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Comments by FergusDuniho
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Without the rule you quoted, it would be too easy to escape check.
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Since hump means mate, mit means with, and regi resembles words meaning king, humpmitregi could mean mate with king.
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The first round is now down to two unfinished games. So odds are good that the second round will be starting sometime this month. I plan to focus this second round on the variants that are most likely to take longest to play. These would be the large variants plus Chessgi, because its drops may extend the duration of the game. By grouping these games together in the second round, it should help the third round go more quickly.
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First, let me mention that the ambiguity I wondered about is now resolved. Turning to Larry's puzzlement over the logic behind Parton's rules, I think the logic lies in what makes for best gameplay. There are two extremes that each seem more consistent than Parton's choice. One extreme is to count check only on the completion of a move, and the other is to never allow any move that leaves a King in check before the transfer of a piece to the other board. In contrast to these two internally-consistent options, Parton chose to count check only when a move puts a King in check before the transfer is made, and to not count check when the King is already in check and the pre-transfer move does not eliminate the check. I think Parton made the right choice, and here's why I agree with it. The first option I described, of counting check only when a move is completed, would make it too easy for a King to escape check. The second option, of always counting check before the transfer, would make it too difficult to escape check. In fact, it would remove all possibility of blocking a check. Any move that blocked a check before the transer was complete would fail to actually block the check, because it would be transferred to the other board, where it no longer blocked the check. To make it neither too hard nor too easy to escape check, the right choice is to not allow any move that puts one's own previously unchecked King into check, while allowing moves that merely postpone the elimination of a pre-existing check until the end of the full move.
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If I make a Korean set, it will belong to the Chinese group, which includes both western and chinese character chinese sets. If I don't make a Korean set, I'll use the western set for Chinese and Korean Chess as the preset's default. Either way, you'll have the option of using the Chinese set. What I don't plan to do is make octagonal pieces that merely use the Chinese characters. If I make octagonal pieces, I'm going to do them right.
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There is too. It is at the top right of each page.
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Just calling it soft porn might encourage people to go look at it, as I did, for example. The woman is wearing shorts and a swimsuit top, and the only quasi-pornographic thing about her in the picture is the suggestive writing on her top and her stomach. The only other thing about the picture that is suggestive of porn is that the clown-faced man standing behind her needs a bra. Personally, I would have been quite happy to never see this picture. This is one of those times when I would just like to erase part of my memory. The least I can do is warn others that the picture isn't worth looking at.
It seems a side effect of what Hans has done is that the comments for this page are also showing up only in the comment system. I don't want to see hairy men in bras. It's just that if I must see a picture of this guy, I would rather that he not be topless. While my interest in topless people does not extend to men, the sight of a topless man can differ in degrees of unpleasantness, and the sight of this guy was very unpleasant. Imagine what Krusty the Clown would look like as a real person without a shirt on.
I suppose my disgust with the picture may also have something to do with my general hatred of clowns. I tend to regard clowns as evil, and this guy looks especially like an evil clown. The Joker, as in Batman's most infamous foe, is my paradigm for what a clown is like.
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No, there is no way of sorting logs that filters them instead, because sorting and filtering are two different operations. But this page does allow both filtering and sorting. The specific operations you asked about are examples of filtering, not sorting. If you want to see only logs for one particular player, enter that player's userid in the userid field. To limit it to one particular game, enter an appropriate wildcard pattern on the log name. Generally, put an asterisk at each end, write the name in lowercase, and use underscores instead of spaces in your wildcard pattern. There is currently no filtering on the game name, per se. But filtering on the logname is normally sufficient, because the game's name is automatically put into it.
