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Comments by FergusDuniho
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Hans, This site has PHP scripts I wrote for conducting an automated Condorcet poll. The files are in /public_html/cgi-bin/rankedpoll/. The main file to include is runpoll.php. It includes extensive comments documenting how to use it. If you want to enforce some rules it wasn't designed to handle, such as a contestant not voting for his own game, then you could use it at the end to calculate the results, entering the results in yourself instead of using it to also collect the votes.
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I'll be taking over the running of the Recognized Chess Variants, and I will soon begin a poll, which will run until the end of September, for October's Recognized Variant of the Month. Here are the games listed in the last poll: Crazyhouse Hostage Chess Cavalier Chess Rococo ximeracak Besides these, I'll add any games from the previous multivariant tournament that are not already recognized. This amounts to one addition: Chess on a Longer Board with a few Pieces Added I'll add the games from the ongoing tournament after it has finished. This will help put all the games in that tournament on a more equal footing with each when they get added to the list. All are worthy of consideration for the Recognized Variant of the Month given the selection processes used to pick the games for the tournament. But I won't add any of them until the tournament is over. Although Cavalier Chess is among the games in the current tournament, it already made the list for Recognized Variant candidates and was played in the previous multivariant tournament. Before I begin the new poll, I'll provide some time for nominations. Any new nominations should follow the rules already given on this page. Please make your nominations in the comments section of this page.
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I guess that's true, except that I was unaware of the game mentioned. My QuickPawns are based on Kevin Begley's Quick-Pawns from Mammoth Chess. The main difference is that the unhyphenated kind can capture each other by en passant. BTW, although the rules for his game have been deleted from chessvariants.com, they are still available here: http://web.archive.org/web/20000609140622/http://chessvariants.com/large.dir/contest/mammoth.html Archive.org is part of Big Brother's attempt to keep tabs on all of us by showing the world the things we decided to delete from our webpages. Actually, they provide details on how to opt out of having your webpages archived here: http://www.archive.org/about/exclude.php But if you've since gotten rid of a website, there might be nothing you can do to escape the watching eye of Big Brother.
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Does anyone know when Avalanche Chess was made a recognized variant? I am trying to fill out a chronological table of when each recognized variant became recognized, but I can't find this information on the site. By what I can gather from archived copies of the page at Archive.org, it was sometime between May and December of 2003, but it is not listed among any of the polls I've found for selecting a RCV during 2003. Since it was last modified in late November, I'll assume a December entry into the RCV until I'm told otherwise by someone who would know.
Does anyone know when Chaturanga became a recognized variant? As best I can determine, it is around or shortly before December 2003.
Does anyone know when Chaturanga for Four Players became recognized? In the archived copies at Archive.org, it isn't identified as recognized until December 2003. Were multiple games given RCV status at the same time?
Okay, by going back to the earliest version of this page at Archive.org, I've found that many games were already recognized by June 2000, which predates the earliest date on the chronological table that has been provided on this page. All of the games I was wondering about were already identified as recognized at that time. So I'm assuming their recognition predates the Recognized CV of the Month program.
Does anyone know when Chess with Different Armies became recognized? The earliest reference I can find to it on archived copies of this page is August 2002, but it hasn't been listed among the RCVs of the month.
Dragon Chess appears to have been recognized sometime between Nov 2001 and Jan 2002, but there are already RCVs of the month during that period.
Gothic Chess became a recognized variant sometime between October and December of 2000.
David has cleared up a confusion of mine between selecting a recognized CV and selecting a recognized CV of the month. The first poll I set up will be for selecting a recognized CV of the month from among our currently recognized CVs. I will conduct polls of this sort on a monthly basis. I will also conduct separate polls for adding to the RCV pool, but these will be on a less frequent basis.
<P>Please describe in detail, including all URLS, what you're doing. What you
described should not be happening. I just issued an open invitation myself, and what you described did not happen.</P>
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Thanks for pointing that out. It would mess up the votes already cast to remove these games from the poll, since games are identified in votes by the ordinal value of the game in a list given in the code. But given the results so far, neither is in danger of winning this poll. On the off chance that one of them does win, it will be disqualified.
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<P>Derek Nalls writes:</P>
<BLOCKQUOTE>making arbitrarily additions a monthly activity (albeit erratically) without end and listing these games equally alongside established, well-known, popular chess variants is irresponsible.</BLOCKQUOTE>
<P>I agree that adding new games to the list on a monthly basis would be irresponsible, and it is not going to happen. What will happen on a monthly basis is selection of an RCV of the Month. This is not a new addition to the list. It is a selection from the list that gets extra attention drawn to it for a month. Once all games in the list have been RCVs of the Month, then games that have already had the honor may have it again.</P>
<P>Derek Nalls writes:</P>
<BLOCKQUOTE>
I am convinced that it is distastefully presumptuous for any small group of us (such as CV Pages staff and members) to arbitrarily add to the list of recognized chess variants in the world. Although I have nothing in particular against the list of games selected September, 2001 - June, 2002, I firmly believe that erasing this list, with apology, is the only appropriate, dignified course of action for us. Hopefully, this trite, ridiculous escapade will soon be forgotten by anyone who took offense to it.
