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Comments by FergusDuniho

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Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Fri, Jun 4, 2004 01:13 AM UTC:
In the Kibbitizing section of an ongoing Alice Chess game, I entered a
question about an ambiguity in the rules. If you have any expertise on
Alice Chess, please look at my question, which concerns the specific
position in that game, and help me resolve the ambiguity I'm concerned
about. The game can be found here:

http://play.chessvariants.com/pbm/play.php?game=Alice+Chess&log=quux-cvgameroom-2004-136-987

🕸📝Fergus Duniho wrote on Fri, Jun 4, 2004 02:20 PM UTC:
Without the rule you quoted, it would be too easy to escape check.

Mitregi. Shogi variant with more powerful diagonal pieces. (10x9, Cells: 90) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Fri, Jun 4, 2004 02:25 PM UTC:
Since hump means mate, mit means with, and regi resembles words meaning king, humpmitregi could mean mate with king.

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Fri, Jun 4, 2004 02:38 PM UTC:
The first round is now down to two unfinished games. So odds are good that the second round will be starting sometime this month. I plan to focus this second round on the variants that are most likely to take longest to play. These would be the large variants plus Chessgi, because its drops may extend the duration of the game. By grouping these games together in the second round, it should help the third round go more quickly.

Alice Chess. Classic Variant where pieces switch between two boards whenever they move. (2x(8x8), Cells: 128) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Fri, Jun 4, 2004 06:31 PM UTC:
First, let me mention that the ambiguity I wondered about is now resolved.

Turning to Larry's puzzlement over the logic behind Parton's rules, I
think the logic lies in what makes for best gameplay. There are two
extremes that each seem more consistent than Parton's choice. One extreme
is to count check only on the completion of a move, and the other is to
never allow any move that leaves a King in check before the transfer of a
piece to the other board. In contrast to these two internally-consistent
options, Parton chose to count check only when a move puts a King in check
before the transfer is made, and to not count check when the King is
already in check and the pre-transfer move does not eliminate the check. I
think Parton made the right choice, and here's why I agree with it. The
first option I described, of counting check only when a move is completed,
would make it too easy for a King to escape check. The second option, of
always counting check before the transfer, would make it too difficult to
escape check. In fact, it would remove all possibility of blocking a
check. Any move that blocked a check before the transer was complete would
fail to actually block the check, because it would be transferred to the
other board, where it no longer blocked the check. To make it neither too
hard nor too easy to escape check, the right choice is to not allow any
move that puts one's own previously unchecked King into check, while
allowing moves that merely postpone the elimination of a pre-existing
check until the end of the full move.

Janggi - 장기 - Korean Chess. The variant of chess played in Korea. (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Fri, Jun 4, 2004 11:24 PM UTC:
If I make a Korean set, it will belong to the Chinese group, which includes both western and chinese character chinese sets. If I don't make a Korean set, I'll use the western set for Chinese and Korean Chess as the preset's default. Either way, you'll have the option of using the Chinese set. What I don't plan to do is make octagonal pieces that merely use the Chinese characters. If I make octagonal pieces, I'm going to do them right.

Cincinnati 4-way Chess. Four player chess variant from Cincinnati. (Cells: 101) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Wed, Jun 9, 2004 11:27 PM UTC:
There is too. It is at the top right of each page.

Radical Chess (deleted). Link to website of commercial chess variant on 8 by 8 board with 16 types of pieces.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Fri, Jun 11, 2004 12:33 AM UTC:
Just calling it soft porn might encourage people to go look at it, as I did, for example. The woman is wearing shorts and a swimsuit top, and the only quasi-pornographic thing about her in the picture is the suggestive writing on her top and her stomach. The only other thing about the picture that is suggestive of porn is that the clown-faced man standing behind her needs a bra. Personally, I would have been quite happy to never see this picture. This is one of those times when I would just like to erase part of my memory. The least I can do is warn others that the picture isn't worth looking at.

