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Comments by FergusDuniho

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Constitutional Characters. A systematic set of names for Major and Minor pieces.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sat, Dec 13, 2003 10:12 PM UTC:
Wonderful. Parlett uses orthogonal in the same sense I finally arrived at independently. Let me add that Anthony Dickens also uses the term orthogonal in A Guide to Fairy Chess (1969), though he doesn't explain why it's a good term for what it describes.

🕸Fergus Duniho wrote on Sat, Dec 13, 2003 10:27 PM UTC:
Some anonymous person (Charles Gilman?) writes:

'However, some diagonals have longer shortest moves than others and I
still wish to distinguish between them on that basis. How about equal
distances in...: 2 orthogonal directions at 90º to each other = standard
diagonal; 3 at 90º or 2 at 60º = nonstandard diagonal;'

Do you mean 3 at 60º? A hexagonal board has diagonals along 3 axes.

'2 at 60º AND another at 90º to both = hybrid diagonal?'

What kind of board has that?

'Surely everyone can agree that Hex boards 'have a nonstandard diagonal
but no standard diagonal'.'

No, I don't accept this as a valid distinction. All that's nonstandard
is the board. Given the standard for what diagonal means, diagonals on a
hexboard are as standard as diagonals on a square board. Of course, they
may be less familiar to those who only know the standard board, but
unfamiliar doesn't mean nonstandard.

'First mentions could be clarified in more detail, e.g. (colloquially
called triagonal).'

I'm all for describing movement in detail for nonstandard boards. Even
though I will maintain that the hexagonal Bishop moves diagonally and that
the hexagonal Rook moves orthogonally, I would not say so little in a
description of a game and leave it to the readers to figure out. See my
description of Hex Shogi as an example.

🕸Fergus Duniho wrote on Sun, Dec 14, 2003 03:13 AM UTC:
Tony P.,

You write: 'My argument for not FOLLOWING the convention for using
'orthogonal' and 'diagonal' on hex grids was not based on the idea
that they were not CONVENTIONS,'

That's fine. I have never imagined that this was your argument, though I
do appreciate you giving the clarification.

'but that they did not have the same FULL MEANING as on the chessboard
(crossing edges at right angles, but also moving along paths
that are at right angles), which in turn did parallel the more
comprehensive meanings used in mathematics (as opposed to the less
specific 'at right angles' dictionary entry).'

I disagree. Orthogonal and diagonal have the same meaning on a hexboard as
they do on a square board. I see no need for extraneous terms that already
do the job of established terms.

🕸Fergus Duniho wrote on Sun, Dec 14, 2003 06:10 PM UTC:
Tony P.

You write: 'The fact that I can use 'the shortest possible distance
between two points on the surface' to connect points on both planes and
spheres does
not tell me that it is appropriate to refer to both types of
constructions
as 'straight lines'.'

Again, your comments are lacking sufficient context for me to know what
you're talking about. Although this comment was addressed to me, it does
not seem to pertain to anything I have said.

🕸Fergus Duniho wrote on Sun, Dec 14, 2003 06:26 PM UTC:
Charles,

We're in agreement on the meaning of orthogonal, but we're not in
agreement on the words standard and nonstandard. You say that nonstandard
means 'different from that used in the standard games'. I disagree. A
standard is a rule or principle that establishes how things should be. For
example, there is a standard that diagonal lines of movement pass through
spaces at their centers and corners. On hexboards it results in different
numbers of diagonals at different angles than it does for square boards,
but it's the same standard. All that's different is the application. We
may call a hexboard a nonstandard application, but it's still the
application of the standard concerning what diagonal lines of movement
are. The inventor of the oldest hex variant may have been ignorant of this
standard, but his ignorance is not an adequate argument against it.

🕸Fergus Duniho wrote on Sun, Dec 14, 2003 06:45 PM UTC:
Tony P.,

I already responded briefly to this quotation of yours, but now I will
respond in more detail:

'but that they did not have the same FULL MEANING as on the chessboard
(crossing edges at right angles, but also moving along paths
that are at right angles), which in turn did parallel the more
comprehensive meanings used in mathematics (as opposed to the less
specific 'at right angles' dictionary entry).'

There are certain problems with using orthogonal to describe lines of
movement that are orthogonal to each other. First, it does not describe a
quality that belongs to any line of movement. Rather, it describes a
quality of the relation between two different lines of movement. Second,
it does not distinguish how a Rook moves from how a Bishop moves. On a
standard chessboard, the Bishop's lines of movement are also orthogonal
to each other, for they too are at right angles to each other.

But if we take an orthogonal line of movement to be a line of movement
that intersects the boundaries of a space at right angles, it describes a
quality of the movement itself, and it distinguishes how a Rook moves from
how a Bishop moves. It also fits well with the very first definition given
in Webster's: 'intersecting or lying at right angles.' It is movement
along a line that intersects the boundaries of spaces at right angles.

