Jeremy, on long Comment 17.July.2007 (six months ago exactly Robert Fischer's death now). It may have been changed in one phrase. Namely, ''one of the greatest innovations to come along in hundreds of years'' originally was roughly ''the greatest Chess innovation in 400 years.'' Latter version would key off Carrera's two irregular pieces RN and BN around 1617. Minor matter of rewording for more political correctness. The reason for going to this article now is recent misguided Comment on piece values, implying that Knights automatically do not hold up well against stronger pieces. Piece values are never the whole story. A Chess Rules-set done right is like trying to solve series of simultaneous equations. Variables include number of piece-types, power density, initial set-ups (See today's FRC ideas below), complementarity. By valuations alone, Falcon Chess estimates have Knight weakest: Pawn 1.1, Knight 3.0, Bishop 3.1, Rook 5.0, Falcon 6.0, Queen 8.5. Yet three moves Knight i1-h3, h3-i5, i5-h7 is Fool's Mate in Falcon OrthoChess array RNBF... Because of technically-weakest Knights' effectiveness here, other starting arrays are under consideration as standard: RNFB..., FRNB...
Still 1783, in London, expert Philip Thicknesse's article in the 'Monthly Review' declares, ''That an Automaton may be made to move its hand, its head, and its eyes, in certain and regular motions, is past all doubt; but that an AUTOMATON can be made to move the Chessmen properly, as a pugnacious player, in consequence of the preceding move of a stranger, who undertakes to play against it, is UTTERLY IMPOSSIBLE. Wolfgang von Kempelen's machine, when he is stripped of his Turkish robes, turned out of his splendid apartment, deprived of the serious deportment of all the parties, and parade of admittance, is a simple trick.'' [No one much agreed.] ''By diversionary tactics, the display of the Turk's clockwork innards was ingenious device to delude observers that every spectator should think he was secretly controlling the automaton by some incomprehensible and invisible powers, according to the preceding move of the stranger who plays; and he places himself close to the right elbow of the Turk, previous to its move; then puts his left hand into his coat pocket, and by an awkward kind of motion, induces most people to believe that he has a magnet concealed in his pocket, by which he can direct the movement of the Turk's arm. Add to this, that he has a cabinet on a side-table, which he now and then unlocks and locks, a candle burning, and a key to wind up the Automaton; all of which are merely to puzzle the spectators. The real mover is concealed in the Counter, which is quite large enough (exclusive of the clockwork) to contain a child of ten years of age, who could play well by using a mirror or see all the moves through the Turk's habit.'' --All above quotes of Thicknesse from Tom Standage 'The Turk' 2002, who adds ''His pamphlet did not dent the Turk's popularity during the months spent in London.'' Kempelen would often leave the Automaton to play several moves while chatting in the audience.

Multi-pathers. Which squares from what positions(on 8x8) are multi-path to the extent of three-path? In other words, when can a square be reached 3 different ways in one move? Some squares of Bishop and Queen are one-path, others two-path, and some three-path, according to position. From about 1950, Billiards Chess by M. Jacques Berthoumeau is not Progressive like present write-up. Joseph Boyer modified Berthoumeau's Rules for Billiards Chess in 1957. Castelli made this Progressive form in 1998, never yet Commented. The Billiards Mutator would go well enough with the Progressive Mutator, instinct says. Better would be Two-Move form, because moves of 3 pieces/Pawns with bouncing off edges would be devastating, and games would end with whoever first gets four or at most five to move at once. In any one separate move(standard Billiards after Berthoumeau or Boyer), pieces(B,Q) can bounce off edges any number of times, but four of course is upper limit on square boards, because of returning to a departure square(illegal). Ralph Betza has 'Three Kinds of Billiards Chess' from 15.January.1996, when I started reading here, exploring more options. Normally, the Billiard effect does not apply to Pawn or Rook or Knight; of course, Betza creatively looks into those also in the above one of the very first Chess Variant Page articles. Friedlander by now has Applet of standard Billiards after Berthoumeau/Boyer. The general idea is different from Cylindrical Chess, which shows pieces exiting to reappear the other side of board, or Jeremy Good's derivatives of Cylinder, allowing multiple connectivity, in Game Courier Presets. One alternative in the Betza article is for a player to have Billiards' empowerment and the other player to play Cylindrically. Untold millions of possibilities, considering that the three different Mutators(Boyer, Castelli, Good) are universally applicable to generic Rules-sets, and the Mutators themselves extensively modifiable, as begun already by Betza and Good(Flying Kittens, Quadruple Beseige -- latter apparently by Gilman).

