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Comments by GeorgeDuke
A.J. Winkelspecht's Divergent Chess from 1999 gives 'Rook moves without capturing as an orthodox Rook & captures by moving as an orthodox Bishop.' The 'Dragon-type' here is the 'Passed Pawns, Scorpions and Dragon' piece extended from five squares to six squares, called Phoenix. 8 P___ ___ ___ ___P___K___ ___ ___A___V 7 V___A___ ___A___ ___A___ ___ ___ ___F V,v = Divergent Chess Rook 6 F___ ___ ___ ___P___ ___P___ ___P___X 5 ___P___ ___P___ ___P___ ___P___ ___P X,x = Phoenix, six- 4 p___ ___p___ ___p___ ___p___ ___p___ square multipath 3 x___f___ ___ ___ ___p___ ___ ___ ___f 2 p___v___a___ ___a___ ___a___ ___a___v A,a = Alfil; F,f = Ferz 1 ___p___ ___ ___k___p___ ___ ___ ___p a b c d e f g h i j P,p = Berolina Pawn White: Actually only King can move! 'V' and 'X' have no pathway at first. If King e1-f2, Divergent Rook-a7 takes, illegal. If King e1-d2, Divergent Rook-j8 has the path, illegal. If King e1-d1, Phoenix has pathway j6-i5-h4-g3-f2-e1-d1, illegal. Black: If King f8-g7, Divergent Rook-b2 has the path, illegal. If King f8-e7, Divergent Rook-j2 has the path, illegal. If King f8-g8, Phoenix has pathway a3-b4-c5-d6-e7-f8-g8, illegal.
New pieces in argument are Straight Wide Crooked Nightrider(Knappen's Nachtmahr) and Beau Monde Countess from year 2000.(10) 8 ___ ___ ___P___K___ ___ ___P___P___ G = Flamingo,(2,7)leaper 7 C___P___P___G___P___N___P___U___W___F C = Countess, in turn moves 6 ___E___D___ ___ ___ ___B___ ___ ___ R then shoots as B; vv 5 P___ ___P___ ___ ___ ___ ___ ___ ___P N = S.W.C. Nightrider 4 p___ ___ ___e___p___ ___r___ ___p___p Wolf,Fox: doubly bent riders 3 p___ ___ ___m___ ___w___m___ ___ ___p E = Elbow Rook; B = Elb. Bishop 2 p___ ___ ___ ___ ___ ___ ___ ___l___p Dragon = 5-square multipath 1 p___a___ ___ ___ ___k___ ___l___w___p U = Quintessence(Nachtmahr) q,queen; a,cardl.; m,marshall a b c d e f g h i j l, alfil; w, wazir; e, camel If Marshall-d3 moves, Countess moves a7-a6 and has path to shoot. If Camel-d4 or Pawn-e4 moves, Dragon has (2) pathways. If Cardinal-b1 moves, Elbow Rook has path. If Wazir-f3 moves, S.W.Crooked Nightrider at f7 has path. If Marshall-g3 moves, Fox at j7 has path. If Rook at g4 moves, Quintessence at h7 has path. If Pawn-i4 moves, Elbow Bishop at g6 has path. King cannot move because of Flamingo at d7, Elbow Rook and Wolf at i7.

[Edit Bracketed within 2 days]Who would want to 'use it in all sorts of geometries'? What an ethos! It is like sifting all the Sahara Desert sand in order to find a handful of lions. Firstly, there are already 91.5 Trillion Falcon Chess variates: see article of that name. There could be a trillion Rococos and a trillion Quintessentials, Maximas, or Eight Stones. Where is the discrimination? Still, allowing room for experimenting, we deliberately excluded 8x8 and under from the Falcon invention; so develop 8x8 Bifocal(2004) and 7x7 Horus(2004). Would it be worthwhile presently for variety, to work up some of Gilman '155 games', and others also, into either Problem Themes, or Mates in Two or Three or Four, or Opening Theory, or Game Scores(even annotated), or Poetry, or developing further the Fiction in some of already-established Themes? Is there one particular, out of Gilman 'inventions' (which is to say, initial positions), or others' worth presenting to contemporary Chess masters or perhaps local clubs for scrutiny? Or, are they all 'art work'(Lavieri's term) not even to be played? It appears what several 'prolific' designers are mostly doing over and over is setting up one piece-mix array after another, and always it was hard to be original there. That is why David Pritchard himself says in Introduction to 1994 ECV about CVs that 'most of them should be consigned to oblivion'--stated before proliferation. So, Gilman's 1(AltOrth) for 155 is only a few times below average, persistence pays. [Meaning still lots of 'Excellents' in CVPage, say, 1 in 30 of 3000 games throughout equals 100 Rococo-level 'Excellents'] Try one of our recent immobilized Problem Themes for a change, then there is excuse at any rate not to play.