Now, if we combine these two senses of orthogonal and call it the FULL
MEANING of orthogonal, as you seem to suggest we should do, we have really
just conflated two independent ideas.

🕸Fergus Duniho wrote on Mon, Dec 15, 2003 03:16 AM UTC:
<P>TonyP, you write:</P> <BLOCKQUOTE>'To try and wrap up my end of this discussion of 'angles dashing from a hex in a plane'. There exists a usage convention (tradition with a group of supporters) for using 'orthogonal' and 'diagonal' to describe some possibly paths on a hex grid. The usage (1) isn't especially apt, since it conflicts in some important ways with the usual meaning of orthogonal and diagonal in both chess and mathematics (especially plane geometry)'</BLOCKQUOTE> <P>I just did a google search on the terms 'chess orthogonal', and page after page was on Chess variants rather than on Chess. I then went to the FIDE rules at the FIDE website and looked at its description of how Rooks moved. It said that Rooks moved along ranks and files, and it made no mention of the word orthogonal. I then searched for the word 'orthogonal' on the page, and the search turned up nothing. As I mentioned earlier, I did not learn the word orthogonal when I learned Chess. Instead, I learned that Rooks move straight, and I didn't learn the word orthogonal until I studied Chess variants. Based on all this, I surmise that the word 'orthogonal' is not commonly used for describing the rules of Chess, and, contrary to what you say, there is no usual meaning of orthogonal in Chess. The word, insofar as it is used in a Chess context, seems to be primarily used in Chess variant contexts.</P> <P>As for the usage of the word in mathematics, I don't see the conflict. Like the statistical usage of orthogonal, which is based on the mathematical usage but not identical with it, the Chess variant usage of orthogonal is also based on the mathematical usage but not identical to it. And this is to be expected. Mathematics is a different field than Chess variants, and it has different concerns.</P> <BLOCKQUOTE>and (2) suggests a 'rightness' (based on the analogy to standard chess) that is misguided, a frequent source of confusion, and somewhat stifling for developing other approaches to hex chess. I therefore feel its a usage ripe for replacement.</BLOCKQUOTE> <P>I disagree with all of this.</P>

Microorganism Chess. A 16x16 board with pieces that behave like micro-organisms. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Mon, Dec 15, 2003 03:37 AM UTC:
My opinion on this matter is that all these neologisms are ugly, and I shall use none of them. I normally speak of implementing a game for Zillions.

Supremo Superchess. Decimal variant with extra powerful pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Tue, Dec 16, 2003 04:31 AM UTC:
What is the point in distinguishing between discovered and direct illegal
moves? An illegal move is illegal. Period. Rule 6 is redundant, since the
very meaning of illegal implies that a player can't make an illegal move.
Rule 9 makes no sense. Why on earth would there be any kind of rule
against taking back illegal moves?

I share the same opinion on the name as Michael Howe. As the inventor of
Supremo, I take special umbrage at the name, though since I've still
neglected to publish the rules for Supremo, I doubt Peng has any knowledge
of it. Unlike the mere superlative use of Supremo here, my Supremo is just
an Ultima variant. I think it's included with the Rococo ZRF.

The piece descriptions are a bit ambiguous. I'm not sure if the Super
General hops as a Leo or as a Grasshopper. The more literal reading
suggests the latter. Likewise, I'm not sure if the Super Rook and Super
Bishop hop as Cannons and Vaos or as Grasshoppers do.

If these pieces do hop as Grasshoppers, they are a bit less powerful than
I first imagined. Nevertheless, I expect that the pieces are really too
powerful. I once considered a Rook+Cannon piece and a Bishop+Vao piece for
a game, calling them by the names of Tank and Bazooka, but I decided they
were too powerful. For example, the Tank could pin two pieces with its
Cannon powers, then capture one and still keep the other pinned with its
Rook powers, then capture the other one too. Also, you couldn't block a
direct Tank attack, because it could just hop over the piece that tried to
intervene. Even if these pieces really hop as Grasshoppers, I would still
expect situations like these to arise.

The way this game is named, and given the pieces used in the game, I
imagine that Peng believes that more powerful pieces make a better game.
In contrast to this, I believe that a good Chess variant has to find a
balance between pieces that are too weak and pieces that are too powerful.
Chess is a good example of a game with this balance. I expect that Supremo
Superchess is very unbalanced.

🕸Fergus Duniho wrote on Tue, Dec 16, 2003 04:11 PM UTC:
Supremo is the game that actually introduces the Pushme-Pullyu, but it's not the same game as Rococo with Pushme-Pullyus. I remember nothing about future plans for changing Supremo, but I'll check my past emails and see if there's any mention of it.

