[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Comments by GeorgeDuke

Let's assume yours is very different, Abdul-Rahman, and the name applies for so distinct a game. Nothing is meant to compare yet except the sound-alike names, not having studied yours for the details. RBetza's is whimsical shifted board halves a lot of us recall that was followed up by these serrated boards. Betza's humorous article has counterpart no one noticed before, in the hole in the 'E's for Ea-rthquake. In first look, Quake Chess appears to shift rows either rank or file, so being quite different and warranting own invention tag one would think.

'ghi' We just mentioned Ralph Betza's Wand of Invisibility. In Intrique each King is 'invisible' to the other side initially (in a little similarity to Kriegspiel). Here one Pawn alone is the 'Informer' possessing the location of that side's King. 'A King which appears on top of the opposing King wins the game', as well as other and more or less normal ways to win. When a King appears by the Informer's being captured, any piece/pawn black or white that is presently on the King's revealed location, is immediately 'captured' and removed, so the game continues. Nice orderly Mutator about on the level of MWinter's recent Reformed Chess for Pawns' Swapping or RBetza's very 12 Wands for Pawns(Invisibility is the 13th of the Wand-Mutators).

Seven(7) chess pieces in our system associate naturally with 5 visible planets and Sun and Moon. Here we re-name the 'beginning' (if there was one) the 'Glowth'. Earlier Sky & Telescope Magazine held a contest in 1990's to re-name 'Big Bang', and in the end there was no entry deemed better and Big Bang is retained. 'Deed' in the first stanza is after Goethe's 'Faust', who comes up with 'In the beginning was the Deed'. Five(5) Platonic solids in stanza two should be self-evident. (Jack Cheiky's 2004 Geodesic Chess grids, for example 272 spaces, are comprised of hexagons and pentagons but they are not regular constructions) Stanza three keys off Voltaire's 'If God did not exist, it would be necessary to invent him.' In stanza seven, Calaeno, the 7th Pleiad, suggests that 'Turn' (in Chess anyway) is more fundamental than any of 'Word' or 'Deed' or 'Move'. In Greek mythology the 7 Pleiades were daughters of Atlas and Pleione, and each pairs up easily by her history with Sun, Moon, Mars, Mercury, Jupiter, Venus & Saturn respectively -- which are also days of week in many languages -- and all the sequences now match the Chess pieces too.

On subject lately of switching, swapping and Betza's Wand One of Teleportation, RBetza's Black Ghost(1996) introduces a weak teleporting piece here. To balance the first-move advantage for White is the object. There are GC Presets for Black Ghost because we played one. Black Ghost is a disrupter able to make two-move sequences unexpectedly out of straightforward attack. As boards now go to 8x10 and 10x10(9x9,9x10,12x12) primarily larger, it may be interesting to give Black Ghost more power. In 1990's Betza had serious reforms for standard 8x8 like this, whereas by 2001-2003 his style was more free-form, fanciful, and sarcastic. How weak can a piece get? Weaker, because as Jeremy Good has started to catalogue, there are pieces of negative value. This Comment leads into pieces of negative value because Betza himself has some. Besides, there are other very weak pieces in Betza we may take up first.

In 1994 David Pritchard 'ECV' (Introduction) and in 1995 Ralph Betza email(whether Betza first thought of it or not), Almost Chess is 'radical'. Clearly, we are generally talking two-track about new rules sets. One of our tracks is standard mad-Queen FIDE replacements: Black Ghost, Fischer Random, 'bring back free castling' and a hundred, or even five hundred, others. Probably the 'Car-Caps' belong with this first group even though requiring 8x10. The second track is Chess Variant free-form with anywhere from 10,000 to some countless 10 to the 50th or 100th forms. More interesting right here is 'Sort of Almost Chess', a different armies variate with only one of the Queens as Marshall(RN). That would follow reviewed-lately Black Ghost in creating more-than-usual asymmetry. Presumably, from the brief exchange, RBetza invented SoAC in 1994.