🕸Fergus Duniho wrote on Fri, Jun 11, 2004 04:11 PM UTC:
It seems a side effect of what Hans has done is that the comments for this
page are also showing up only in the comment system.

I don't want to see hairy men in bras. It's just that if I must see a
picture of this guy, I would rather that he not be topless. While my
interest in topless people does not extend to men, the sight of a topless
man can differ in degrees of unpleasantness, and the sight of this guy was
very unpleasant. Imagine what Krusty the Clown would look like as a real
person without a shirt on.

🕸Fergus Duniho wrote on Fri, Jun 11, 2004 04:18 PM UTC:
I suppose my disgust with the picture may also have something to do with my general hatred of clowns. I tend to regard clowns as evil, and this guy looks especially like an evil clown. The Joker, as in Batman's most infamous foe, is my paradigm for what a clown is like.

Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Sun, Jun 13, 2004 04:53 PM UTC:
No, there is no way of sorting logs that filters them instead, because sorting and filtering are two different operations. But this page does allow both filtering and sorting. The specific operations you asked about are examples of filtering, not sorting. If you want to see only logs for one particular player, enter that player's userid in the userid field. To limit it to one particular game, enter an appropriate wildcard pattern on the log name. Generally, put an asterisk at each end, write the name in lowercase, and use underscores instead of spaces in your wildcard pattern. There is currently no filtering on the game name, per se. But filtering on the logname is normally sufficient, because the game's name is automatically put into it.

Imperial Chess. Large variant with new pieces and victory by capture of royal pieces. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sun, Jun 13, 2004 05:46 PM UTC:
My comments are about the page, not the game itself. First, I'm skeptical
of the hype in the introduction. If someone is a mediocre Chess player who
finds Chess boring, and let me note that that does not describe myself, why
would he have more fun with a variant that is more than twice as large and
introduces several new pieces? For one thing, I expect such a player would
be even more mediocre at this game, because it would be even more
difficult. Also, since it is larger, games would draw on longer, and a
mediocre player who already finds Chess boring might very likely find a
longer game even more boring.

Second, the numbers in the piece descriptions serve no useful purpose. At
first, I thought the numbers preceding each description had something to
do with how the piece moves, but I later figured out that these numbers
indicate how many pieces there are of each type. This information is
already given in the setup, and including it in this cryptic manner in the
piece descriptions just makes the piece descriptions more confusing. It
would be best to delete these numbers from the piece descriptions.

Third, piece descriptions are often too brief. When a piece can't leap,
say so in the description for the piece. Don't just imply it by
mentioning the ability to leap only for pieces that can. Also, it's
confusing to mention that some pieces move the same as others without in
the same place explaining why there is any reason to distinguish between
them. Apparently, some are royal and some are not, but even the unroyal
ones are listed under royalty in the piece descriptions. All in all, the
piece descriptions will be easier to follow if they include some
information that will also be included with the rules. When describing a
game to humans, as opposed to machines, it helps to build in some
redundancy. When a piece description raises questions, answer them right
away instead of leaving it to the reader to infer the answers only after
gaining a total understanding of the game.

Fourth, I think more suitable piece images could be chosen for some
pieces. Some of the piece images used were intended for specific sorts of
compound pieces. The speed line mane on the Knight image used for the
Imperial Prince and Imperial Princess pieces was intended to represent
Nightrider powers. The Princess has been represented by an Amazon piece,
the Prince by what is known in fairy chess as a Princess. It might be best
to draw new images for the new pieces, perhaps basing them on the pieces
Spratt actually designed for this game.

Imperial Chess. Play this large variant with new pieces and victory by capture of royal pieces![All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sun, Jun 13, 2004 05:49 PM UTC:
This preset apparently includes a value for Settings even though it is never used. This is causing error messages on the logs page. You should not fill in a value for Settings unless you are saving a preset.