Please state what are dimensions of AOF now, honestly not knowing. Then one can tell in what respect it violates USP5690334. Gilman's first sentence 'at least one 10x10 plane...Ibis' should have been thought out before publishing T-shaped board 11x10x3 3-player. Also 'botched piece' Crocodile, which was good, should have been worked out before, since Gilman wanted approval for Falcon. AOC dishonors Falcon because AOC has not much merit and because Gilman's over-all average is nothing special, except in proliferation, about 6.0 or 6.5 (projected) out of 10 points (with, sure, number of '7' and '8' among 155 games), were we to continue evaluating more of Gilman CVs, as done June 2007 with Irwell. This time we appreciate Gilman's tone and pointwise rejoinder (ignored this Comment)and also take him at his word in earlier Comment never to use again Falcon. Say too not to worry much about overuse of Sow/Boar. Contratulations Gilman on AltOrth novelty. Still two questions: what about Dice-Mate, and what are dimensions of AOC, for the record?
This board achieves two long-travelling Priests(Fantasy Grand Chess, 2000) one from the very opposite corner. Berolina Pawns.(11) 8 T___P___ ___K___ ___N___ ___P___ ___P T = Priest, all-90-degree one- 7 ___ ___P___ ___P___ ___P___ ___N___ step diagonal pathways 6 ___P___ ___P___ ___ ___ ___R___ ___ I = Nightrider; N = Crooked NR 5 P___I___P___T___ ___F___ ___S___O___ F = Fox, doubly bent rider 4 ___d___ ___q___ ___n___q___ ___ ___p R = Rose(Betza Nightrider) 3 p___ ___p___m___p___ ___ ___p___q___n d = Dragon, 5-square multipath 2 ___p___ ___p___ ___ ___ ___ ___ ___p S = Sissa, so many as B(R)as 1 p___w___p___ ___ ___ ___a___ ___ ___k many as R(B) a b c d e f g h i j m, marshall; a, alfil; w, wazir If Queen-d4 moves, Nightrider-b5 has path. If Marshall-d3 moves Priest has pathway d5-c4-d3-c2-d1-e2-f1-g2-h1-i2-j1. If Knight-f4 moves, Fox-f5 has path. If Queen-g4 moves, Rose-h6 has path. If Pawn-h3 moves, Sissa has path. If Queen-i3 moves, Crooked Nightrider has path. If Knight-j3 moves, Priest-a1 has pathway a8-b7-c8-d7-e8-f7-g8-h7-i8-j7-i6-j5-i4-j3-i2-j1. King cannot move because of Cannon at i5.
Make no mistake. Each 'solution' is a new CV game, because no piece-mix duplicates, let alone the specific array. These are 'directed initial positions', having strict stipulations. Viz., the requirement, from the outset, is White's having no legal move, not even a Pawn, from an otherwise legal position, subject to: (1) 50% piece density (2) Equal numbers both sides in own board-half (3)Half of them Pawns (4) Kings back-ranked (5) CVPage pieces. Not so strict stipulation would be (6)No overuse of Immobilizer(Ultima piece), more than one being inelegant.