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My comments are about the page, not the game itself. First, I'm skeptical of the hype in the introduction. If someone is a mediocre Chess player who finds Chess boring, and let me note that that does not describe myself, why would he have more fun with a variant that is more than twice as large and introduces several new pieces? For one thing, I expect such a player would be even more mediocre at this game, because it would be even more difficult. Also, since it is larger, games would draw on longer, and a mediocre player who already finds Chess boring might very likely find a longer game even more boring. Second, the numbers in the piece descriptions serve no useful purpose. At first, I thought the numbers preceding each description had something to do with how the piece moves, but I later figured out that these numbers indicate how many pieces there are of each type. This information is already given in the setup, and including it in this cryptic manner in the piece descriptions just makes the piece descriptions more confusing. It would be best to delete these numbers from the piece descriptions. Third, piece descriptions are often too brief. When a piece can't leap, say so in the description for the piece. Don't just imply it by mentioning the ability to leap only for pieces that can. Also, it's confusing to mention that some pieces move the same as others without in the same place explaining why there is any reason to distinguish between them. Apparently, some are royal and some are not, but even the unroyal ones are listed under royalty in the piece descriptions. All in all, the piece descriptions will be easier to follow if they include some information that will also be included with the rules. When describing a game to humans, as opposed to machines, it helps to build in some redundancy. When a piece description raises questions, answer them right away instead of leaving it to the reader to infer the answers only after gaining a total understanding of the game. Fourth, I think more suitable piece images could be chosen for some pieces. Some of the piece images used were intended for specific sorts of compound pieces. The speed line mane on the Knight image used for the Imperial Prince and Imperial Princess pieces was intended to represent Nightrider powers. The Princess has been represented by an Amazon piece, the Prince by what is known in fairy chess as a Princess. It might be best to draw new images for the new pieces, perhaps basing them on the pieces Spratt actually designed for this game.
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This preset apparently includes a value for Settings even though it is never used. This is causing error messages on the logs page. You should not fill in a value for Settings unless you are saving a preset.
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It is similar to Brand X Random Chess, a game of mine that may well be a previously invented form of Baseline Chess. Most randomized Chess variants have been done on 8x8 boards. I don't know if anyone has ever done one on a 10x10 board before. So this game may well be a new one.
I would suggest changing the name to something more distinctive, such as Decimal Random Chess. 'Random Chess' is already part of the names of other unrelated games, such 'Brand X Random Chess' and 'Fischer Random Chess'.
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This preset fails to add a randomized piece setup. Since the randomization rules work the same as they do in Brand X Random Chess, take a look at the preset for that game to see how to do it.
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If Ben and the two players of the other ongoing game agree, then I will start the second round before the first round ends.
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Here's what I plan to do. I am going to undo the RLE compression of the RLE compressed images, add some new piece sets, and bundle my ZRFs for Shogi, Mortal Shogi, and Kamikaze Mortal Shogi into a single zip file. That way, I will reduce the duplication of graphic images between zip files.
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Many people who don't know Japanese have been using Game Courier to play Shogi online against other people. Besides some Japanese sets, Game Courier allows that option of a symbolic set that doesn't require any ability to recognize Japanese characters. Here is the link for Game Courier's Shogi preset: http://play.chessvariants.com/pbm/presets/shogi.html But be sure to visit the main Game Courier page before you get started: http://play.chessvariants.com/pbm/ For programs that will play Shogi, go here: http://www.shogi.net/shogi-soft-eqp.html
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Michael Howe has quit the tournament. The most straightforward way of proceeding would be to declare him the loser in all his remaining games without anyone actually playing any of them. It seems that this option may give an unfair advantage to anyone who hasn't played him yet, though, since he has won only one game, this would materially affect the score of only one player. A second option would be to not count any of his games toward scoring. This would put everyone on a level playing field against each other. It would also set a precedent of doing the same for anyone else who quits. It may seem innocuous right now, given that doing it right now would make a material difference for only one player, but if someone else quit after playing more games, it might not seem like such a fair thing to do. I think that some of the unfairness in the first option may be mitigated by the following consideration. It gives people who haven't yet played against Michael Howe the option of playing the game they were scheduled to play with him against someone else who has already won the game in this tournament. Although someone who has beaten him at a game will have to play and win one more game to score just as well as someone who hasn't played against him, someone who has beaten him has better odds of being the better player for the particular game he has beaten him at. Whichever option we go with, there is also the possibility of reassigning some games before we continue. This may be desirable for those who were assigned to play Michael Howe for one of their top choices. If you haven't played Michael Howe yet, and you're interested in a reassignment of your remaining games, please contact me with the change you would like made.