English Random Chess. Standard chessmen on a 10x10 board, with randomized piece setup. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sun, Jun 13, 2004 05:55 PM UTC:
It is similar to Brand X Random Chess, a game of mine that may well be a previously invented form of Baseline Chess. Most randomized Chess variants have been done on 8x8 boards. I don't know if anyone has ever done one on a 10x10 board before. So this game may well be a new one.

🕸Fergus Duniho wrote on Sun, Jun 13, 2004 05:58 PM UTC:
I would suggest changing the name to something more distinctive, such as Decimal Random Chess. 'Random Chess' is already part of the names of other unrelated games, such 'Brand X Random Chess' and 'Fischer Random Chess'.

English Random Chess. Play this game with standard chessmen on a 10x10 board, with randomized piece setup.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sun, Jun 13, 2004 06:01 PM UTC:
This preset fails to add a randomized piece setup. Since the randomization rules work the same as they do in Brand X Random Chess, take a look at the preset for that game to see how to do it.

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Mon, Jun 14, 2004 12:03 AM UTC:
If Ben and the two players of the other ongoing game agree, then I will start the second round before the first round ends.

Mortal Shogi ZRFs ZIP file. Play Shogi and a couple variants with diminishing pieces.[All Comments] [Add Comment or Rating]
🕸💡📝Fergus Duniho wrote on Mon, Jun 14, 2004 12:25 AM UTC:
Here's what I plan to do. I am going to undo the RLE compression of the RLE compressed images, add some new piece sets, and bundle my ZRFs for Shogi, Mortal Shogi, and Kamikaze Mortal Shogi into a single zip file. That way, I will reduce the duplication of graphic images between zip files.

Shogi. The Japanese form of Chess, in which players get to keep and replay captured pieces. (9x9, Cells: 81) (Recognized!)[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Tue, Jun 15, 2004 06:29 PM UTC:
Many people who don't know Japanese have been using Game Courier to play
Shogi online against other people. Besides some Japanese sets, Game
Courier allows that option of a symbolic set that doesn't require any
ability to recognize Japanese characters. Here is the link for Game
Courier's Shogi preset:

http://play.chessvariants.com/pbm/presets/shogi.html

But be sure to visit the main Game Courier page before you get started:

http://play.chessvariants.com/pbm/

For programs that will play Shogi, go here:

http://www.shogi.net/shogi-soft-eqp.html

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Sun, Jun 20, 2004 06:55 PM UTC:
Michael Howe has quit the tournament. The most straightforward way of
proceeding would be to declare him the loser in all his remaining games
without anyone actually playing any of them. It seems that this option may
give an unfair advantage to anyone who hasn't played him yet, though,
since he has won only one game, this would materially affect the score of
only one player.

A second option would be to not count any of his games toward scoring.
This would put everyone on a level playing field against each other. It
would also set a precedent of doing the same for anyone else who quits. It
may seem innocuous right now, given that doing it right now would make a
material difference for only one player, but if someone else quit after
playing more games, it might not seem like such a fair thing to do.

I think that some of the unfairness in the first option may be mitigated
by the following consideration. It gives people who haven't yet played
against Michael Howe the option of playing the game they were scheduled to
play with him against someone else who has already won the game in this
tournament. Although someone who has beaten him at a game will have to
play and win one more game to score just as well as someone who hasn't
played against him, someone who has beaten him has better odds of being
the better player for the particular game he has beaten him at.

Whichever option we go with, there is also the possibility of reassigning
some games before we continue. This may be desirable for those who were
assigned to play Michael Howe for one of their top choices. If you
haven't played Michael Howe yet, and you're interested in a reassignment
of your remaining games, please contact me with the change you would like
made.