Ralph Betza claims up to 560 possible armies players can choose from these Augmenters, ''large enough to prevent players from spending their lives memorizing opening lines.'' One Augmented Bishop of 4 recommended for example is (Bishop + Wazir). One Augmented Rook of 4 recommended for example is (Rook + Ferz). [So, this Augmented Chess includes one of its configurations having the same array as recent Gary Gifford 'Latrunculi' Preset] RBetza's full idea here is to augment each of the back-rank pairs and to replace the Queen at option with Fibnif or Marshall. The difference of Augmented Chess with Betza's other Chess Different Armies is that the latter has a dozen or two Armies tested for more or less equal strength with standard FIDE RNBQKBNR. Here Ralph estimates that the power density of each alternative array emerging is up about 1/3 over that standard. Roughly, as in each of the other cases, from the enhanced Rook alternatives, RF and RA and RfbN and RffNsbN are all about equal value. Presenting so many choices with no special singling out is why Augmented Chess is not so widespread as CDA. Key Augmenters seldom used by name, Fibnif, Crab, Narrow Half-Knight, in fact all appear also in some of the CDA's forces; however, none of these Augmented arrays to choose of course can be the same as any CDA team.

Here White's opening move is '1 B c1-c3 (intend N b1-c3)'. That's legal in Missing the Mark, because the basis is to make moves systematically mistakenly(at option). In the 20-move score, the intended moves are in parentheses. Those intended moves themselves must be completely legal, unlike the 'mistake'. The 'error's' always involving a horizontally adjacent piece has the logic that such 'orderly chaos' really does happen. It could even be an enemy piece that is moved instead in the 'honest, inadvertent'(legal here) slip-up, just so long as, in missing the mark consistently, it always means moving some piece next over in the same rank in the same way. Positively, this method gives the (White) player extra control over a reachable square in a perfectly playable game. Actually, in Missed Mark, each side applies a different systematic displacement to move an adjacent piece at option, Black's different displacement being just as logical and consistently applied. One hates to note that the procedure is a Mutator widely applicable. More recent Switching Chesses are related in a way. Getting used to the method shows this CV just to implement what we can call a 'positional Augmenter', governed by horizontal adjacency, and there becomes no need to dwell on the whole 'Mistake' business from which RBetza got the idea.

Bottleneck is created by originator of Perfect Chess, which itself is simply a new array of Betza and Cohen's Tutti-Frutti Chess from the 1970's. Here Pawns are Legan(pre-WWI). No Knight overleap, and they have one way out. Bishops also have only one way out, Rooks and Queens too. So the first eight squares from the Queen could be taken as one-dimensional. Kings can reach each other before anything but two Pawns.

Deceptively there are still the optimum 64 squares on extended 12x12.''The Pawns are omitted as there is no need for them.'' Promotion takes place by any one reaching an opposite starting square(to be ascertained whether mandatory).

Child prodigy and USA Grandmaster Samuel Reshevsky(1911-1992) endorsed commercial Zonal Chess. Right away with formal GM endorsement, we know the game has orthodox pieces. Well, not without exception, since Omega Chess broke ground with approval of the Wizard/Champion pair by more than one titled orthoChess type. The pieces' change of direction by zone is reminiscent of great historical German 'Gala' 600 years old.
Here is the next move in ChessRabble. White plays 2)b c5-f2; g6 FALCON, 22 pts. 8 *H___E___D___G___E___R___ ___* Black plays 2)...n-b7; e1 KING 7 ___n___ ___ ___ ___O___ ___ 27 pts. 6 __- ___ ___ ___ ___O___F___ ('ka' appears in Scrabble(tm) 5 ___ ___ ___ ___ ___K___A___ dictionaries, an essential 2lw) 4 ___ __~ ___ ___ ___ ___L___ [Caps are actual lettered tiles; 3 ___ ___ ___ ___ ___ ___C___ small are chess pieces of which 2 ___ ___ ___ __- ___b___O___ only four can appear: see Rules 1 *___ ___ ___ ___K___I___N___G* in the first thread-Comment] a b c d e f g h Notice that chess pieces are moved or dropped strategically to prevent easy play of words for high points.
Anand wins. A fitting follow-up to World Chess Championship in nearby Mexico? Chess: Che: Que? Tuesday 9 October is fortieth anniversary of the death of heroic-thinker Argentina-born Che Guevara(1928-1967), avid chess player who played in tournaments from age 12. Cuba marks the occasion today with a gathering of 3000 people(1500 boards) playing Chess, Guevara's favourite game. Great WC#3 Jose R. Capablanca (1888-1942), Cuban of course, is one of three(or four with Morphy) western hemisphere WCCs. Argentine GM Miguel Najdorf (1910-1997) died in Spain after fulfilling a desire to watch a last Chess tournament there. Najdorf in his career played Chess with Che Guevara, Castro, Krushchev, Winston Churchill, the Shah of Iran, Juan Peron. Readers of Najdorf's chess column in Argentinan newspaper Clarin once could also study a chess problem contributed by chess-enthusiast John Paul II. Guevara's traversing Latin America by motorcycle in 1950's, chronicled in 'The Motorcycle Diaries', has precedent in the book 'My Hike' from late 1920's of Argentine adventurers, one of whom succeeded in hiking from south of Buenos Aires to New York in somewhat over a year. Cuban schoolchildren in daily pledge recite 'We will be like Che!' Like FIDE's motto 'Gens una sumus', it is appropriate that their 'unification' Champion be equally determined in the other 'one'(Western) of two hemispheres.