</BLOCKQUOTE>
<P>This is our list of recognized variants, not the world's. A world list might include nothing more than Chess, Shogi, and Xiang Qi. This list is for people who are interested in Chess variants to benefit from the experience of those of us who have taken a special interest in Chess variants. Although I am uninterested in some games on the list and even think some should have never been added, I don't agree that erasing the list is appropriate. I will let the list remain intact. What I bring to the list is a more democratic means for adding to it. I will not be adding any game just because I or someone else likes it. I will accept nominations for adding to a list of candidates, and I will conduct occasional polls for adding new games to the list. These will be ranked ballot polls counted by the MAM method, which after studying various voting methods, I regard as the fairest and most democratic election method available. So, when a new game gets added to the list, it will really be because it has gained favor and recognition among those of us here who like to play a variety of Chess variants.</P>
<P>As for the matter of whether it is appropriate to add to the list, I believe it is. Chess variants is not a dead field. New Chess variants are being created all the time, and many are quite good and worthy of recognition. To stop adding to this list would be as ridiculous as getting rid of the Hugos, Nebulas, Emmies, Grammies, or Oscars. These awards don't pick out the long standing classics, for they are given to contempory works or artists, yet they are useful for helping people pick from a large field. The RCV award does the same thing. It helps people who are new to Chess variants find a game they are likely to enjoy, and there is no community of people in the world better qualified to build such a list than the members of this website. So, I conclude, such a list should exist, and we here are the most qualified group of people to make this list.</P>
Although I disagree with his solution, I share some of the same concern that Derek Nalls has over the recommended variants list. In its present form, continued expansion of the list would eventually dilute its value. Instead of proposing to cap the list, I propose to break it down into four tiers of recognition. These would be Classic, Vintage, Popular, and Acclaimed. Classic would be the most exclusive tier, reserved for games that are old, time-tested, and massively popular. In our lifetime at least, it would be limited to Chess, Xiang Qi, and Shogi. Vintage would be reserved for games that have remained popular well past the deaths of their creators. Some examples of Vintage recognized variants would be Alice Chess and Glinski's Hexagonal Chess. Popular would be for relatively recent games that have attained a high degree of popularity. Signs of this would include being sold as a commercial variant, being played in tournaments held by CV organizations, such as AISE or NOST, or being played by many people on PBM sites, such as Brainking. Some examples of Popular recognized variants would be Gothic Chess, Ultima, and Smess. Finally, Acclaimed would be used for relatively recent games that have not attained such a high degree of popularity but which have at least won some critical acclaim and general approval among members of this site. Some examples of Acclaimed recognized variants would be Crazy 38's and Wildebeest Chess. By dividing the recognized variants into graduated tiers, we would preserve the distinction of being a recognized variant while allowing uncapped growth of the list. The more exclusive tiers would be harder for games to reach, and new games wouldn't even qualify for the first two tiers. Thus, the greatest growth of the list would be in the less pretigious tiers, and this would preserve the integrity and usefulness of the list. Beyond this, the four-tier system would make the list more useful by giving more guidance to people who are new to Chess variants. After I came up with the names for the four tiers, I noticed a nice bit of serendipity. The initials of the four tiers, listed in order of prestige, are CVPA, which can be used as an acronym for Chess Variant Pages Awards. Thus, with the addition of the four-tier division of the recognized variants, it might be fitting to rename this endeavor the Chess Variant Pages Awards. For now, I will ask for discussion of the merits of this plan and for opinions on how the current recognized variants should be classified.