Mortal Chessgi. A Chessgi game in which captures reduce material. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🕸💡📝Fergus Duniho wrote on Sun, Jun 20, 2004 09:06 PM UTC:
Flippable pieces won't be sufficient for playing Mortal Shogi, because
they won't be enough to cover all possible combinations of pieces that
could exist in the game. Except for some uninvented possibilities, any set
for Mortal Shogi would require multiple pieces. At best, using flippable
pieces would just reduce the total number of pieces that need to be on
hand. 

Not counting Pawns that promote and then demote, one may have up to 7
Knights. For example, (BQ -> WR -> BB -> WN) + 2 * (WR -> BB -> WN) + 2 *
(BB -> WN) + 2 * WN. The other pieces could eventually demote to Black
Knights but not White Knights. Four Chess sets would cover this. The
number needed of other pieces would be less and so would be covered by the
four sets. The number of possible Pawns would be 7+8=15, which would also
be covered. Since each side could have a different 7 Knights, flippable
pieces would not seem to reduce how many extra pieces are needed on hand.
Including the possiblity that all one's Pawns will promote into Knights,
a player could have up to 15 Knights, which can be covered by eight sets.
So, eight sets, not the mere three I said before, is what it takes to
cover all possibilities, and flippable pieces won't really help. Unless
you're rich, it is probably best to go buy eight small plastic sets from
a dollar store.

Okay, now for the uninvented possibilities. I look forward to pieces made
out of nanobots that will be able to take on any shape programmed into
them. A less technically advanced possibility would be disk or wedge
shaped pieces with LCD displays that change at the flick of a button and
can be programmed for different games. Something between these two
possibilities would be flat disks that project programmably changeable
holograms, assuming that it would be safe to touch the LASER light coming
out of them. If need be, they could have some kind of elongated glass dome
that contains the hologram and also makes the tactile sensation of picking
up the pieces more like picking up regular pieces.

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Mon, Jun 21, 2004 11:25 PM UTC:
The third paragraph in my last comment describes an application of the
provision I included in the first paragraph under 'Pairings', which
reads 'If any two players both win the same game against other opponents,
and they have not played each other yet, they may choose to play that game
together instead of what they were previously scheduled to play.'

Since I have decided to go with the first option, anyone who has not yet
played against Michael Howe is considered to have won his game against him
without playing it.

Motif Piece Set. Icons of chess and chess variant pieces.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Tue, Jun 22, 2004 11:25 PM UTC:
I use 50 pixel squares, but 45 pixel squares might suffice.

Abstract Chess Pieces. Icons of chess and chess variant pieces.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Tue, Jun 22, 2004 11:30 PM UTC:
I use 50 pixel squares, and I have designed all pieces to fit comfortably on squares of this size. But 45 pixel squares might do for most pieces, including all the standard Chess pieces. The minimum square size that you use should be at least slightly larger than the largest piece image that you use.

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Wed, Jun 23, 2004 03:18 AM UTC:
I have just finished assigning all the games for the second round of the
tournament. Because some people are playing only three games this round,
not everyone is moving first exactly twice and second exactly twice. Here
is how I determined who would go first in each game. First, I arranged it
so that whoever had won fewer games would go first. I then applied the
following rule: No one could move first in more than two games, and no one
could move second in more than two games. This involved switching the order
of some opponents in a way that worked out consistently for everyone. As
much as possible, any discrepencies will be made up in the last round, so
that each player moves first and second in an equal number of games.

I got preferences for Kamikaze Mortal Shogi graphics from one player for
each scheduled game. My opponent shared my own preferences, but for the
other three games, only one player apiece gave preferences. So those are
the ones I went with.

All games but Maxima are being played with presets that enforce the rules.
It is fitting that Antoine is playing the only game of Takeover Chess in
this round, since he wrote the code for enforcing the rules of this game.
If there are any bugs in the Takeover Chess preset, it will normally be
his responsibility to fix them, not mine. But it would be best to contact
both of us about any bugs in that preset, since a given bug might be in
Game Courier's code instead of in Antoine's.

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