Each and all are perfectly serious CVs, not ballyhooed one by one by one by one, but presenting themselves collectively. It saves time, a lot of time. Rule Number 24 [after Ralph Betza's Wand Chess wand 4] : a) No effect. b) Instead of ordinary move, Knight or Falcon may 'Stone' an adjacent piece or itself, effecting its immobilization and immunity from capture for 10 moves, whereupon the piece returns to normal. c) Any piece has the power of stoning. d) Only Knight has the capability. e) Any piece has the stoning ability along its line of attack instead. f) Pieces and Pawns both have the power along their line of attack(capture) effective for 5 moves. g) The effect of choice 'f' is good(mandatory) for a full 10 turns. h) Only same-coloured pieces may be stoned by the manner of option 'g'. Thus reaching 374 Quadrillion 784 Trillion separate Rules sets, perfectly playable CVs. For example, with the other provisos registering their defaults, '3b8b20c24e' represents Falcon Chess RNBFQKFBNR with free castling and no Queen promotion, utilizing Charging Rooks (that move backwards only like King), Queen up to 4 spaces and the rest standard pieces and pawns; with also captured Knights changing sides for drop in lieu of a move, and finally this new Mutator choice allowing any piece to stone along line of attack for 10 moves(see above). 374,784,000,000,000,000 CVs.

Ralph Betza productions are always richer with ideas than current fare. Never before Commented, this article is so thick with ideas there will have to be a follow-up. In mere introduction to RBetza's Inverse Capture system of games, first note others comparable. J P Neto borrows the idea in 2003 Delegating Chess, but that one permits full transfer of power both moving and capture within the same side. Knight-Relay is an early 1970's CV of Mannis Charosh with the key provision that a piece guarded by a Knight can also capture as a Knight again on same team. Who among us can decipher the ROT-13 coded message in the second section, which explains the puzzle of what is the (quickest) Foolsmate for simple Inverse Capture Chess? In development, Betza cites W.B. Seabrook's 1920's Rifle Chess and own 1970's Conversion Chess. Precursor uses are found in Inverse Capture of pieces Basilisk, used in 2003 Nemeroth, and Gorgon. See the 'HemiDemiSemiGorgon' that is logical extension of how the Gorgon is an outgrowth, or inverse really in Betza's terminology, of the Basilisk.
At the end Ralph states that the most interesting one in this article, ''great and playable'' is the first one, simple Inverse Capture Chess. Captures are made using the style of capture of the captured piece. Nothing else is affected. The elementary, yet unobvious idea has the counterintuitive greatness of the Withdrawer in Ultima, which I personally first saw played at Reed College, Oregon, chess club in the 1970's. So here if a Bishop attacks a Rook two squares away, for example, the Bishop can move one square along that diagonal, as well as normal moves along any other diagonal, but not the second square to capture that Rook. Instead, the Rook on its turn can capture the very same Bishop that two squares away, but not move only the one intervening square. The same for any piece that is attacked by an opponent piece or pawn. The capture cannot take place according to normal. Instead, the opposite (attacked) piece can capture the attacking piece on its turn. We figured out the shortest Foolsmate and the code for it. It will be fun to break this great, CV-motivating article, one of Betza's 20 best, from 10 years ago periodically into 5 or 10 Comments. In the Intro Betza describes a cousin of Ultima Immobilizer he calls Gorgon, or Medusa. The Gorgon, or Medusa, freezes or immobilizes whatever piece attacks it, a piece having later use than year 1997. This still does not even cover the material of the first two of nine sections in CVwIC. Great job, Ralph.