First use here of Reflecting Bishop off two edges; ortho-Pawns. Unique is Camel-c1's opening it up for either Sissa or Elbow Rook, or both. 8 ___P___ ___ ___K___P___ ___P___ ___P B = Reflecting Bishop 7 ___ ___P___B___P___Z___P___ ___P___ E = Elbow R; H = Rhino(Betza) 6 ___E___ ___P___ ___S___ ___ ___ ___O S = Sissa, so m.R,as m.B;vv 5 P___ ___ ___H___ ___C___ ___I___ ___O C = Cannon; O = Canon 4 p___ ___p___ ___ ___a___m___n___ ___p Z = Rose; I = Scorpion, 5-sq.m. 3 p___ ___ ___ ___r___a___ ___r___ ___p d = Bach Dang Ship, 5d-3o-2o 2 p___ ___ ___ ___ ___ ___p___q___ ___p a = Cardinal 1 ___ ___m___ ___ ___k___p___p___ ___d m = Camel a b c d e f g h i j If Camel-c1 moves, either Sissa-f6 or Elbow Rook-b6 has path, or both. If either Cardinal-f3 or -f4 moves, Cannon has pathway, illegal. If Camel-g4 or Knight-h4 moves, Scorpion-h5 has a pathway. If Rook-h3 or Pawn-g2 moves, Canon-j5 has pathway, illegal. If Queen-h2 moves, Rose-f7 has pathway. If Pawn-c4 moves, Reflecting B's pathway is d7-c8-b7-a6-b5-c4-d3-e2-f1. If Rook-e3 moves, Rhino has path d5-d4-e3-e2-f1. King cannot move because of Elbow Rook-b6 and Canon-j6.(12)
This board Bach Dang Ship(1999) appears four times and Black has two early potential moves by Ship's 5-diagonal, 3-orthogonal, 2-orthogonal step, in a position also precluding any White first move. 8 P___S___C___ ___K___S___ ___ ___P___ S = Ship 7 ___W___ ___C___ ___U___ ___P___O___D W = Wolf, doubly bent rider 6 ___P___ ___ ___P___P___ ___ ___ ___ D = Diagonal Narrow Crooked 5 P___E___ ___P___ ___ ___P___ ___ ___P Nightrider(Nachtmahr) 4 n___p___a___a___p___ ___q___ ___ ___p C = Cannon; C = Canon 3 ___ ___ ___ ___ ___ ___n___ ___ ___p E = Elbow Bishop 2 ___l___ ___ ___s___ ___p___ ___l___p l = Alfil; z = wazir 1 ___p___ ___k___s___ ___p___ ___p___p a = Archbishop a b c d e f g h i j If Queen-g4 moves, D.N.C.N. has pathway. If Knight-g3 moves, Ship has pathway b8-c7-d6-e5-f4-g3-f3-e3-d3-d2-d1. If Pawn-b4 moves(captures), Ship moves f8-e7-d6-c5-b4-a3-b3-c3-d3-d3-d2-d1. If Pawn-e4 moves, Quintessence has pathway f7-d6-e4-c3-d1. If Knight-a4 moves, Elbow Bishop has path. If Archbishop-d4 moves, Cannon-d7 has path. If Archbishop-c4 moves, Wolf has pathway b7-c6-c5-c4-c3-c2-d1. King cannot move because of Cannon-c8 and Canon-i7.(13)
Crossbishop and Venator(2006, Winther), having bifurcation modes, are new pieces in the argument. (Venator's two legs mandatory, Crossbishop's 'if and only if' capturing) 8 V___P___ ___ ___P___K___P___ ___S___ V = Venator, Rooklike then 7 ___ ___P___P___C___P___W___P___ ___ over one 45-degree to B 6 P___E___D___ ___ ___ ___U___ ___P___ S = Crossbishop, moves Rook, iff 5 ___ ___ ___ ___ ___ ___F___E___ ___P capturing leaps one then 45-d 4 ___ ___n___p___a___b___p___ ___ ___p C = Cannon; E = Elbow Rook 3 ___ ___m___ ___a___ ___r___ ___ ___p W = Wolf F =Fox (2-turn riders) 2 l___ ___ ___ ___ ___ ___Q___ ___l___p D = Dragon, 5-square multipath 1 p___ ___ ___p___k___p___ ___ ___p___p U =Quintessence; l = alfil a b c d e f g