Comments by AdriandelaCampa
Thank you for the comments, Christine. I think the Princess and Warrior pieces' complementary nature makes them interesting. But (being new to programming and ZRFs) I'm not sure why Zillions assigns them such high values. I should also mention that I stole the name of the game from Tom Tykwer's film (Der Krieger und die Kaiserin), a favorite movie of mine. I haven't played this game with a human so if anyone is interested in playing it by mail let me know.
This game is tactically tricky because of discovered Javelins. I also like the idea of the weaker, forward-capturing Pawn with the Javelins helping defend them.
Yes, Michael Howe is correct about the Templar's movement. I've tried clarifying this in the rules. BTW, Fergus, did you get my e-mail about this game?
2. Because the King cannot swap when in check, he is not much more difficult to attack. A King swapping with a Pawn in the mid-game will likely be exposed to danger. Hence, I don't think the game is too drawish.
Thanks for the comments.
Another more convoluted idea is that a player gives a certain number of possible moves, say four, but must pick one (secretly) that he must then play on his next turn. Obviously, there is some luck involved in this game. This may make for fun over-the-board play, and the game could be named Multiple Choice (or Multiple Guess?) Chess.
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