As pointed out last month, Switching Chess seems to be a Mutator declining in popularity. No Comments for two years except for these two noting no Comments. No move in a GC match-up of Switching Chess for a year, not one move but the Jeju game completed. Three years ago Switching was considered near the top. Switching is an effect that, instead of deepening, seems more prosaic, or commonplace, comparatively uninteresting as a little time is put into study. To its credit Switching should be considered as FIDE-type-replacement prospect. By contrast, recent ongoing analysis of Ralph Betza's Chess with Inverse Capture is of an article never before even Commented. Rather being in the category of CV freeform, it somehow invites deeper analysis than Switching Chess -- the opposite of what would be expected. And CwICapture has actually been borrowed from unacknowledged. We are getting to that over at its thread. Offhand, the only derivative use so far of Switching is in '91.5 Trillion'. The lack of standards and too free rein for politics cause these illusive fluctuations.

Switching Chess and Chess with Inverse Capture have important feature in common. Switching Chess is not singled out randomly, rather fitting right in. Ralph Betza's last sentence in the second section(that's all we have reached yet) states: ''... my interpretation of the rules of FIDE Chess, a Pawn on the first rank can only move forward one square and a Pawn on the second rank can make an optional double step.'' Why bother with that sentence out of the blue? Because Betza being so smart realizes the case comes up here and full of other ideas he does not amplify further. So we must. First, Switching Chess often switches a back rank piece with Pawn to get the Piece out. There we usually play that then Pawn retains a double step. The point is that Pawns often appear thus in Rank 1, requiring an interpretation. Second, likewise Chess with Inverse Capture Pawns would not infrequently appear on Rank 1. Think about it, though there never has been a Preset available. If a Black Bishop (perhaps just capturing a Knight) stands at b1, an initial-position White Pawn at c2 may take the Bishop by the latter's mode of capture. The move is c2xb1 (Pawn takes Bishop), leaving the Pawn at b1. Ralph says that then, when not capturing, a follow-up move of the Pawn dis-allows b1-b3. So let it be done.
World Chess Championship was just held at Mexico City. From the other end of Latin America, in the 1920's the Argentine adventurer who wrote the book about his hike(no motorized help whatsoever) from near Buenos Aires to New York took just over two years not one(two competitors died en route and others dropped out). It was popular in North America too then to have cross-continent road and running races both(50 miles a day L.A. to N.Y. over couple of months). Che Guevara and Miguel Najdorf were both avid chess players from Argentina. What other recent chess connection to Buenos Aires? Of course Fischer Random Chess, the ingenious locale chosen by Bobby Fischer to announce in June 1996 his version of randomized initial positions actually invented by the 1820's. He still propounds it to stress talent over memorization. GM Najdorf died in 1997, the other of the two leading western hemisphere Grandmasters since Capablanca. Someone may know whether Najdorf attended any of the Argentine ceremonies starting FRChess(Chess960).

[Betza's citation in the first line EOTW's inventor answered our Comment, the game's only Comment, three years ago] Still keying off Chess with Inverse Capture, we find correlates within Betza. What is outstanding about Ralph's articles is that there is never a hodgepodge of elements but a consistent theme. In Simple Inverse Capture, all the standard pieces act the way of capturing inversely. In Falling Off, every capture causes a consistent effect too, different from Inverse Capture. Here there is no capture as such. A 'capture' causes a 'careening' one step at a time in one direction toward and over the edge. Here any number of pieces may be on the same square. In fact, moving a friendly piece onto its square stops the careening. What other CV permits multiple occupancy? The term 'Momentum' comes from EOTW which Ralph courteously credits. In the old days we would respect and reference our sources. The actual Rules here need to be more specific about the directionality of careening-capture, as Ralph acknowledges. Also whether a second, or double, capture changes direction of the careener or speeds its careening. ''Careening pieces cannot make their normal moves'' is a crux of the concept. We think that Falling Off would be the 'great game' Ralph claims on 10x10 or even 8x10.