🕸Fergus Duniho wrote on Tue, Dec 16, 2003 07:05 PM UTC:
Okay, I just checked my past emails, and there was no indication that I had plans for changing Supremo. There was an email from Peter asking me what I wanted to do about the Supremo ZRF, and it apparently went unanswered. That seems to be all that happened. Peter, it's okay to include it with Rococo. I'll make a Supremo page later.

[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Wed, Dec 17, 2003 03:48 AM UTC:
I can't find any email in which I specifically mentioned that the
Cannon-Pawns should be less powerful, but the limited Cannon Pawns do
better fit my memory of how the Cannon Pawns moved, and the change is one
I may very well have recommended. The Rococo Cannon Pawns can hop over
pieces even without capturing, while the limited Cannon Pawns can't. I
would have favored these limited Cannon Pawns, because they are blockable.
This is the same reason I favored Chinese Chess Knights over Chess Knights
for the Pawn replacements in Cavalier Chess.

I am currently designing some Abstract pieces for Ultima, Rococo, and
Supremo. I still have a few pieces left to do. How about if I send you the
images when they're ready, then you can release an updated ZRF for both
Rococo and Supremo with alternate piece sets.

Webball. Board that can be visualized as globe shaped spider web, based on dodecahedron.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Wed, Dec 17, 2003 03:56 AM UTC:
I don't think it is within our purview to change the name of somebody else's game. I know I would be p.o.'d if someone changed the name of one of my games without my permission. I suggest that you contact J.R. Schmidt and ask him what he would like to call the game if he can't call it Spiderball.

🕸Fergus Duniho wrote on Wed, Dec 17, 2003 04:39 AM UTC:
<P>I have reason to doubt that Schmidt's use of the name Spiderball is a violation of Paranto's trademark. My reason is this. Marvel Comics owns the trademark on the name Captain Marvel, yet DC has its own Captain Marvel. Marvel can stop DC from publishing a comic with the name Captain Marvel on the cover, but it can't stop DC from publishing titles like Shazam and 'The Power of Shazam,' which feature DC's Captain Marvel, because trademarks are limited in what they protect. As <A HREF='http://briefs.toddverbeek.com/archives/000064.html'>Captain Marvel vs. Captain Marvel</A>, a page I found on the subject says,</P> <BLOCKQUOTE>... trademark protection isn't nearly as broad or secure as copyright protection. It only covers 'marks' (such as logos or names) used 'in trade' (the packaging and marketing of goods and services). Think of it this way: copyright applies to the entire contents of a book, from cover to cover. Trademark applies to only the cover. That's because the cover is what shows on a retailer's display rack: the marketing part.</BLOCKQUOTE> <P>Since the Spiderball game isn't being sold at all, much less being sold on toy shelves next to the Spiderball toy, it is not part of the world of trade. If it were being sold in stores, Paranto would have every right to demand a name change. But it's not. It's just a description of a noncommercial game on a non-profit website.</P>

🕸Fergus Duniho wrote on Wed, Dec 17, 2003 05:15 AM UTC:
Under such circumstances, I support your changing the name.

[Subject Thread] [Add Response]
🕸Fergus Duniho wrote on Wed, Dec 17, 2003 05:25 AM UTC:
I've now found the email. When I was looking through my past emails to
you, I had it set to showing me emails by who I sent it to, but these
weren't further sorted in a way that was helpful to me.

🕸Fergus Duniho wrote on Thu, Dec 18, 2003 05:07 AM UTC:
You can see the new graphics in my new Ultima preset. But I plan to touch
them up a bit before sending you bitmaps for Zillions.

Webball. Board that can be visualized as globe shaped spider web, based on dodecahedron.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, Dec 18, 2003 05:46 AM UTC:
Here are some thoughts I need to clear out of my head. In case certain companies ask us to rename other Chess variants, here are some suggestions. If Chevrolet ever asks me to rename Cavalier Chess, I'll call it Mustang Chess. If the usual gang of idiots ever ask us to rename Mad Chess, we can call it Cracked Chess. If Chess Records ever asks us to rename Chess, we can call it Motown.

The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, Dec 18, 2003 06:22 PM UTC:
Levi,

You are right. Your opponent is wrong. Declaring check is nothing but an
expected courtesy. Whether or not you declare check has no bearing on what
moves are subsequently legal or illegal for your opponent. Whenever you
are in check, whether or not it has been declared, you must move out of
check if you can. If you can't, then you lose -- even when you opponent
has not noticed or declared it. If you stay in check during your move,
that move was illegal and must be taken back.

Rules of Chess FAQ. Frequently asked chess questions.[All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Sun, Dec 28, 2003 07:56 PM UTC:
If the Queen is unprotected, the King can take it. If it is an actual checkmate, then the Queen is protected, and the King can't take it.