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Flippable pieces won't be sufficient for playing Mortal Shogi, because they won't be enough to cover all possible combinations of pieces that could exist in the game. Except for some uninvented possibilities, any set for Mortal Shogi would require multiple pieces. At best, using flippable pieces would just reduce the total number of pieces that need to be on hand. Not counting Pawns that promote and then demote, one may have up to 7 Knights. For example, (BQ -> WR -> BB -> WN) + 2 * (WR -> BB -> WN) + 2 * (BB -> WN) + 2 * WN. The other pieces could eventually demote to Black Knights but not White Knights. Four Chess sets would cover this. The number needed of other pieces would be less and so would be covered by the four sets. The number of possible Pawns would be 7+8=15, which would also be covered. Since each side could have a different 7 Knights, flippable pieces would not seem to reduce how many extra pieces are needed on hand. Including the possiblity that all one's Pawns will promote into Knights, a player could have up to 15 Knights, which can be covered by eight sets. So, eight sets, not the mere three I said before, is what it takes to cover all possibilities, and flippable pieces won't really help. Unless you're rich, it is probably best to go buy eight small plastic sets from a dollar store. Okay, now for the uninvented possibilities. I look forward to pieces made out of nanobots that will be able to take on any shape programmed into them. A less technically advanced possibility would be disk or wedge shaped pieces with LCD displays that change at the flick of a button and can be programmed for different games. Something between these two possibilities would be flat disks that project programmably changeable holograms, assuming that it would be safe to touch the LASER light coming out of them. If need be, they could have some kind of elongated glass dome that contains the hologram and also makes the tactile sensation of picking up the pieces more like picking up regular pieces.
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The third paragraph in my last comment describes an application of the provision I included in the first paragraph under 'Pairings', which reads 'If any two players both win the same game against other opponents, and they have not played each other yet, they may choose to play that game together instead of what they were previously scheduled to play.' Since I have decided to go with the first option, anyone who has not yet played against Michael Howe is considered to have won his game against him without playing it.
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I use 50 pixel squares, but 45 pixel squares might suffice.
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I use 50 pixel squares, and I have designed all pieces to fit comfortably on squares of this size. But 45 pixel squares might do for most pieces, including all the standard Chess pieces. The minimum square size that you use should be at least slightly larger than the largest piece image that you use.
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I have just finished assigning all the games for the second round of the tournament. Because some people are playing only three games this round, not everyone is moving first exactly twice and second exactly twice. Here is how I determined who would go first in each game. First, I arranged it so that whoever had won fewer games would go first. I then applied the following rule: No one could move first in more than two games, and no one could move second in more than two games. This involved switching the order of some opponents in a way that worked out consistently for everyone. As much as possible, any discrepencies will be made up in the last round, so that each player moves first and second in an equal number of games. I got preferences for Kamikaze Mortal Shogi graphics from one player for each scheduled game. My opponent shared my own preferences, but for the other three games, only one player apiece gave preferences. So those are the ones I went with. All games but Maxima are being played with presets that enforce the rules. It is fitting that Antoine is playing the only game of Takeover Chess in this round, since he wrote the code for enforcing the rules of this game. If there are any bugs in the Takeover Chess preset, it will normally be his responsibility to fix them, not mine. But it would be best to contact both of us about any bugs in that preset, since a given bug might be in Game Courier's code instead of in Antoine's.
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