The great North American Grandmaster Sammy Reshevsky endorsed Zonal Chess, a bona fide Chess Variant. The flanks are precisely the 'Zonal Areas'. The changes of direction permitted for a 'Rider'(Queen, Bishop, Rook) are presumably any of 45, 90 or 135 degrees, according to the piece. ''Several turns in a move'' permitted actually means an amazing 7 or 8 possible changes of direction for a Queen in the Zone with specific favourable piece placement. The incentive will be to utilize the 36 staggered squares(flanks and beyond) by placing Rook, Bishop, Queen there, availing the opportunity to move as specified like a Bent Rider. 'Bent Rider' is used advisedly in that here there could be up to five steps and then the (one or first) change of direction. Fine work.

Fewer than 0.2% of CVs permit any sort of multiple occupancy. Here is another one by Betza himself, besides Falling Off. Capture is normal unlike Falling Off(which careens), and logically there can be multiple(usually two- if not just one-) capture. Zero Relay has only same-side multiple occupancy conferring relay power among the pieces there then to move or capture away from that square. Always own severe critic, Betza makes his longest section how to solve problems alternatively in the Rules of ZRC. Betza's 'Rule Zero', something different from the (happenstantial) name of the game under review and generally applicable to almost majority of CVs, has fallen into disuse. Rule Zero was important when games mostly spun off standard mad Queen 64-square, not today's potpourris and amalgams. Actually a typical Betza write-up is a family of games, not just one but a dozen or hundreds when factoring the variations thoughtfully brokered.

This game sets up a periodical effect by Betza. The Pub, the widened 8 central squares, is closed specific three of every 10 moves, and any pieces there must exit one by one insofar as possible. Here Ralph Betza suggests having Chess Variant tournaments which did not exist then. Playing all Betza games would be the best possible themed tournament, most never even played in CVP's Game Courier. Betza recognizes the Pub as what we now call a Mutator, the term originating with J.P. Neto, meaning its use could easily be widely applicable even to inferior piece mixes, the now popular slapdash potpourri.


Average 6 out of 10. Good examples from actual game positions with a sense of having played it. How does the Flying Bomber relate to Wayne Schmittberger's Airplane from year 1981, the apparent precedent for this offshoot? Probably a hundred or a thousand combinations of differing modalities are conceiveable for the general idea of a new 'flying piece'. How? Just by varying the number of empty spaces, and whether both side's pieces may be flown over, and whether following Bishop lines, Rook lines or both; or wilder multiple captures. Besides Rook mentioned, it would be interesting to hear basic comparison to simple Cannon. In general, authors should do this, not leaving comparisons to players or reviewers. What class of piece is this? Not multi-path, not leaper, not rider. For starters, it is a combination piece. As for the second leg of the combination or 'piece within a piece', two or even three distinct modalities are really not so uncommon. Some are found in Havel's Jester Chess (1999), Mad Chess (2000), Insect Chess (2001), and Kung Fu(2001). The standard move(long-range) is piece enough different from Schmittberger's to warrant this write-up, and the second modality(short-range) added may very well be an improvement after that first spin-off. But it is not clear how over-all Flying Bombers would be a betterment of Schmittberger's, whence it came whether or not all unawares. The Flying Bomber is placed more or less where Omega Chess puts new pieces thus preserving a trace of Orthodoxy to the inside. Nothing wrong with this Rules Set, maturely offering variations, but extending somewhat prolix for just the one new piece not so unique. Other CVs of budding prolificist Charles Daniel look better.

Joe Joyce wrote under 'Proliferation' 19.Sept.07, ''Personally, I don't like rifle capture pieces and gimmicky pieces like planes. So right off the top I think it is a Poor game.'' --about this Chess-Battle. So, clearly Joyce dislikes Charles Daniels' recent Flying Bombers(airplane-like) too. Agreeing with Joyce about those two groups of pieces, we do not care for Fugue, for example, utilizing Rifle or 1996-patented Quantum's rifle or Schmittberger's either by the standard of playability. However, despite personal taste the latter should be credited its fine originality for year 1981. Likewise, Joyce's evaluation of Chess-Battle should not be poorly based on one criterion, the reaction against Rifle-types. Chess-Battle dates remarkably from year 1933, before 90% of CVs existed, and has many original and appealing features. They include first use of triple compound leaper, distinction between jumping over enemy or friendly pieces, and unique mix of short- and long-range, to name only three. The 'Rifle' gun and machine-gun are not the entire game and with imagination could be cut back or eliminated in personally-suited variations.
25 comments displayed
Permalink to the exact comments currently displayed.
Since this comment is for a page that has not been published yet, you must be signed in to read it.