Comments by ChessShogi
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Much better.
The only improvements I can think of are reintroducing the 3d pieces, naming the game Chu Seireigi instead of Chu Seireigi Shogi (for the same reasons as with normal Seireigi), and maybe having the hand spaces all colored solid brown. But for the latter the wood is colored similarly enough that it doesn't really matter whether you do it or not.
Also, could you update that SVG for the laser cutter? I might want to make a plywood set in the future. But for now, the cutouts I made will do.
![A game playable with Jocly](/index/jocly.gif)
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I have uploaded François Houdebert's files for the Hectochess implementation to the site. I guess now it's just a matter of waiting for the server cache to clear, unless I need to do something else when uploadnig a new Jocly game to the site.
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You also have to add a line to /play/jocly/dist/browser/jocly-allgames.js to make Jocly notice the files that you placed in /play/jocly/dist/browser/games/chessbase/.
I've done that. It shows up on the Other Jocly games panel, but when I try to load it, it doesn't work. I get the following error:
hectochess-model.js:257 Uncaught (in promise) TypeError: JocGame.LetsTwist is not a function
at ZobristInit (hectochess-model.js:257:20)
at Model.Game.InitGame (hectochess-model.js:354:3)
at JocGame.GameInitGame (jocly.game.js:3:7385)
at JocGame.Init (jocly.game.js:3:1572)
at e (jocly.core.js:1:1233)
at eval (jocly.core.js:1:2511)
![A game information page](/index/ms.gif)
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I saw you added the 3d Kanjis back to Chu Seireigi. I went through and tested everything, and here are the errors I found
Incorrect 3d Kanji Readings
- Unpromoted Great Leopard (should say 大豹)
- Promoted Knight (should say 天馬)
- Promoted Silver (should say 走狼)
Other
- Promoted Lance, Gold seem to crash/softlock the game
- Promoted Copper General (大豹), Promoted Running Wolf (奔猪) assets doesn't load
- Promoted Kirin (角行), Promoted Phoenix (飛車) indistinguishable from unpromoted counterparts (kanji should be colored red)
P.S.
I was surprised that they didn't have the same movements. I wondered whether a different adjective might be better to distinguish them: e.g. cunning fox and vigilant rabbit, Same for the whale with chu shogi.
That was because I found the Wa Running Rabbit to be too similar to the Lance, and knew that it would add too much defense after testing with the Old Kite. So I gave the Running Rabbit the ranging moves from its Taikyoku counterpart while omitting the stepping moves. The reason it has the same name as the Wa Running Rabbit is because it is one of only two Taikyoku pieces to be a rabbit, and I thought the running kanji fit better. As for the whale, its backward bias was a problem, so I replaced that move with the current one.
![A game playable with Jocly](/index/jocly.gif)
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Hectochess now works, albeit with a few sprites missing. I just need to upload the sprites and diffusemaps for the Chanpion and Wizard.
Edit: Also, Hectochess doesn't have the 3d Queen, Marshall, and Cardinal for some reason...
![A game information page](/index/ms.gif)
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Here are the errors I didn't find before or are new:
Incorrect 3d Kanji Readings (all should be colored red)
- Promoted Lance (should say 奔虎)
- Promoted Gold General (should say 大象)
- Promoted Kirin (should say 角行)
- Promoted Phoenix (should say 飛車)
![Editor](/index/editor.gif)
Looks like everything works properly.
Can you send me the updated files for Seireigi and Chu Seireigi (I have already taken care of Hectochess)?
![Editor](/index/editor.gif)
Thanks.
![A game playable with Jocly](/index/jocly.gif)
![Editor](/index/editor.gif)
I've uploaded all the missing pictures.
For some reason, it cannot find the description even though the path to that file is correct, but I'm not really concerned about that.
I am more concerned about the fact that the Seireigi implementation (/play/jocly/seireigi) is not showing the Kanji in the 3D Classic style.
![A game playable with Jocly](/index/jocly.gif)
![Editor](/index/editor.gif)
For some reason, the 3d graphics for Seireigi and Chu Seireigi are only showing as blank Shogi pieces, and in the case of certain Chu Seireigi pieces, not showing at all. Any help would be greatly appreciated.
Also, I noticed a bug in the Hectochess file, where, when castling, the Champion starting square is not checked to see if a piece is there or not.
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Thanks.
Can you also do the same for normal Seireigi? It has the same problem with its 3d Kanji pieces.
![A game information page](/index/ms.gif)
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Your current setup for this game looks way better, but I did notice a few errors were made while making the new version. I also noticed a bug in the Hectochess implementation.