<P>I just went through the list of recognized variants and did what I could to divide them into the four tiers I suggested last night. In some cases, I said 'Popular or Acclaimed,' because I wasn't sure how popular the game was. For these games, I would default to Acclaimed unless I received evidence of the game's popularity. Altogether, there are 3 Classic games, 13 Vintage games, 10 Popular games, 7 Popular or Acclaimed games, and 2 Acclaimed games, for a total of 35 games. Without getting sidetracked by other thoughts of mine, which I will save for my next message, here is a list of which tier I think each game belongs to:</P>
<P><b>Classic</b>: Chess, Shogi, Xiangqi</P>
<P><b>Vintage</b>: Alice Chess, Changgi: Korean Chess, Chaturanga, Chaturanga for four players, Glinski's Hexagonal Chess, Kriegspiel, Losing Chess, Marseillais Chess, Pocket Knight, Progressive Chess, Raumschach, Shatranj, and Tamerlane Chess.</P>
<P><b>Popular</b>: Avalanche Chess, Bughouse, Extinction Chess, Fischer Random Chess, Gothic Chess, Grand Chess, Minishogi, Omega Chess, Smess, and Ultima.</P>
<P><b>Popular or Acclaimed:</b> Chess with Different Armies, Dragonchess, Los Alamos Chess, Magnetic Chess, McCooey's Hexagonal Chess, Tridimensional Chess (Star Trek), and Wildebeest Chess.</P>
<P><b>Acclaimed:</b> Crazy 38's, and Flip Chess and Flip Shogi.</P>
<P>Any comments, especially with respect to resolving whether a game should be classified as Popular or Acclaimed, are welcome.</P>
In going through the list of recognized variants, I noticed that some games made the list for reasons of historical interest rather than because they were popular or well-regarded. For example, the text for Tridimensional Chess (Star Trek) says, 'The variant of three dimensional chess as it appears in Star Trek may not deserve a recognition for its playability. However, it is probably the most widely known variant three dimensional variant of chess, due to its exposure in several episodes of the popular Star Trek science fiction television series.' If the purpose of the recognized variants list is help newcomers find games they will probably like, it doesn't seem so useful to include mediocre games that are mainly of historical interest. Short of editing the list myself, two solutions come to mind. One is to create a fifth tier, which would be for games that are mainly of historical interest. This tier might be called Noteworthy. It might be suitable for Shatranj, Chaturanga, and Tamerlane Chess. The other solution is to establish a procedure for weeding the list through group consensus. It might be worthwhile to implement both solutions. Here is a procedure I propose for weeding the list. When the members of a tier exceed ten, hold a ranked ballot poll to completely rank the games in the tier. One purpose for this would be to create a top ten list for the tier, which would be displayed on this page. The other would be to identify which game in the tier is held in lowest regard. This would be the game that ranks at the bottom of the ranking established by the poll. A second poll would then be held on whether to keep this game in the list. This would be a simple 'Aye' or 'Nay' poll. If 75% or more of the voters favored dropping the game from the list, then it would be dropped. If there were still more than ten games in the tier, then a new poll would be held for keeping or dropping the new lowest ranked game in the tier. This process would repeat until the lowest ranked game had enough support to stay or until there were only ten games left in the tier. Also, if a game had survived this procedure the last time, or at least survived it within the last year, and it found itself at the bottom again, it would receive a temporary reprieve from being weeded out. The procedure would not be used for weeding the list unless the bottom-most ranked game had not been through this procedure the last time and had not been through it within the past year. This is similar to Derek Nall's suggestion of capping the list, but it allows the list to grow as long as all games in the list are sufficiently well-regarded. Again, comments are welcome. These are offered as suggestions, and I am not yet saying that these are how things will be.
I don't think the categories should be watered down as Antoine has suggested. Let me attend to the meanings of the words I chose for the categories. A classic is something whose popularity has survived a considerable passage of time. It is part of the definition of classic that its value has been time-tested. Thus, a classic variant must be old enough to be time-tested. This would immediately rule out such recent games as Ultima and Fischer Random Chess, whose inventors are both alive. In general usage, vintage is roughly a synonym of classic. As with classic, time-testedness is an essential measure of what has vintage value. I chose to use both Classic and Vintage, because there is a huge gulf between the popularity of the top three and the popularity of other CV's of time-tested, enduring value. The classics are the CV's that are so massively popular and well-regarded that they serve as the standards by which we judge other CV's. As for the Vintage games, I consider remaining popular past the death of the inventor an important benchmark, because sometimes a game will be popular largely through the activity of the inventor. When this can be ruled out, and it can be seen that a game remains popular on its own merits, then it has passed an important test of time-tested value. The definitions that Antoine proposes for Classic and Vintage make no reference to the significance that age and time-testedness have in the meanings of these words. His proposed definition of Popular is more watered down than what I intended. I kept it stricter than this, because I would not presume to say that my own games are popular just because several people are playing them on Game Courier. Also, Antoine has left out Acclaimed, yet he hasn't watered down his definition of Popular enough to cover such already recognized variants as Crazy 38's and Flip Chess and Flip Shogi, which aren't being played on Game Courier at all. One of the reasons I came up with the tiers I did was to exhaustively categorize all the games that had already been recognized. For this purpose, it is important to distinguish between Popular and Acclaimed. Ancient is one of the terms I considered for the tier I suggested calling Noteworthy. What I have against the term Ancient is that it is purely descriptive rather than normative. The terms I have suggested are all normative, which means that they refer to the worth or significance of the game. The term Ancient just refers to the age. I suggested the term Noteworthy, because it can simply mean that a game is worth taking note of for some reason. This would typically be for a game's historical importance, but it would leave open the option of being noteworthy for some other reason. Noteworthy games whose significance is not strictly historic might include games from science fiction novels, such as Jetan, or games that break world records, such as Charles Fort's Super Chess, which may be the largest CV anyone has ever attempted to play.