Editor Quintanilla goodnaturedly rejected the idea of systematic, organized review of Chess Variant Page material I proposed January 2007 under pseudonym 'Charles Fort'. Starting June 2007 I have been doing it anyway, as half of my Comments, figuring that some relative newcomers, navigating the material and still being subjected to subpar Comments, lengthy and devoid of much content, by one poor prolificist ( who resents our honest evaluations after repeatedly requesting them), may appreciate it. The date here for 'Three Billiards...', by computer programming catch-up of files, '15.January.1996', inclusively came to cover several dozen CVPage articles from late 1995 too. Only few CVPage write-ups appear still to have '1995', somehow one or two '1994' also, when I am not sure CVPage was online as yet. Here Betza configures the Knight for Billiards, just referred to under Billiards Progressive, in one of the very first 40 or 60 CVPage write-ups. Betza suggests Cylindrical power equates with Billiards power, but the former would be stronger empowerment because of applying to all the pieces of a side.

Nemeroth is about the most complicated Chess game made. What others are as complex in Rules, or Mutators? We have several specifically in mind to mention in follow-up by February. Nemeroth redeems itself in fascinating theme and Betza's legendary style. To play Nemeroth, as has actually been done by John Lawson and Ben Good (See sample games' articles), overseen by Betza himself, is another story. Playing Nemeroth requires activation of as many as 40 Mutators at once, in first approximation. So many Mutators activated have bearing on our '91.5 x 10^12...' Comments, where we develop CV Rules-sets mounting in number towards equality with number of atoms in Earth, the Solar System, eventually the Universe. Anyone can make up a CV in few minutes, as Pritchard points out in 'ECV', but some are far better than others. Few individuals have knack of Betza; the worst of the others mostly just rearrange known quantities, then often relying on self-promotion or outspokenness. Best CVs of all may be one-time inspirations of creative persons not bent on proliferation or willful designs for their own sake. Even Betza's very best may have been Chess-Unequal-Armies early on(1980). One exception in a great one is Rococo that they seemed just to work on for long time until getting it right. I invented and finished(as it turned out) Falcon Chess in an hour talking to friend Vera Cole, but now 15 years after December 1992, still fine-tune priority of choices for the most desirable starting arrays. Can complicated CVs actually be played strategically? We restrict Mutators activated and interacting to 32 in number in the cumulative tallies at '91.5 Trillion...' Necessary follow-up Comments for both articles, Nemeroth and 'Falcon 91.5 Trillion...', will show this great Nemeroth itself more complex than any of ours counted there. In fact, no one has analyzed fine Nemeroth fully by piece-types, power density, and its triple win conditions, as we intend full Game Design Analysis. Also, questions (Comments) by Ingrid Lael on the compulsion to flee 'Ghasts', and the other Commenter's only this month are yet unanswered.

RN217 Dual Capture. Capture is more deadly, always able to remove two units. (a) no effect (b) Capture by standard replacement removes, in addition, one more piece or Pawn of opponent's side. The criterion for the second unit lost, immediately upon completing any normal capture, is 'closest' or 'nearest' Pawn/piece. One away diagonally equals one away orthogonally. To distinguish the two-phase capture, the first phase is 'capture' and the second is compulsory 'removal'. If two or more are equidistant from that arrival square, where the regular capture takes place, the capturer then chooses. Squares blocked, even for Knights, do not count in figuring distance away. (For ex., White Pawn-c4 x Pawn-d5 captures Pawn-d5 and, if Black Bishop at d4 and Black Knight at e4, White picks between the latter two for removal.) (c) 'b', the dual-capture effect excludes capture by Pawn. (d) 'b', effect excludes capture by or of Pawn. (e) 'b', effect excludes capture by or of Pawn and excludes Pawn removal in second phase. (f) 'b' requires only Pawn, not piece, in the second 'removal' phase. (g) 'c', 'f' (h) 'd', 'f' (i) 'b', only capturing with Knight and Falcon implement effect. (j) 'b', 'd', 'i' (k) 'b', 'e', 'i' (l) 'b', 'f', 'i' (m) 'b', capturing with Knight only activates. (n) 'b', capturing with Knight, King (o) 'b', capturing with Knight, King, Falcon (p) 'b', only with Falcon, King (q) 'b', Instead the 'dual-capturing' of this RN removes another of the piece-type regardless of position, proximity not being the factor in this modality. (r) 'q', If none exist, one of that piece-type of own side must be removed upon the normal capture. (s) 'c', 'q' (t) 'd', 'q' (u) 'e', 'q' (v) 'f', 'q' (w) 'i', 'q' (x) 'i', 'q', 'r' (y) 'j', 'q', 'r' (z) 'k','q','r' (aa) 'l', 'q', 'r' (bb) 'm', 'q','r' (cc) 'n','q','r' (dd) 'o','q','r' (ee) 'p', 'q', 'r' (ff) 'b', 'q', 'r'. Cumulative: 1.0281472 x 10^48 distinct Chess Rules-sets. Remember: Earth has 10^50 atoms. We shall need criteria to evaluate so many examples and somehow reduce the sample set. One start might be to key off Western Chess. It would mean forgetting about admittedly-great Xiangqi, which warrants its own millions of variations somewhere. Xiangqi sites do not get preoccupied with multiplicity of form, possibly because we do it for them. Just ignoring Shogi, with its about average playability to most, as regional form, is far easier.
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