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Chu Seireigi Setup Errors
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White Kirin and Phoenix are swapped from where they should be in the initial setup
Black King and Great Elephant are swapped from where they should be in the initial setup
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Chu Seireigi Promotion/Drop Errors
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Pawn, Lance, Running Rabbit, Knight, Gold General, and Great Elephant are currently allowed to promote immediately if they are dropped into the promotion zone (this should not be the case)
White Copper General is put in same place as Black Lion in hand spaces, resulting in the hand space setup looking asymmetrical (White Copper General should be placed between the Great Elephant and Running Wolf)
(Also, because of this bug, a "King" may sometimes appear in current hand space of extra White Copper Generals/Black Lions for some reason...though this thankfully doesn't affect anything)
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Hectochess Castling Error
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When attempting to castle, the Champion's starting squares (b2/b9 and i2/i9) and queenside Knight starting squares (c2/c9) are not checked to see whether a piece is occupying them or not.
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Looks good, save for a few errors:
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Setup Errors
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White Kirin and Phoenix are swapped from where they should be in the initial setup
Black King and Great Elephant are swapped from where they should be in the initial setup
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Promotion/Drop Errors
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Lance, Running Rabbit, Knight, Gold General, and Great Elephant are currently allowed to promote immediately if they are dropped into the promotion zone (this should not be the case)
Both Pawns in the hand spaces can be selected when multiple Pawns are in the hand)
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Looks like it. I have uploaded the new version to the site and have adapted them so the implementation will work properly with the CVP files.
![A miscellaneous item](/index/misc.gif)
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I second Glinski's Hexagonal Chess. It is the textbook example of a hexagonal chess variant. If you want to learn how to play a hexagonal chess game, Glinski's Hexagonal Chess is a great place to start.
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I notice that Lev nominated Seireigi, so in addition to my nomination of its larger cousin (Dai Seireigi) I'll throw in a second for Seireigi for future features.
You must really like Dai Seireigi...I'm honestly quite surprised. Sure, I consider the Seireigi family my best set of works so far, but I didn't think anyone would be so quick to nominate Dai Seireigi. If anything, I thought Chu Seireigi would be nominated faster (second to normal Seireigi of course). That being said, I can definitely see the appeal, with the homages to the large historical Shogi variants and all.
Note to (other) Editors: While Dai Seireigi hasn't been played in its current, final form on Game Courier yet, it does have a recorded history of development versions being played on Game Courier. Whether this would make it eligible to be featured is up for debate.
![A game playable with Jocly](/index/jocly.gif)
![Editor](/index/editor.gif)
I noticed a bug in the Hectochess implementation. When castling, the starting squares of the Champions and queenside Knights (b2/b9, c2/c9, and i2/i9) are not being checked to see if a piece is occupying them or not, allowing castling when it should not be possible to do so.
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That's perfect.
![A game information page](/index/ms.gif)
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Thanks.
Out of curiosity, what program did you use to make the Seireigi Jocly sprites?
I am trying to fix a visual bug involving the 2d Kanji kings in Seireigi's implementation. The King with the extra stroke in the 2D Classic set is used for the player that moves second, when it should be used for the player that moves first.
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You should only have to swap the King kanjis in the 2D Classic Seireigi sprites.
For the 3D pieces its as simple as swapping "sh-king" and "sh-jade" in the 3D piece definitions in the *-view.js files, so no problem there.
P.S. What I said above also applies to the Shogi Jocly implementations that use the King kanji on the biscandine site.
P.S.S. Also you have two extra rooks in your laser cutter SVG.
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It not clear to me, when there's an apostrophe, it's the general of jade that corresponds to the blacks, right?
In kanji sets, the player that moves first always has the King with the extra stroke. And it is true that the player who moves first is called Black (or Sente) in Shogi. It's just that in Jocly and the Mnemonic sets by H. G. Muller, the player that moves first has the white piece images by convention to make it easier for chess players.
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I'll send you an updated pictogram spritesheet that you can use. Currently, the pictogram images still have the Kanji for the Kings since they are pulling from those locations.
![Editor](/index/editor.gif)
Here is my updated version of your spritesheet. (For best results, clear browser cache before downloading)
I also took the opportunity to clean up stray pixels in your other shogi spritesheets.
www.chessvariants.com/membergraphics/MSchuseireigi/jocly-shogi-sprites.zip?nocache=true
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The forced promotion issue is fixed for White's forward-only pieces (Pawn, Lance, Ram's-Head Soldier, Running Rabbit, Knight, Flying Swallow) but not for Black's.