h i j a = cardinal; m = Marshall If Pawn-d1 moves or Pawn-f1, one of Elbow Rooks has path. If Marshall-c3 moves, Venator has path a8-a7-a5-b4-c3-d2-e1. If Knight-c4 or Pawn-d4 moves, Dragon has one or two pathways. If either Cardinal-e3 or -e4 moves, Cannon has path(illegal). If Bishop-f4 moves, Wolf has pathway g6-f5-f4-f3-f2-e1. If Rook-g3 moves, Crossbishop has pathway i8-i7-i5-h4-g3-f2-e1. If Pawn-g4 moves(captures), Fox has pathway g5-g4-f3-e2-e1. If Queen-g2 moves, Quintessence has pathway. King cannot move because of Elbow Rook-b6. (14)
Jetan's Thoat(1922) goes diagonal-orthogonal, or reverse, in any direction. A non-jumping Thoat is two-way to Knight squares and four-way to Wazir squares. We play Thoat non-jumping unlike usual interpretation. Even so, (Mao+Moa) is subset of that and has probably been named. I vote two-square two-way by one diagonal and one orthogonal outwardly, Phoebe, both goddess and bird, subtly weakened Knight for small boards. Falcon, Scorpion, Dragon, 6-square multipath being Phoenix. 7-square multipath is Roc. A centralized Roc unimpeded on large 15x15 board can reach 48 squares, whereas Queen unimpeded on 15x15 reaches maximum 56 different squares. Roc, Phoenix, Dragon, Scorpion, Falcon, Phoebe and Queen none of them can ever move to any same square from a given starting square. Each one moves to own particular blocks of squares.
Argument adds Buccaneer(C) and Murmillo(I,i)(Winther 2006), having bifurcation modes(no leaping). C moves as Rook, I as Bishop. If and only if capturing, either turns once 45d. to (B,R) by 'bouncing' off a piece adjacent 180 degrees 'behind' new direction. (More 'boost' than bounce) 8 P___U___P___C___K___G___ ___ ___ ___ U = Quintessence(Knappen) 7 P___ ___I___ ___P___ ___P___P___P___P I,i = Murmillo, moves Bishop 6 ___ ___ ___ ___ ___ ___ ___E___F___O 45d. iff to bounce-capture 5 D___F___ ___ ___ ___P___ ___ ___ ___P C = Buccaneer, moves Rook, 4 i___ ___q___ ___q___ ___ ___ ___ ___p 45d. iff to bounce-capture 3 p___f___ ___n___m___b___p___ ___ ___p F = Fox, d.b.rider; E =ElbowRk 2 p___ ___l___ ___ ___ ___p___ ___ ___p G = Flamingo,(2,7)leaper 1 ___ ___p___ ___p___k___l___ ___ ___p D = Diagonal Narrow Crooked NN a b c d e f g h i j O = Canon; m = Marsh.; l=Alfil If Queen-c4 moves, D.N.C.Nightrider has pathway a5-c4-d2-f1. If Marshall-e3 moves, Fox has pathway b5-b6-c5-d4-e3-f2-f1. If Knight-d3 moves, Buccr. has pathway d8-d7-d6-d5-d4-d3(pc.-c4)-e2-f1. If Pawn-e1 moves, Fox moves b5-b4-c3-d2-d1-f1. If Queen-e4 moves, Quintessence moves b8-d7-c5-e4-d2-f1. If Bishop-f3 moves, Murmillo moves c7-d6-e5-f4(piece-f5)-f3-f2-f1. If Pawn-g3 moves, Fox-i6 has path. If Alfil-g1 moves, Elbow R. paths. King cannot move because of Canon and Flamingo. (15)
