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George Duke wrote on Wed, Mar 31, 2004 04:51 PM UTC:
Rococo design analysis:
# squares: 82 [counting rim squares as 1/2]
# piece types: 8
Piece-type density: 0.098
Est. piece values: P2,W3,K3,C4,S5,L7,A8,I10
Initial piece density: 32/82 = 39%
Power density: 126/82 =1.54
Exchange gradient: 0.69; (1-G) = 0.31
Ave. Game Length: #M = (3.5(82)(0.098))/(1.54(0.31)) = 60 moves
Other features: Reasonable to count as 1/2 border squares, reachable only 
               by capture.  The high exchange gradient (low exchange 
              potential) reflects steady continuum of piece values.
Comments: Long games, high # moves predicted, and Rococo is game that 
          player can recover from being down in material.

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