<P>Regarding the difference in popularity between Shogi, the least popular of the top three, and Korean Chess, let me quote from David Pritchard's <I>Encyclopedia of Chess Variants</I>. First, regarding Korean Chess, he says, 'It is not widely played, and there is very little literature. The first changgi association was formed in Korea in 1956' (164). Regarding Shogi, he says, 'Shogi flourished during the Tokugawa shogunate, lapsed briefly during the Meiji restoration (1868) but is now Japan's most popular game with estimates of between 10 and 20 million who are familiar with the rules, of whom perhaps a million are players. The Nihon Shogi Remmei (Japan Shogi Federation), formed in 1927, regulates the game' (269).</P>
<P>Gregory Stong has offered a more precise definition of the top tier, which he claims will let in Korean Chess. It says:</P>
<BLOCKQUOTE>
A game that is played exactly in its current form by at least one million people, and has been played by at least one million people for at least one hundred years.
</BLOCKQUOTE>
<P>Given what Pritchard has written, I doubt that Korean Chess meets this definition. Given that Japan is much more populous than Korea, that Shogi is the most popular game in Japan while Go is the most popular game in Korea, and that Pritchard still estimates that only about one million Japanese play Shogi, it seems highly probable that significantly less than one million Koreans play Korean Chess.</P>
<P>As for this particular definition, I think it is too open to borderline cases. In particular, it may make Shogi a borderline case. This is because it is hard to measure exactly how many people are playing Shogi, but it seems close to the one million mark. I favor a definition that refers to the dominance of a CV in nations. To count as Classic, a game should be the dominant CV in some of the world's most populous nations or in many nations whose total population equals or exceeds some of the world's most populous nations. Xiangqi is dominant in the most populous nation, Shogi in the tenth most populous nation, and Chess in all or most of the nations between China and Japan in population. In contrast, Korean Chess is dominant only in two nations, North and South Korea, whose combined population would rank between 15th (Egypt) and 16th place (Iran).</P>
<P>Another criterion I think is worth adding is that a Classic CV should stand out as very different from any CV with greater world dominance. Chess, Shogi, and Xiangqi are all very different from each other, but Korean Chess is too derivative of Xiangqi, whose dominance is much greater. Likewise, Makruk and Sittuyin, which are even less dominant than Korean Chess, are too similar to Chess. Therefore, I think the Classics tier should be limited to Chess, Xiangqi, and Shogi.</P>
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It appears that one player has lost by running out of time, and they have continued to play the game anyway.
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Am I reading this page right? If I am, it says that John McCallion conducted a poll on whether Magnetic Chess or Hostage Chess should be regarded as the Chess variant of the decade for the 90's, and only one person voted in this poll. So, it is on the basis of a single vote from a single reader of the NOST-bulletin that Magnetic Chess has been declared as NOST's CV of the decade for the 90's. I would have presumed that being declared as NOST's CV of the decade for the 90's would have been a sure sign of the game's popularity. But if the award was received on the basis of only a single vote, and most of the readers of McCallion's column were too uninterested or too apathetic to care, it does not seem to be much of any sign of popularity at all. Since I am trying to ascertain the popularity of certain recognized Chess variants, and this is one of them, any information on surer signs of this game's popularity would be welcome.
Exactly. Although Magnetic Chess is an ingenious and intriguing variant, it lacks clarity. It is very difficult to think far ahead in this game, and so I haven't played it much myself. However, we're in a different position than Pritchard and NOST. I have played it only against Zillions, which makes a very tough opponent for this game. Pritchard and the members of NOST have played it against other humans, which means that some human gets the pleasure of winning. This may have endeared it to some people. Also, the game may have more appeal for the slow pace allowed when playing by mail. When trying to play at a more rapid pace, it is just too daunting.
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I expect I will upload a new version of this page soon. The five tiers, as I have them now, are Classic, Vintage, Popular, Acclaimed, and Famous. But can CVPAF be a good acronym for anything? Maybe Chess Variant Pages Awards for Fairy Chess? Can anyone come up with something better?
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