Abdul, any of them are okay presets you care to make year 2007 per our talks. Abdul-Rahman Sibahi's 15x15 board gives required 7-square multipath Roc two successive moves same direction. 15x15 also happens to be exactly Scrabble(TM) size(225 squares)2,3,or 4 player. Are Scrabble(TM)USP2752158 variations played? (1) Each turn's up to 7 tiles played has second leg, dropping a (blocking) chess Knight, or Bishop, Rook, Immobilizer. (2) Scrabble(TM) could use, in addition to 'double' and 'triples', one quadruple word square or up to nine quadruple letter squares. (3) English & French words, German, Spanish et al. (4) Use of Dictionary by sacrificing tile; 'Official Scrabble Dictionary' two tiles; three future tiles any language (5) Scrabble(TM) two-turn order, take-back, word-play by quadrant, diagonal words, reverse, shifting tiles (6) Scrabble(TM) board 15x16, 16x15, Gustavian 15x15(229 squares) (7) Move tiles as Pawns if legal words remain in any language. Shatranj, Berolina, Cannon. Those 7 alone make at least, in combinations, 5x10x10x5x20x20x10 = 10 million Scrabble(TM) variations. [See also Garwood's Scrabble Battle Chess]
Provoctor(V) and Dimachaer(I)(Winther 2006)add to arguments. First leg: (V)moves Bishop-like, (D) Rook-like. Mandatory bifurcation: Both must collide head on with any piece in path causing 45-degree change of direction. 8 U___ ___P___P___M___K___W___ ___P___ R = Rose(Betza NN); O = Canon 7 P___P___ ___P___R___ ___V___ ___I___O U = Quintessence(Knappen NN) 6 D___ ___P___ ___P___ ___ ___ ___ ___P V = Provoctor, moves Bishop 5 ___ ___ ___ ___ ___ ___ ___P___ ___O must collide, 45 degrees 4 ___p___p___ ___ ___a___ ___ ___ ___p I = Dimachaer, moves Rook 3 f___p___ ___p___ ___ ___ ___ ___p___w must collide, 45 degrees 2 w___p___q___ ___ ___ ___q___ ___p___f M = Flamingo,(2,7)leaper 1 p___f___ ___ ___k___ ___ ___ ___p___w W = Wolf, doubly bent rider a b c d e f g h i h D = 5-square multipath If Queen-c2 moves, Quintessence paths. w,wazir; f,ferz; l,alfil If Queen-g2 moves, Rose has path e7-g6-h4-g2-e1. a,cardinal If Pawn-b4 or -c4 moves, Dragon-a6 has one pathway. If Pawn-d3 moves, Provoctor moves g7-f6-e5(piece-d4)-e4-e3-e2-e1. If Pawn-i3 moves, Dimaecher has pathway i7-i6-i5-(piece-i4)-h4-g3-f2-e1. If Cardinal-f4 moves, Wolf has pathway g8-f7-f6-f5-f4-f3-f2-e1. King cannot move because of both Canons' and Flamingo's covering all.(16)
Scrabble(TM) has greater SE quadrant 8x8. For convenience a-h and 1-8 differ from professional Scrabble(TM) notation. Only * (=Double or Triple Word) corresponds to actual official bonus squares. ~ is (Quadruple Word), - is (Quadruple Letter). There are seven(renewable) tiles and two chess pieces in hand each player: White b&n, 8 *H___E___D___G___E___R___ ___* Black r&n. Pieces are blockers and 7 ___ ___ ___ ___ ___O___ ___ no tile or piece may stand 6 __- ___ ___ ___ ___O___ ___ on same square. Each turn has 5 ___ ___b___ ___ __-K___ ___ two mandatory legs in order: 4 ___ __~ ___ ___ ___ ___ ___ either dropping or moving any 3 ___ ___ ___ ___ ___ ___ ___ chess piece on board and 2 ___ ___ ___ __- ___ ___ ___ playing lettered tiles normally. 1 *___ ___ ___ ___ ___ ___ ___* 1)White plays: b-f8; a8 HEDGE,20 pts. a b c d e f g h 1)...Black: b f8-c5; f8 HEDGER ROOK, 34 pts.
