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Bob Greenwade wrote on Tue, Mar 5, 2024 08:31 PM UTC:

Various bits, going from the start (of the current edition) to the end:

  • The Sphinx being a winged creature, I think it probably should be with the Air Army.
  • I think I'd put the regular chess pieces listed separately, at the top of the list -- perhaps as one item, but still naming them each.
  • Are the Nereids here the semi-standard [cB-fmF]mB type? If so, 12 per side seems to me like a lot.
  • I think "Sea Monsters" may need to be better defined. The Kraken may be a bit excessive for this (even the toned-down version I use in UCC), but there may be a useful Sea Dragon or something similar sitting around the site somewhere.
  • At first glance, 12 ships each seems like quite a lot; but then I remembered that you're planning to use them as Carriers, presumably non-capturing. Still, I think board placement would make 8 a more manageable number.
  • I have a similar concern with the Pegasi as with the Nereids; the familiar Pegasus is [N?R]. (Again, you may be using these as non-capturing Carriers, in which case take the same note as weith Ships.)
  • Even aside from the specific concerns about the Nereids and Pegasi, it's generally simpler to have only two, or perhaps four, of any given piece type, other than those functioning as Pawns. (Don't take that as gospel, of course; I violate that guideline plenty!) Some suggested additions, specific to the Air Army:
    • I realized after the fact that Dayrider and/or Moonrider could be part of the Sky Army (especially if associated with Apollo and Demeter).
    • Similarly, I suggested the Luna Pawns for their possible connection to Demeter.
    • I should've put an asterisk next to the Four Winds in my earlier list, as those are definitively Greek concepts.
    • Owls also figure pretty promently in Greek mythology, and on a board this size aren't horribly powerful.
    • I also recommend the Hippogriff, as another Carrier type.
  • "Sky Monsters," as with "Sea Monsters." Consider some sort of Dragon (which, research suggests, were prevalent in Greek mythology).
  • It probably would be good to indicate which pieces can carry Land pieces over Water (or, conversely, carry Water pieces over Land).
  • The list under "Moving and Capturing" probably should:
    • Be in the "Rules" section (I don't feel strongly about that)
    • Be separated into what's a capture, what's a non-capture effect, and what's simply an unusual move or ability.
  • Just a thought: Can the two Kings leave their own continents? If they can, can they enter each other's?

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