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Wed, Dec 31, 2003 06:25 PM UTC:
When I begin the next poll, I will be listing variants by name instead of
by preset page ID. Since the method of voting I'll be using is cloneproof
(explained below), it isn't a problem to include multiple versions of the
same game in the next poll. I already plan to exclude very similar games
from both being played in the tournament. If a pair of very similar games
both ranked highly in the next poll, only the higher ranking game would be
included in the tournament. My reasoning behind this is that wanting one
thing and wanting another doesn't always imply that you want both
together. Presumably, we want a bit of variety in the tournament rather
than close variations on the same game. So, for example, Shatranj and
Chaturanga will not both be played in the tournament, and Yáng Qí and
Eurasian Chess will not both be played in the tournament. However, I am
not counting two games as very similar when one is a standard regional
variant and the other is a variant of it. So, for example, Yáng Qí and
Chinese Chess could both be played if they get enough votes.

Here's the significance of a cloneproof voting method. Consider the Borda
Count method, which is not cloneproof. It gives one point to each
preference in last place, 2 points to each in next-to-last place, and so
on going up. Using letters to consider preferences, consider these votes:

60 ABC
50 BCA

A majority prefers A to both B and C, meaning that A should win. But B has
a higher Borda Count than A. It has 270 points vs. A's 230 points. The
reason it has so many points is because it is part of a clone-pair with C.
Suppose that B and C are two very similar variants, such as Shatranj and
Chaturanga, while A is something very different, such as Shogi. The votes
come out like this, because those who like Shatranj also like Chaturanga
nearly as much. This sort of thing would screw things up if the voting
method wasn't cloneproof, but the method I'll be using is. Given these
votes, it would give the win to A.

Chess on a Larger Board with not so few Pieces Dropped. Game with an interesting mix of Orthochess and Exotic pieces, some of which start in-hand. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
🕸Fergus Duniho wrote on Thu, Jan 1, 2004 03:19 PM UTC:
This comment of yours is confusing: 'I do not agree with the lack of a diagonal Cannon or the presence of four Cannon-type pieces.' Eurasian Chess does not lack a diagonal Cannon.

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Fri, Jan 2, 2004 04:49 PM UTC:
I had been thinking the same thing about Gothic and Grand Chess. They use all the same pieces, and they differ only in board size, setup, and rules concerning Pawn movement and castling. They're more alike than Eurasian Chess and Yang Qi. Barring any serious objections, I'll add this pair to the list of very similar games.

🕸📝Fergus Duniho wrote on Sat, Jan 17, 2004 03:25 AM UTC:
Any thoughts on how many games it is reasonable to expect each person in
the tournament to play? Let me offer a suggestion and get feedback. The
tournament could be set up so that each entrant will play in five
subtournaments, each subtournament consisting of eight players. With eight
players to a subtournament, each subtournament would have three rounds,
with four eliminations in the first round and two in the second round. If
each entrant played in five subtournaments, his games would fall between a
minimum of five and a maximum of fifteen. 

As for the logistics of deciding which games entrants would play, the top
five ranked games would be played by everyone if exactly eight people
signed up. If more than eight signed up, then there would be additional
subtournaments, but not everyone would play in each one. Assignments to
subtournaments would be made based on a list of ranked preferences from
each entrant.

Anyway, deciding the exact logistics of the tournament is not as important
right now as it is to decide on a reasonable number of games to be played.
A minimum of five, a maximum of fifteen, and an average of ten seems fine
to me. But I would like to know what other people think.

🕸📝Fergus Duniho wrote on Sat, Jan 17, 2004 09:13 PM UTC:
After doing a bit of math, it looks like the subtournaments method of
running the tournament wouldn't work out well unless we had exactly eight
people in the tournament. For example, if we had nine people, we could not
evenly distribute people among six eight-person subtournaments. At best,
six people would each play in five subtournaments, and three would play in
all six.

One possible alternative is to stick with subtournaments but to put seven
people in some subtournaments. In the case of nine people, three of the
subtournaments could have seven. The one drawback to this alternative is
that some people would have to sit out the first round in a subtournament,
then play against one of the three winners in the next round.

A second alternative is to have some preliminary elimination rounds that
reduce the number in the tournament to eight, then let the eight people
compete in a few subtournaments.

A third alternative is to forego subtournaments and do something else. One
possibility is to just have everyone play so many games, each against a
different opponent, moving first and second in an equal number of games.
Points would be given for wins or draws, and the tournament winner would
be whoever gets the most points. Ties would be broken with an extra game.

These alternatives have been for eight or more. If we get exactly eight, a
set of subtournaments would work well. If we get fewer than eight, then it
may be best to just have everyone play everyone else at something, then
total up points. Depending on how many signed up, people might play two or
three games with each of the others.

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