New pieces in argument are DoubleCannon(X) and DoubleBarrel(Z), having optional second leg. X moves as Rook, Z as Bishop. If and only if to capture, each turns 45 degrees, jumps one adjacent piece & moves on. 8 ___P___P___ ___P___K___ ___ ___P___P G = Diagonal Narrow Crked NN 7 G___ ___X___ ___Z___P___P___I___ ___ I = Crooked Nightrider(Betza) 6 ___T___ ___D___ ___ ___ ___P___R___O Z = (above)moves Bishop, iff 5 P___ ___ ___P___ ___ ___ ___ ___ ___O to capture 45 degrees, jumps 4 p___ ___ ___ ___b___ ___ ___ ___ ___q X = (above)moves Rook, iff 3 p___ ___ ___p___ ___b___p___q___ ___p to capture 45 degrees, jumps 2 p___ ___ ___ ___q___ ___ ___p___ ___p T = Priest(F.Grand)90-degree 1 p___l___n___ ___ ___l___k___p___l___ continual diagonal one-step a b c d e f g h i j R = Rose(Betza); l = Alfil If Pawn-d3 moves, DoubleCannon(Winther 2006)c7-c6-c5(pc.d4)-e3-f2-g1. If Pawn-g3 moves, DoubleBarrel(Winther 2006)e7-f6-g5(pc.g4)-g3-g2-g1. If Queen-e2 moves, D.N.Crooked Nightrider(Knappen)moves a7-b5-d4-e2-g1. If Queen-h3 moves, Crooked NN moves h7-g5-h3-g1. If Queen-j4 moves, Rose moves i6-j4-i2-g1. If Knight-c1 moves, Priest moves b6-c5-b4-c3-b2-c1-d2-e1-f2-g1. If Bishop-f3 or -e4 moves, Dragon-d6(5-square multipath) has one(or two) pathway(s). King cannot move because of Canons-g5 and -g6. (17)
By more tools to work with, there exist more solutions. Winkelspecht's 1999 Divergent Chess Rook, Winther's 2006 bifurcation piece Murmillo, and Falcon extension (1996 copyright) Dragon all three key for 2-player immobilization. 8x8 solution shows all White & Black pieces' having no legal moves, whoever first, in legal initial set-up, Kings back-ranked. 8 ____F____W____L____K____ ____ ____L P,p = Berolina Pawn 7 P____ ____P____ ____P____ ____P____ D,d = Dragon, required 5-square 6 V____P____ ____P____ ____P____V____P multipath 5 M____ ____P____ ____P____ ____M____D V,v = Divergent Ch. Rook moves 4 d____p____ ____p____ ____p____ ____m as R, captures as Bishop 3 p____v____p____ ____p____ ____p____v M,m = Murmillo, moves Bishop, 2 ____l____ ____p____ ____p____ ____p only if capturing turns 1 f____ ____ ____k____l____ ____l____w 45-degrees for 'bounce- a b c d e f g h capture' second leg F,f = Ferz; L,l = Alfil W,w = Wazir White: If King d1-c2, then V-g6 has path, illegal. If King d1-e2, then V-a6 has path, illegal. If King d1-c1, then Dragon has pathway h5-g4-f3-e2-d1-c1. Black: If King e8-f7, then v-b3 has path, illegal. If King e8-d7, then v-h3 has path, illegal. (2) If King e8-f8, then Dragon has pathway a4-b5-c6-d7-e8-f8.
World's first binary computer? Chessboard 64-square uses Rook and Bishop moves. [Addition algorithm: depict each number to add across a rank by 'R' counters, then use Rook moves to slide all the representations to Rank 1; right to left, replace any and all 'doubles' by one to left, ___ ___ ___ ___ ___ ___ ___ continuing until each first-rank square ___ ___ ___ ___ ___ ___ ___ is binary 1 or 0, where a 'Rook' is ___ ___ ___ ___ ___ ___ ___ '1'] Bishop-like multiplication to ___ ___ ___ ___ ___ ___ ___ left shows chess-computer-abacus' 19x13 ___ ___ ___b___ ___ ___b___b 1 operation (differing procedure than for ___ ___ ___b___ ___ ___b___b 1 Addition). After placement, Bishop- ___ ___ ___ ___ ___ ___ ___ 0 counters are to move diagonally left ___ ___ ___B___ ___ ___B___B 1 downward. Moves become b d4-a1, 128 64 32 16 8 4 2 1 b d3-b1, b g4-d1, b g3-e1, a b c d e f g h b h4-e1 and b h3-f1, making first Rank now: B___B___ ___BB__BB___B___B___B and again replacing the 'doubles' with just one to each pair's adjacent left: B___B___B___B___ ___B___B___B = 11110111 = 247(base 10) --Method of John Napier in 1617 'Rabdologia', including also Subtraction, Division and Extracting Square Roots on chessboard, improves Middle Age calculating methods: 'bank' deriving from German counting board, Rechenbank. Scientific American 1985

Falcon 6.5, Rook 5.0, Bishop 3.1, Knight 3.0, Queen 8.6, Pawn 1.1 until there are fewer than 75% pieces & Pawns on board, when Falcon fluctuates, as it says in this article under 'Strategy'. 1996 estimate here was 9.0, 7.0, and Pawn 1.2. 'RFNB...' should have same piece values.

'Disallow the combination of captures' would work best: Chameleon should imitate one particular other piece on a given turn. Think of Chameleon's Cannon-Pawn leap-capture: can it also capture a Withdrawer in its wake while leaping two spaces? Ambiguity. Just choosing one would be like other games 'free castling' alternatives, or choices of Pawn or bifurcation piece as to move-capture, or multipath piece particular-path availability, or JGood's Time Travel specifying Move 8 or Move 10 return.

Thanks a lot, Jeremy, for analysis of highlights of the Falcon model of coherent piece development. Remarkable the co-equality of Knight and Bishop on 8x8! Yet it breaks down by 9x8 or 8x9 where B>N, and smaller would be N>B. So, probably it is coincidental (like Sun-Earth-Moon 400 factor?). Competing philosophy is expressed by Larry Smith 22.March.04 under 'Game Design' thread: 'If a game was populated with pieces of near equal value, the advantage of exchange might not be significant. But if the pieces were of various degrees of value, enough to clearly differentiate them, exchanges would hold the potential of an advantage. Then a player can make sacrifices to obtain positional advantage.' There we developed formula M = 3.5Zt/(P(1-G)), where P = Power Density(Betza), G = Smith's Exchange Gradient[quantified by myself], t = piece-type density, and Z = Board Size in number of squares, used to calculate M, game length(number of moves expected average). [Mike Nelson named what Betza defined 'Power Density']

Excellent assemblage of Falcon alternatives on more or less normal sizes. Abdul-Rahman's here are as well-thought-out as the 20 standard mutators that develop '91.5 Trillion FC Variants'. Especially interesting is Airplane, mostly because I never noticed it before, seeing now it is stronger, different T.R.Dawson Grasshopper. As stickler for citations of sources(for ex., Passed Pawns first Comment cites all 3 prior similarities), I think a Comment should credit F.V. Morley's 1947 book 'My One Contribution to Chess' for the origin comparable re-shaped boards of Falcon Chess TS and FC/Airplanes and FC/CC.

The third one seriously under consideration is RNFB, and it is really a toss-up now among half dozen longer-term players offering opinions. Maybe Preset here 'RNFB...' could eventually be made. No Queen promotion, only to RNBF and free castling excluding King one-step are also standard. I would be interested in Derek Nalls' evaluation among only the three finalists lacking twofold symmetry.
Two-player Quadraphage(square-eater), inventor David Silverman 1948. Moving second, if q=4 (four squares eliminated each move), one-step King from 'center'(or one of four central squares), with object to reach edge, can be 'captured' in no more than three moves on all boards 5x5 or greater. If q=3, King can be trapped on boards 6x6 up. If q=2, King escapes(with good play) on 7x7, but trapped 8x8 up. If q=1, with only one square removed each turn, can King always escape? Answer: No. On board 32x32 King escapes with best play. Starting at size 33x33, there is a strategy to remove 1 square at a time so that King is lost, never reaching edge. Of course there could be CPage variates ad infinitum. Supposing King is Wazir, then King can be trapped on 8x8 with q=1. Suppose piece is Bishop on an infinite board but finite move up to say a billion squares. If q=3, Bishop is clearly trapped(just seal the arrival squares); in fact, q=1 traps a Bishop or Rook on an infinite (square) board, in a difficult strategy. However 'q=1' enables Queen to make finite moves there forever. Does 'q=2'?
Nalls just says here that 'Hex Chess SS is my personal favorite invented game.' On 1.October.2006 here (scroll back)he says in a Piece Value Thread: 'Hexagon & Triangle spaced games are inferior compared to square spaced games. Games based upon hexagonal spaces have no special interest to me personally.'--Derek Nalls
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